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By Dale Farris,
Vice President
Golden Triangle PC Club
November 2004
Game Overview
The time is 1904. On his way back to New York, Curtis Hewitt, a young
adventurer and photographer, is caught in a vortex that sends him to the
heart of the lost city of Atlantis. A stranger in a land of hi-tech and
archaic faith, Curtis endures thrilling adventure helping the people of
Atlantis overthrow the mighty ‘Atlantian’ Gods.
Curtis is on his way home after an assignment in Patagonia (Chile).
Trapped in a vortex that plunges him into the heart of the New Atlantis,
he is first an unwelcome stranger and then a god in a land ruled by
archaic faith and governed by high technology.
Curtis becomes a stranger in a strange land, with his main mission not
only to return home, but to also liberate the people of New Atlantis who
live under the domination of ruthless gods.
At the start of the 20th century, you are cast away to "Inner Earth," home
of the descendants of Atlantis. You will solve challenging puzzle and
discover fascinating technologies to free the Atlantians from the rule of
ruthless gods.
Note that Atlantis Evolution is the first in what is planned to be a new
series of games based on the fabled city of Atlantis.
Summary of Features
First-person adventure game featuring character and plot development
Impressive "Disney/Pixar-like" stylization of characters, environments,
and cut-scenes
Interact with a cast of more than 30 unique characters including Atlantian
people and gods
5 main universes with more than 20 different environments to explore
Provocative and unique puzzle challenges
Musical score and ambient sounds crated by the award-winning composer of
"Atlantis," "Atlantis 2," "Beyond Atlantis," and "Beyond Atlantis 2"
More than 30 hours of gameplay
Fluid mouse driven navigation with an intuitive point-and-click interface
A rich and interesting storyline to capture the imagination
Atmospheric effects such as rain, fog and storms
Hundreds of realistic animations
Many logical, inventory, environmental and tactile puzzles
Immerse yourself in distinct environments
Game Play
The 2D graphics are detailed, impressive, and help to greatly enhance
the mood and atmosphere of the game. The development team promised Pixar-Disney-like
graphics and they delivered big-time. The graphics are eye-dropping
gorgeous and the many cinematic cut-scenes are beautiful and wondrous to
watch. I am guessing these many cut-scenes make up most of the massive
4GB worth of data you must load onto you hard drive to play the game. At
least after you have installed this massive game, you can ignore having to
have one of the 4 CD discs in the drive in order to play the game, as it
plays entirely from your hard drive.
You move the main character around the many scenes with the mouse, with
the classic point-and-click feature found in hundreds of adventure games.
Once you click, the slide-show screens load and you then can pan all
around after you have moved to another screen. You must remember to pan
all the time, as many times after you have moved your character to another
screen, you must look around because you have to find many objects in
these screens that you will miss if you do not remember to look up, down,
left, and right.
This game also inserts numerous 2D mini-games as you move through the
story line. These mini-games are arcade-like, video console-like game
sequences that are so vastly different from what you are used to in the
game that these are jarring and shocking in appearance. The mini-games
include variations of Choplifter, Pong, Frogger, Hanoi Towers, and others.
I suspect many adventure game fans will be highly surprised, and likely
also quite annoyed at having to suddenly shift their gameplay strategy to
the precise timing of mouse clicking found in these mind-numbing,
finger-clicking arcade games.
All these mini games are built into the context of a particular device or
machine that attempts to "re-orient" you. These machines must be reprogrammed or
defeated if you are to progress. I found these out-of-place arcade games to be of medium difficulty,
although many do require very quick reflexes. In my opinion these inserted
games do not make sense in the overall context of this particular game. I
am only guessing here, but I suspect these mini-games might have been
added in order to provide gameplay features that would help attract
console players to this game. Also, since the game developer has also
developed an Atlantis Redux game for the pocket PC, these mini-games might
have been designed as game play challenges more relevant for mobile
devices.
Regardless the strategy, these mini-games have a look and design
completely out of context to the overall game, and seem to have been
designed on the side, and then coded at the last minute as an inserted
mouse-click challenge to stymie adventure gamers. After
just a few of these added frustrations, I just finally gave up on the
game, having tired of the game's adventure and story line being
constantly interrupted by these mouse-click challenges that stirred more
ire than gameplay enjoyment, at least for me.
Note that these strangely inserted arcade games must be successfully
completed, or your game will come to a screeching halt. Also, in one of
these games, where you have to move a spaceship with the mouse and fire a
weapon at enemy ships and drop bombs below on firing cavemen, I could not
press the Escape key to exit out of this frustrating game. I had to use
the 3-finger salute (Ctrl, Alt, Del) to invoke the Task Manager, and then
shut down the entire game. Not good. Not good at all.
Also, although the layout and design of the screens are gorgeous, these
screens are all 2D, which can result in causing you to be easily lost,
especially when you are trying to find your way through dense vegetation,
or otherwise trying to find your way around and through various of the
game's territories. The beautiful display many
times adds to the frustration of moving through these environments, but
this also keeps the hardware requirements relatively minimal, because you
are not playing in a genuinely realized 3D environment through which you can move
the character.
There are many items you have to find and pick up, a classic adventure
game feature, and many of these items have to be found while trying to
elude bad guys trying to capture you, or while trying to find your way
through the detailed environments. A walkthrough strategy guide will be of
great help knowing where to look for these items, as many times these are
not that easy to find.
The inventory is located at the bottom of the screen, and you pick up the
item with the left mouse, and then right click the item on a supposed item
to place the item. You will also frequently need to combine objects to
result in another object required in a later part of the game.
There is a frustrating sequence in which you must run through some woods and while trying to stay one step ahead of the evil guards
search for obscure hiding places in tree trunks and nooks in cavern walls.
What suspense there could have been is negated by not only the quickness
by which the guards often appear, but even worse, you never hear them
coming.
You play the game entirely in first person, with the many beautiful
cut-scenes showing your character and the numerous non-playable characters
that populate the game.
The sound effects are impressive and convey the sounds of opening doors,
solving puzzles, walking through different environments, and of course the
ambient sound that set the mood of the game.
The story also is not going to jump out at you, as you play the game.
Slowly, as you play through the game, the game's complex plot and story
line is revealed, providing a richly detailed plot that adds further value
to the game.
Most of the voice-over narrations are all well done, and the
dialogue is done very well, but there are enough "cheesy" voices that more
experienced adventure gamers might find this collection of voice acting to
be sub-par. Also, while the game mightily strives to simulate reality as
the animated character mouths move while they speak, these are poorly
synchronized and most of the time you see lips move while their voices
start before or stop after these animated mouth parts stop moving.
The dialog with the many characters is essential if you are to open up
all the unfolding story line and the many locations you must find in order to progress through the
game. In this game, these dialog options open up as icons next to the
character when you click on them with the conversation cursor shape. This
game does include some of the most cryptic dialog responses you will
likely find. The NPC dialogue options frequently do not make any sense,
especially in the early part of the game, but if you can manage to keep up
with this game's convoluted plot line, then eventually, if you can manage
to control your frustration with the mouse clicking frenzy of the inserted
mini-games then toward the end of the game, the complex story begins to
come together.
Atlantis Evolution is a unique adventure game, offering many of today's
classic adventure game features, but also serving up some he odd
arcade-like mini-games that add mouse clicking timing to an otherwise
typically sedate adventure quest. I suspect adventure game fans will be as
surprised as I to run across these quirky little games, and many may not
be all that pleased at having to suddenly change gameplay strategy to the
sheer luck that comes with frenzied mouse clicking.
About The Walkthrough Solution Guides
I urge anyone
interested in this neat game to also consider getting a copy of the
solutions guide. In this game, the guide will really come in handy,
because of the need to be sure to know where to go and how to find all the
required objects in the game. The game guide will also help with forming a
better understanding of the background to
the story, which will help keep up with what is going on in the game. The guide
will also help in learning which objects are required in order to solve
the game's puzzles.
However, any walkthrough strategy guide will be of very little benefit
when struggling with the mini-games. Overcoming these challenges is just a
matter of luck, timing, rapid hand-eye response, and deft mouse clicking.
Solving puzzles, finding the right tools, combining existing objects, and
the other typical adventure game challenges have nothing to do with the
vastly different skills required to overcome these arcade games.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Without a walkthrough, I just feel I am not getting my
money's worth out of the game. Also, I always appreciate having the help
to get through the game so I can savor all the impressive screens and
animated cut-scenes, as was the intent of the game creators.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. You end up with a total investment that
means you will be better assured you can get through the game and not end
up spending an excessive amount of time with the game. So, no, I don't
think using a walkthrough solution guide is any indication of any lack of
skill or abilities, but instead, a more appropriate way to invest minimal
time with an adventure game, that ends up much more likely to be a fun experience.
You can find a walkthrough at
www.justadventure.com
Game Saves
You can save your game at any point.
Targeted Customers
This strange combination of adventure game and arcade game features
represents a significant alternative approach to adventure game
development, and while the typical elements are certainly well done, the
hand-eye coordination required in the many arcade games will appeal to
folks more inclined to thumb mashing types of console games. Thus, the
game is certainly a must for adventure game fans, if you consider the
game's beautiful layout and intriguing music, while the arcade game
challenges may put adventure gamers at a disadvantage. I suspect novice gamers may find
the arcade game challenges more than they want in an adventure game.
System Requirements
P-III 800MHz processor (1GHz or higher recommended)
Windows 98, ME, 2000, XP
64MB RAM (128MB recommended)
4GB free hard disk space
32MB DirectX 8 compatible 3d video card (or higher)
DirectSound compatible sound card
Mouse
Install and Setup
The game should install and set up with no problems, and the game will
load about 4GB of data onto a machine. The game comes on 4 CD ROM
discs, and the game disc does NOT need to
be placed in the CD ROM drive in order to play the game.
Uninstalling the game involves the use of the games uninstall feature in
its folder on the Start, Programs menu.
I loaded the game on a Win XP Pro machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest drivers for each.
An HP CD RW 9200 drive
served as the CD ROM drive. The mouse and keyboard were both PS/2
connections. I also had already installed the DirectX 9 files. My machine also had an internal Zip
250 drive, standard floppy, one 8-port USB hub, a
Logitech Wingman Extreme joystick, standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a NIC board connected to SW Bell's
DSL modem.
Note that this system is certainly not a high-end, state-of-the-art
configured system. If you have a higher end machine, with a better video
and sound card, more RAM, and a faster CPU, this game will definitely be
even more impressive. On my system, although the game did play, I think
game play will be far more impressive on higher end systems.
Since this particular adventure game uses all pre-rendered backgrounds,
this means the data load is far less than other fully immersive, 3D games
that constantly pound the processor and RAM in order to produce the
dynamic changes in the environment and background. This also means this
game will run on relatively older, less sophisticated machines, which
should help open up more of the gamer market for this game.
Price
$29.99 (Super Bargain)
$ 9.99 the official strategy & solutions guide (a great bargain
also)
About the Adventure Company
The Adventure Company, a division of
DreamCatcher, is a leading publisher and distributor of interactive
entertainment devoted exclusively to releasing titles geared towards
adventure gamers. The Adventure Company is committed to publishing games
that deliver maximum value on multiple platforms including, PC,
Playstation 2 computer entertainment system, GameCube, and Xbox.
About DreamCatcher
DreamCatcher launched its first title in
1996, with a small band of people who believed in providing customers with
quality entertainment software at affordable prices. Since that time, DreamCatcher has become one of the most successful small-sized publisher
in the entertainment software industry, and was the fastest growing
publisher in 2000, growing over 800% according to PC Data. DreamCatcher
Interactive was listed in Profitguide.com's article: Canada's Fastest
Growing Companies 2002, and ranked #5.
In 1996, DreamCatcher Interactive
launched their first title and since then, they have become a very
successful publisher in the computer game entertainment software industry.
In my opinion, one of this company's strongest assets is their dedication
to provide customers with high quality entertainment software at very affordable prices. Some of the best interactive computer games now on the
market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now sell the
super games in the Nancy Drew series, including
Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy
Drew: Message in a Haunted Mansion. Check this link to read a review of
these Nancy Drew
Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin ($19.99) are two of DreamCatcher's
newer games that should also prove to be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II, Egypt 1156 B.C.,
Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond Atlantis,
Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of the Soul
(also sold in Europe as Faust), SafeCracker, The Forgotten, The Sacred
Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important
strategy of DreamCatcher that has helped them achieve their success. When
you consider the very expensive proposition to invest in the coding and
other very expensive costs to develop and produce a computer game today, I
think it is quite remarkable that this company markets their products at such a reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of business.
What is even more remarkable, in my opinion, is that at the time of this
writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time to
invest in playing computer games. DreamCatcher Interactive is certainly a company worth watching and supporting.
Contact Information
The Adventure Company
DreamCatcher
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@adventurecompanygames.com
www.adventurecompanygames.com
You can also order from other retailers or online vendors.
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