By Dale Farris,
Secretary
Golden Triangle PC Club
May 2003
Game Overview
Arx Fatalis is a first-person role playing game (RPG) from JoWooD
Productions Software AG, developed by Arkane Studios, that plunges the
player into an amazingly complex fantasy world. Arx Fatalis combines
an intelligent storyline with impressive medieval surroundings. The
user-friendly interface allows a high degree of interactivity with the game,
and it creates a state of intense immersion that allows the player to feel
that all the actions have a direct consequence in the Arx game world.
The goal of the game is to destroy the secret cult of Akbaa -- the god of
devastation and chaos -- and thereby prevent his return to the physical
world. Should the player fail, the demon is bound to impose his reign of
terror upon Arx.
The player, assuming the role of the potential hero, fights inside an
underground fortress using wooden clubs, swords, and magical items to defend
himself against creatures, including goblins, trolls, rat men, and other
vicious opponents. However, brute force is not always the best way to
succeed, and the player has at his disposal the innovative new "onscreen
gesture based magic system" to assist him in his progress through the game.
In addition, Arx Fatalis supports a neat stealth mode that is active when
you see the stealth icon on the interface. In stealth mode, usually when you
are in dark areas or shadowy areas, other non playable characters cannot see
you. You can also crouch to move around less noticeably and sneak up on the
bad guys.
Using the mouse and the Ctrl key, burning runes can be drawn in mid-air. A
series of these gestures combine to create powerful magic spells that will
protect you or empower you to defeat the bad guys and pursue the main quest.
In addition to the struggles against demons and monsters there are numerous
opportunities for interaction with the creatures and various objects inside
the fortress that help you rediscover your memory, solve puzzles, and
fulfill quests. Collecting experience points enables the player to
appropriately craft his hero's skills and abilities and develop his
overall persona.
In the strange underground world of Arx Fatalis, you explore underground
cities, secret temples, lost civilizations, and dwarf mines, all to discover
the magic of Arx Fatalis.
Arx Fatalis is developed by Arkane Studios and distributed by JoWooD
Productions Software AG, and is the spiritual successor of Ultima
Underworld. Arx Fatalis takes place completely underground, as the sun has
faded away on the surface. This makes for a very dark, mysterious game
environment.
Arx Fatalis offers everything a good RPG needs to have, including a complex
RPG system, great graphics, excellent sound, and an immersive storyline. You
can manipulate the world in many ways, solve most of the quests in more than
one way, and you can play different roles in Arx Fatalis. You can also finish
most of the quests in the game in more than one way. For example, you
can kill everyone and still solve the game, or you can play as a stealthy thief or a
wizard, or even mix these game play options.
The game's automap doesn't allow notes on it, and the journal will not
provide you with all the background information you would normally think
would be the case.
I found Arx Fatalis to be a pleasant, but curious surprise, as the game does
succeed in involving you in a complex, richly detailed story that is matched
by the equally rich environments and game play levels. In Arx Fatalis, you
are going to want to set aside many hours of game play, as it will take a
while to find your way around the many levels in order to complete the
primary game goal.
However, Arx Fatalis is
not as "never-ending" as Morrowind. Arx Fatalis manages to successfully
combine the main features of first person action games, with adventure game
quests and puzzle solving, and typical RPG features, including character
creation and enhancement, and the finding and using of a lot of required items
and objects.
The world of Arx has been beautifully presented, although you may find it
difficult to get around at first, because the entire world is underground
and the designers have done a marvelous job of creating a dark, mysterious
world that sometimes makes it very hard to see objects you need or places
you need to go.
Game Play
In Arx Fatalis, you move throughout various levels in the totally
underground world, and in each level you can move around various locations
and come into contact with various non playable characters (NPCs). Your
perspective remains in first person, and you only see your character in the
many cinematic cut scenes. Also, as in Morrowind, you find yourself involved in various side quests that
further
complicates the already deep and richly detailed main story line. However,
thankfully in Arx Fatalis, this wandering around has been more limited and
thus is not as frustrating as trying to keep from getting lost as is the
case in Morrowind.
The game also presents many bad guys you must combat, and although Arx
Fatalis does not any where near approximate the hundreds and hundreds of bad guys
you
have to fight in Dungeon Siege or Harbinger, when
you do encounter the bad guys, the combat system has been simplified to
mouse clicks to engage these enemies with your current weapon. This combat
feature may seem a bit slow to savvy FPS action gamers, as when you have to
fight a bad guy you need to press the Tab key to open your weapon, then
maybe also the B key to cycle through weapons, and then press the left mouse
button to swing the weapon.
There is a slight lag between the button and the action, so you have to time
your mouse click to result in the weapon hitting the enemy when it is near
enough to you to be damaged. You can also activate the weapon while
crouched, which is necessary to fight rats and spiders. The weapons
also can be damaged, so you have to find places in the game where you repair
your weapons. In addition, you will come across other more powerful weapons
that you can use to replace a weaker weapon.
As in most all RPGs, as you encounter and overcome the bad guys, add new
quests to your log book, find and later correctly use the many required
objects, you increase the points you can assign to your character. As you
may be thinking, yes, this does become important as you successfully work
your way through the game toward the end, when you encounter enemies that
are more difficult to overcome.
The World of Arx
The game takes place on the planet of Exosta in the city of Arx. To be more precise, the game
mostly takes place below Arx, although there are many parts of the Arx city
you do interact with. This is because the people had to leave the surface of Exosta after the sun faded away years ago, and they settled in the
underground in an old dwarf mine. Each race was given a level of its own,
including humans, goblins, trolls, snake women, rat men, and a lot of other things like dogs, rats, chickens,
and other unfriendly beasts as well.
After the introduction movie you generate your playing character, which, despite
its 4 attributes of strength, intelligence, dexterity, and constitution, and
its 9 skills, including Close Combat, Ranged Combat, Defense, Magic,
Sneaking, or Object Lore, is not that complex. The generating does leave
enough room to customize the hero before the game actually begins. This
character modeling continues throughout the game, a classic RPG feature.
You wake up in a goblin prison cell and have no memory of who or where you
are. Kultar, a fellow prisoner, gives you the name of Am Shaegar for now,
which means something like "The Nameless," and he sort of helps you to
escape the prison cell. This escape leads to the first encounter in which
you have to fight a goblin guard with a bone, since there are no other
weapons yet available.
Combat is done with your mouse: You hold down the left mouse button, and the
longer you hold it, the harder you hit with one of the three standard types
of attacks, including slash, swing, and thrust. The goblin is not too hard to
overcome and has some nice goodies with him. You can search almost every
dead enemy to claim for your own inventory whatever is in their inventory.
This also presents important game play options, as many of the items and
objects you look for in the game are found on these dead enemies.
The next encounters are rats and spiders, before you come back for more
goblin encounters. The AI for the NPCs is pretty good. Goblins in the prison
guard patrol several hallways and rooms, and if they hear you, they stop and
look for you. If it comes to combat, they call
for help and other goblins come running to assist them. If you hit them too
hard, they run away to get help, and then they come back to look for you. If
a fight becomes too hard, you can swallow a healing potion or restore your mana pool by pressing quick keys, something that is explained in the
accompanying game book.
Later in the game, you find a bow for ranged combat, which is done similarly
to the ranged attacks in the Thief games. Once equipped and readied, the target
is zoomed into your view and you fire the arrow from a hidden or unreachable
spot. This makes ranged attack more effective, because unnoticed attacks
seem to be more harmful. You can also poison your weapons or arrows to do
even more damage. You can even enchant your armor and weapons to make them
unbreakable or harder for example.
Note that in Arx Fatalis, with the heavy emphasis on the fighting, you can
indeed die in many places in the game. Thankfully, the game's save function
is designed to allow you to save your game anywhere during your current
progress, as well as allow you to create many different save games.
All throughout the many fascinating areas you can visit in the various
levels you will come across locked doors and even strange walls that show up
in a dark blue color, indicating that the wall can probably be broken
through or opened only if you find the correct object to use on the wall or
discover the answer to how to break down the wall. Also, as you wander
around the many areas, you will meet various characters that set up numerous
side quests that you can complete, which means you will be doing a lot of
traveling back and forth between the various levels. With the limited
information automatically written to the game journal, you will want to keep
handy your own written notes to help you remember where these interesting
locations are after you find in other levels the correct associated object
or figure out what to do. Thankfully, in Arx Fatalis it does not take
forever to get around these locations, as it does in Morrowind, and the game
map will not give you as much detail information as you would like. So,
keeping your own detailed map will also help.
Magic Painting
The magic in Arx Fatalis is based on runes you find along your journey though
the various levels.
There are 20 runes, each with a different meaning. For example, a magic arrow is
made by combining the runes Aam
and Taar, where Aam means "Create" and Taar
means "Bolt." Altogether, the manual reveals 10 circles of magic spells with
4 spells each, but an inventive player may find some more spell
combinations.
To cast a spell, you use the Ctrl key and the left mouse button to paint on
the screen the spell's associated runes, and then unleash the spell, or save it
in one of your three quick spell slots in your inventory to have them ready in combat.
Note that this sounds easier than it really is in the game. I found this
feature way too tedious for the game, and thought maybe the developers just
ran out of time to better code this idea. As it is, making these spells
requires practice, especially if you wish to cast a spell in the midst of an
active combat situation. During combat, it can be fun to cast spells, but it is also tricky and
requires training, because you have to avoid the attacks at the same time.
You can
also enchant weapons or armor with a certain spell, but for enchanting you
need reagents, like a special stone that makes items
unbreakable or harder or stronger.
The key is finding the rune stones, and this represents what I
thought was a tedious aspect of the game. These rune stones are located in
literally any part of the game, and not all are to be found in the early
levels. This means you have to try and explore all parts of the game
environment levels as you work through them, as you can very easily miss
opportunities to pick up these runes.
Of course, you can also play with a
walkthrough that helps you know ahead of time where to go to find these
stones. Even though Arx Fatalis is certainly not the most difficult
of RPGs now on the market, because of its wide open expanse of rooms in all
the levels you are going to want to set aside a ton of time to play through
the game in order to find all these rune stones, as well as all the other
items and objects as the game does not play in a linear manner, like Dungeon
Siege, but
expansively with many different places to visit in the levels. Also, many of
the places you need to visit do not open to you until you have completed
other required quests, sub-quests, or other steps in the game.
Interacting With and Using Objects
Items in Arx Fatalis can break and need
repair, which decreases their overall durability, if your repair skill is
too low. So, it is recommended that you have items repaired at the armory
in the beginning level that you can return to later in the game. You can also enchant items or merge them into something
new. For example, when you want to bake bread or a cake you mix flour with
water and put the dough in the oven, add apples, and you have a cake. Or,
you can add
poison to make a poisoned cake which impacts some of the NPCs if they eat
it. You can also mix potions, if your skill is high enough, and you need
different flowers for different potions, which regenerate life or mana, make
you invisible, or provide healing from a poison.
You also can move items in order to reveal hidden items, and you can throw
some items at opponents, or block a
way, and the objects do fly and fall.
The inventory will "max out," as you gather and store the various objects,
and the game's inventory mechanism is one of the areas that have been
improved with the various game patches now available.
Character Interaction
Interacting with the various characters in the game is done by double-clicking on
them which
opens dialogues. Thankfully there are no dialog options, which helps simplify the
game play. You can also use key items on NPCs, which will open
a cut scene or dialogue, lead to a fight, or open a new quest. When you are being
assigned a quest or something important happens, it is always recorded in
your Journal.
The Journal
The Journal consists of a character sheet with
all the equipped armor and weapons, your current level, the number of
experience points, your attributes
and your skills. You use the journal to distribute new points when you level up. The spell book
contains the runes you find and the spells
you can cast with these runes. Quests and plot changes are automatically
tracked in the journal, but there is no real quest log or list of quests and
completed quests.
The Automap
The game's auto map shows only the ground you have walked on, but no walls of houses
or castles, and you cannot take your own notes on it. The book it is in covers almost the whole screen, so you can't really
move while in the map. Instead, the right hand side of the book shows a
zoomed view of the nearer environment.
Display Settings
The game offers resolutions from 640 x 480 x 16-bit,
up to 1600 x 1200 x 32-bit. Of course, you will want to set this display
option according to the capabilities of your particular video card and
processor speed. The levels are boldly designed, although very dark most of
the time since the game is set in an underground world. The graphics change from medieval
in the city of Arx, to a rough environment in the different dungeon levels, to
a somewhat spacey look in the Edurneum outpost. The textures are very detailed and add a lot to the atmosphere. Spell effects are
neatly presented and the NPC animations are quite interesting and life-like.
The crypts are very eerie, and even frightening. Behind each door or corner
is an undead creature waiting for you, and because the line of sight is limited
in this area, before you know where they are you first hear them, saying "Come here
and become one of us" in a genuinely creepy voice.
If your system can support it, I urge players to try and play the game with
maximum resolution and display settings, as this will help in finding many
of the objects or other items which are otherwise very difficult to see in
this very dark, foreboding environment.
Sound Effects
The
sound effects are super, and the EAX adds to the game's eerie
atmosphere. The sound of your character's footsteps changes according to the ground
and the type of armor you are wearing. Also different NPCs and monsters have
different footsteps and ambient sound.
The voice acting is very professional, and there is almost no music in the
game. The sound effects and ambient sounds do
an excellent job of drawing you deeper into the game.
Game Characters
The Player
You are unable to remember who you actually are, you do not even remember
your name. The only thing that you know is that you have been imprisoned by
goblins and are to be sold to the priests of Akbaa for a few coppers.
Your cell inmate gives you the name Am Shagaar, which means "The one
who does not carry a name."
Iserbius, Priest of the Order of Akbaa
Iserbius founded the cult of Akbaa to allow the return of god Akbaa himself.
Akbaa
A mighty demon indeed. He feeds on death, grief, and sorrow of the human
kind. Nobody has ever laid eyes on Akbaa since he telepathically
communicates with his servants. Trying to flee from his dimension to set
chaos on Arx, Akbaa seems to be resistant to any known weapon or magic
spell. How can he be stopped?
The Priests of Akbaa
They indulge in the ghastly practice of human sacrifice. Since they are
forbidden by king's law, they hide in secret temples and places of their cult
to fulfill their quest.
Ylsides
Outstanding warriors, and nobody knows who they act for. One lside can kill
several guards in a few seconds.
King Lunshire
The good and rightful human king of Arx. He lives in his castle and is
always available for questions by the player and is never short on helpful
advice.
Sylib Nurath
Member of the race of the sybarta. He is the mastermind of the Noden, the
dimension of gods. The Sybarta are there to keep the balance between good
and evil gods.
Kultar, Friend of the Player
Just like the player, Kultar has been imprisoned by the goblins. He assists
the player in his escape and from then on becomes his helpful companion.
Rebels
These people have long since turned their backs on Arx. They do not belong
to any order or cult, but it has been heard they carry out certain
assignments for the right amount of coins.
Dwarfs
The dwarfs have retreated in the deepest level of the fortress. They master
technology and they are said to be capable blacksmiths.
Trolls
Enormously powerful, yet dim witted beings. Trolls are gem miners and
therefore have extensive interaction with the rather clever goblins.
Goblins
From the beginning of time they have been constantly quarrelling with the
humans. They do not know what the Akbaa cult is about and they are not
interested in the issue. Getting paid a fine sum of money for catching
humans and bringing them to the priests is the only involvement of interest
to them.
The Sisters of Edurneum
Mighty female magicians who are half snake, half woman. Their order
disapproves of the cult of Akbaa.
Wrap Up
In Arx Fatalis, a deep, richly detailed story unfolds as you play the game
that is
filled with plot twists, excellent atmosphere, and great graphics. You will
also need to use your
wits in Arx Fatalis.
Arx Fatalis contains a lot of puzzles and secrets, and is not simply a hack-and-slash RPG. Most puzzles or quests are solvable in more than one way.
For example,
you can either fulfill the quest in the way the quest giver
means it, or you can steal the reward from the quest giver. You can play good or bad,
and still can solve the game, which is an added feature of the game.
Everything in Arx Fatalis, beginning with the
clever dungeon design, the neat story, and the challenging puzzles make this
particular RPG unique in the glut of RPG titles now on the market.
Super Features
50 different spells based on 20
different runes
Numerous opponents and monsters
Different weapons and armor
Huge story with more than 60 hours game play
Collect items to help solve puzzles, avoid danger, win in combat
Combine and transform items
First-person perspective
Beautiful layout and design
Hundreds of non-playable characters richly detailed
Employ stealth to survive
Some Game Concerns
While this very brief overview conveys but the merest of the rich, dynamic
nature of this fascinating game, nevertheless there are some key points here
that need further discussion. Arx Fatalis is a very impressive RPG that will
definitely appeal to any fan of the RPG genre, and it also represents some
new ideas in gaming that are hard to achieve in today's very mature game
development environment.
RPG fans will be pleasantly surprised to find the focus in Arx Fatalis is
shifted from intense combat to exploration, interaction with characters, and
finding and using certain objects. This said, the attention to detail in the
backgrounds and layout of the game, which is superb, also adds difficulty to
being able to find these objects. You will just have to be prepared to set
aside a lot time to fully explore the depth of the game that is wonderfully
envisioned and realized in the game.
The JoWooD folks have also gone to a lot trouble to set up and support a
super gamer forum at their main Web site (
www.jowood.com ), and to keep up with the technical patches for the
game. The forum will also provide you with links to the
www.arxfatalis-online.com
site, where you will find a pretty good walkthrough guide, and access to
hints to the game in the Universal Hints System approach.
I also thought the game was deep and detailed enough to warrant licensing
the rights to publishing an accompanying game guide, from either PrimaGames,
BradyGames, or VersusBooks, but it seems that this has not yet been
completed. If ever there were a game that would be enhanced by an official
walkthrough guide book, Arx Fatalis would be it. The published guidebook
would provide a more direct, linear explanation of where to go next,
what to look for, accompanied by more detailed maps of the environment.
I am always interested in playing computer games with walkthrough
guides, because I just do not have the luxury of all the hours it takes to
complete many of today's more sophisticated games, like Arx Fatalis, and
with a guide book I find the game play experience to be just that much
more fun and rewarding. The online tools are useful, for sure, but just not
as useful as what I've found in past published computer game guide books.
Targeted Customers
Arx Fatalis is focused on computer gamers most intrigued by the Role
Playing Game (RPG) genre, although it does manage to combine the best of adventure
questing with combat as you go about the development of your character and
interact with the many other characters in the game.
I suspect most experienced RPG players will likely find Arx Fatalis to be up
to their level of expectations, and it certainly provides some new and
exciting twists on this now mature genre. I also think those relatively new to computer games may find
Arx Fatalis a nice introduction to what RPG is about, and not overly
difficult, or as impossible to play as are so many other RPG titles now on
the market.
Cheats/Recommendations
Of course, if all this complexity intimidates you, then this is not the game
for you. Also, if you do not have many, many hours of free time available,
then Arx Fatalis is not for you. This is an excellent example of a type of
computer game experience that succeeds well, especially in the Summer and
especially for those with a lot of free time on their hands. Then, for those
who enjoy the breathtaking beauty and awesome features of the game design,
there are always game cheats to help you more quickly get through the game
and see all the many different wonderful design of the game.
I found some
good cheats and a pretty good walkthrough at
www.uhs-hints.com/uhsweb/hints/arxfatal
There does not appear to be any formalized, published walkthrough guide
book planned, but I would strongly suggest one be considered, as this would
just further enrich this otherwise already dynamic game.
I also think we owe a great deal of thanks to the game developers for their
extra attention to making the cheats work so well. I am one of those gamers
that while I enjoy playing such games as Arx Fatalis, I really do not
enjoy having to try over and over and over again to get past the more
difficult parts, mostly because I do not have that kind of time to waste
retrying parts of the game so many times. So, in my case, the cheats for
Arx Fatalis really made playing the game a much more enjoyable experience,
and enabled me to see more of the rich, dynamic world imagined by the game
developers.
Install and Setup
Installation and setup should proceed with no glitches, assuming of course
you have a system that meets at least the minimum requirements explained
below. As many gamers know, installing and running computer games represents one
of the most significant challenges to any computer hardware setup. With
the advances in 3dfx games that have pumped up the rigorous hardware
demands on graphics accelerator video boards and sound boards, in
many cases, trying to get these state-of-the art games to actually play on
a computer can fail dismally.
Folks interested in Arx Fatalis will need to be very concerned
about their computer hardware, and be sure to strive to install and play
this on a high-end machine.
s of this writing, JoWooD has made available at their Web site various
patches for the game, the latest taking to game to v. 1.17.
Price
$34.95
This price may vary from one vendor to another, so shop around.
System Configuration Requirements
Minimum
P-III 500MHz processor or compatible
Windows 98, ME, 2000, XP
64MB RAM
750MB free hard disk space
DirectX 8 or higher
DirectX 8 compatible sound- and graphics card with 16 MB
Recommended
P-III 900 MHz processor
256MB RAM
750MB free hard disk space
DirectX 8 or higher
DirectX 8 compatible sound- and graphics card with 32MB
At the time of this writing, the game had a patch available at the JoWooD
Web site to take the game to version 1.17. Note that with this patch
installed, the available game trainer program I found made the game crash.
However, this game trainer worked very will with the initial version
released
on the CD ROM disc.
These system configuration requirements are the minimum and recommended required to install and play the game. I ran the game on
a Pentium III, 800MHz, Windows XP Pro, 256MB RAM, 32MB nVidia GeForce 2 GTS
video card (from Creative Labs), SoundBlaster LiveX Gamer sound card (from
Creative Labs), standard keyboard, Microsoft Optical mouse, with a CD RW
drive, and a 60GB, 7200 rpm Western Digital hard drive. I noticed the game
did become a bit more "sluggish" as I began to add items to the
inventory and the number of non playable characters increased. However, on
the recommended system requirements, the game should play flawlessly.
About JoWooD Productions
JoWooD Productions Software AG is a publicly traded company on the
Vienna Stock Exchange, and is rapidly establishing itself as a leading force
in the video game industry. Its strategy is to identify, develop, and
publish internationally competitive, high-quality entertainment software for
all existing next-generation gaming platforms. JoWooD Productions has
in-house development facilities in Vienna and Ebensee, Austria and a fast
growing roster of exceptional subsidiary studios, including Wings
Simulations and Massive Development in Germany. JoWooD Productions Software
AG’s head office is based in Austria, with wholly owned subsidiaries
operating out of the UK, Germany and Japan.
Contact
JoWooD Productions Software AG
Technologiepark 4a
A-8786 Rottenmann, Austria
+43 3614 2966-0
FAX +43 3614 2966-1064
support@jowood.com
www.jowood.com
You can also order from other retailers or online vendors.
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