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By Dale Farris,
Vice President
Golden Triangle PC Club
July 2004
Game Overview
"In the hallways of the ancients, the Keepers have existed forever." The
legend also claims that whoever unites the rings with the artifacts of the
parallel worlds will achieve great power and immortality. In unique worlds
of dreams and reality, magical, mechanical, and ethereal lands, take on
the quest to find the artifacts cleverly concealed throughout the lands.
Four parallel worlds await you on your journey:
The Ademika Valley, The Mechanical World, The Isoteric World, and lastly,
the Island of Unity, each with different environments to explore,
challenges to encounter and a variety of indigenous puzzles to solve. Lose
yourself in this fantastic and rich adventure, uncover the smallest
details, collect information, solve the enigmas, and unravel the saga of
intrigue, exploration, and treachery that is AURA: Fate of the Ages.
In Aura, you assume the role of Umang, a young student of the wise man
Arakon. Arakon believes that Umang is ready for the trials of achieving
the highest knowledge, the knowledge that will lead him through the great
Ages of his people and all the fame and glory that goes with it.
Unfortunately, in the process of doing this, Umang gets swept up in a
revolt brought on by the wise men, and is tasked by Arakon to retrieve a
series of magical artifacts from these great Ages.
Summary of Features
First-person puzzle exploration game
An original, fantasy-based, mass appeal, unique, and original storyline
Mouse driven, with an intuitive point-and-click interface
Unbelievably realistic and beautiful pre-rendered graphics and
environments
Original orchestral musical score and immersive ambient soundtrack
Inventive and original puzzles
Stunning graphics and beautiful cinematics
Wholly intuitive direct control interface - fresh gameplay with mouse navigation for full control of the character
A thrilling experience with realistic characters and
a compelling storyline
Numerous puzzles of varying complexity - environmental, tactile, auditory
Gripping, graphical adventure that captures the imagination
Full-screen immersion in breathtaking graphics
Totally recreated settings in detail
Beautifully drawn backgrounds, objects, and characters
Interesting plot
Minimal inventory interface for objects to use
Aptly created sound effects and background score add impact
Game Play
Aura is genuinely a most beautiful game to play, and it is filled with
awesome cinematics that run after you click on various objects, buttons,
doors, levers, or other items that your character is interacting with.
These beautiful cinematics are the reason why the game will load at least
2GB of data onto your hard drive. These full motion video sequences will
also tax your video and sound hardware, especially your RAM, so be sure
you install this game on a system with at least the minimum requirements.
Aura is one of those beautiful games that will just perform much more
better if you load it on a higher end system that has more video RAM, a
faster CPU, more RAM, and a newer sound card.
The game is played totally with the mouse, and you maintain the forced
first-person perspective throughout the game. In one short sequence
however, you do see your character, Umang, which is neat.
The game presents all the classic adventure game features that adventure
gamers cherish, including many, many puzzles to solve. In fact, in my
opinion, the main focus in Aura is solving puzzles, as in-between these
complex puzzles there is very little walking around, interacting with non
playable characters, or looking for objects. While you do all these
typical adventure game things, the game really does ratchet up the number
and complexity of the puzzles.
In Aura, you are meandering around many beautifully designed, originally
imagined worlds you have never before seen. These dazzling displays are
the strength of Aura, and represent how beautiful adventure games can be
if the designers are allowed enough freedom to create their wildest
dreams. These stunning worlds really do keep your interest in the game,
and the full motion video cinematics are visually stunning. Trouble
is, many of these wonderful cinematics come at the high price of first
having to solve the game's many complex puzzles. However, once you do
figure out what is going on and you complete the puzzles, the game
presents you with some of the most visually awesome video cinematics ever
seen in any adventure game.
You use the mouse to move your character around, and Aura is a classic
point-and-click adventure game. Once you stop moving, then the game allows
you full, 360 degree panning all around your present location, up and
down, back, and all sides, providing literally a full spherically
designed environment that surrounds each location. In some cases, you must
use this full panning feature in order to find and pick up required
objects that must be used elsewhere in the game.
The music is electronic, new-age style, and is not intrusive as you play
the game. The game also contains a couple of music puzzles that
will require you to have a good sound card and speakers to decipher the
different sounds. As you move through the game environments, occasionally
as you click to move forward or backward, the game will load full motion
video files that show you quickly moving through the scene, as
when you need to walk up or down a rather large spiraling staircase.
Thankfully, this means you can avoid having to click the mouse over and
over again to move your character up or down this large staircase.
The non playable characters are cleverly designed and visually colorful,
although the voices of these characters sounded unprofessional to me. It
seemed that the developers might have had a hard time finding the right
persons with the appropriate voices for these characters, as many times
these dialogues sounded amateurish.
While the game seems to present a 3-D world, this seemed to me to come
across quite flat on my screen, and in many cases it was very difficult to
see any depth in many of the screens. This must have been as a result of
the decision to pre-render most all the screen layouts you see in the
game. While definitely beautiful and dazzling to see, these layouts are
all flatly displayed and it is many times very difficult to find the right
"hot spot" to click on in order to move your character into another
screen.
The inventory is brought up at the click of the right mouse button, and
the inventory does not fill up with numerous unnecessary items. You will
only be able to click on items that must be used in the game, instead of
running across red herrings, or items not required to further progress the
game, as is the case in some other adventure games. The items will be
identified when you move your mouse over them in the inventory. Also,
in some instances it is a bit difficult to know where exactly you are to
place an item, but whenever a spot needs an item, then you will see the
"hot spot" mouse cursor that lights up indicating that something
needs to be placed there. Aura also has a couple of spots where you can
indeed "die," so it is important to remember to always save your game.
The Puzzles
Aura is filled with complex puzzles, and the designers have done a good
job of integrating these puzzling situations in the nature of the world
you are in. These are not the most devious or difficult of all time, but
these puzzles are indeed quite complex and not necessarily for those who
are easily frustrated. In some situations, solving these puzzles means you
will want to first remember to save your game, before you try to solve the
puzzle, as some of the puzzles that involve moving or sliding around
buttons or other devices may get so confusing that it may be best to just
reload the last saved game, and start all over again from the beginning.
I found many of the puzzles to be so complicated that I had to resort to
help in the walkthrough guide I found on the Internet to get through some of them.
This is just my own personal lack of patience, as these puzzles can be
solved, but in many cases figuring out the underlying logic to some of the
puzzles might require a bit more time than some gamers are willing to
invest in the game. Also, some of the puzzles seemed more of a Rube
Goldberg approach to making something happen, instead of just simplifying
something down to finding and pressing the correct button. Instead, you
will find yourself running into puzzles that cannot be deciphered until
you find other puzzles that are linked together, and figuring out the
other puzzles that finally allow you to solve that last puzzle. This
puzzle complexity is typical for most adventure games, and I suspect many
expert, die-hard adventure game fans will delight in this high degree of
puzzle complexity.
About The Walkthrough Solution Guides
I urge anyone
interested in this neat game to also consider getting a copy of the
solutions guide. In this game, the guide will really come in handy,
because of the need to be sure to find all the NPCs and open up all the
dialogue, and especially in finding out how to solve the game's many
complex puzzles. Once you do solve the puzzles, the game provides some of
the most stunning, full motion video sequences you will ever see in any
adventure game. These beautiful cinematics help make up for the very
demanding puzzle solving.
In my case, I always work with adventure games with the
official walkthrough, because I just do not have all the extra time to try
and puzzle out the correct combinations of either objects or puzzle
solutions. I just have too many other things to do. In Aura, I was
especially amazed at the beauty of the game, and could focus more on this
as I used the guide to help get through the many puzzles, and not get
bogged down too much in figuring out the puzzles.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Without a walkthrough, I just feel I am not getting my
money's worth out of the game. Also, I always appreciate having the help
to get through the game so I can savor all the impressive screens and
animated cut-scenes, as was the intent of the game creators.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. You end up with a total investment that
means you will be better assured you can get through the game and not end
up spending an excessive amount of time with the game. So, no, I don't
think using a walkthrough solution guide is any indication of any lack of
skill or abilities, but instead, a more appropriate way to invest minimal
time with an adventure game, that ends up much more likely to be a fun experience.
Game Saves
You can save your game at any point, a feature always appreciated by
adventure gamers. In this game, you really should save often, because you
can indeed "die" in a few spots in the game.
Targeted Customers
With Aura, the Adventure Company has produced a beautiful adventure game with a unique
storyline that
will appeal to all fans of the adventure game genre.
System Requirements
P-III 800MHz or equivalent processor
Windows 98SE, ME, 2000, XP
64MB RAM (128MB recommended)
2GB free hard disk space (2.5GB recommended)
16x CD-ROM drive (24x CD-ROM recommended)
32MB RAM DirectX 8 / 9 compatible 3D video card (or higher)
DirectX 8.1
Install and Setup
The game should install and set up with no problems, and the game will
load at least 2GB of data onto a machine. The game comes on 3 CD ROM
discs, and the game disc number one does need to
be placed in the CD ROM drive in order to play the game.
Uninstalling the game involves the use of the games uninstall feature in
its folder on the Start, Programs menu.
I loaded the game on a Win XP Pro machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest drivers for each.
An HP CD RW 9200 drive
served as the CD ROM drive. The mouse and keyboard were both PS/2
connections. I also had already installed the DirectX 9 files. My machine also had an internal Zip
250 drive, standard floppy, one 8-port USB hub, a
Logitech Wingman Extreme joystick, standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a NIC board connected to SW Bell's
DSL modem.
Note that this system is certainly not a high-end, state-of-the-art
configured system. If you have a higher end machine, with a better video
and sound card, more RAM, and a faster CPU, this game will definitely be
even more impressive. On my system, although the game did play, there was
noticeable blocking of the characters and the environments, as my video
card was not powerful enough to display the very rich, detailed
environments and character faces that high end systems will display.
This was most noticeable when clicking to zoom into some of the game's
many complex puzzles. Instead of seeing the puzzle devices, I saw a
blur of fuzz with no distinguishable characteristics of any kind. All I
could see was the active mouse cursor, the active icon, that indicated
that I could click on something, or move something, or pick up something.
If it were not for a walkthrough I found, which included super pictures of
these close-up puzzle solving stages and numbers superimposed on the
graphics, I would not have been able to know where to click the active
icon and what to do with it. Since all I could see was just the active
icon, the walkthrough guide enable me to blindly click through these
totally unclear screens. I suspect this problem was probably due to my
loading this latest game on my now relatively very old system. Even when I
tried to change the video settings to higher and lower resolutions, and
from 16-bit to 32-bit color, these changes did not clear up these close-up
puzzle solving screens. I am guessing that on machines with newer and
better video cards, these problems will not occur.
Price
$19.99 (Super Bargain)
$ 9.99 the official strategy & solutions guide (a great bargain
also)
Minimum System Configuration Requirements
P-III 750MHz processor (P-III 1.2GHz recommended)
Windows 98, 2000, ME, XP
128MB RAM
1GB free hard disk space
DirectX 8.1 GeForce2 64MB video card
(GeForce4 Ti 4200 or equivalent recommended)
DirectX 8.1 compatible sound card and speakers
8x CD-ROM Drive
Keyboard controls
Supports analog gamepads and joysticks
If you run the game on a higher end system, you should not experience any
performance problems. In addition, the game will just be even more
impressive with a higher end video card and more RAM.
About The Adventure Company
The Adventure Company, a division of DreamCatcher, is a leading
publisher and distributor of interactive entertainment devoted exclusively
to releasing titles geared towards adventure gamers. The Adventure Company
is committed to publishing games that deliver maximum value on multiple
platforms including, PC, Playstation2 computer entertainment system,
GameCube, and Xbox.
About Dreamcatcher
The Adventure Company’s parent, Dreamcatcher, launched its first title in
1996, with a small band of people who believed in providing customers with
quality entertainment software at affordable prices. Since that time,
DreamCatcher has become one of the most successful small-sized publisher
in the entertainment software industry, and was the fastest growing
publisher in 2000, growing over 800% according to PC Data. DreamCatcher
Interactive was listed in Profitguide.com's article: Canada's Fastest
Growing Companies 2002, and ranked #5.
In 1996, DreamCatcher Interactive
launched their first title and since then, they have become a very
successful publisher in the computer game entertainment software industry.
In my opinion, one of this company's strongest assets is their dedication
to provide customers with high quality entertainment software at very affordable prices. Some of the best interactive computer games now on the
market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now sell the
super games in the Nancy Drew series, including
Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy
Drew: Message in a Haunted Mansion. Check this link to read a review of
these Nancy Drew
Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin ($19.99) are two of DreamCatcher's
newer games that should also prove to be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II, Egypt 1156 B.C.,
Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond Atlantis,
Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of the Soul
(also sold in Europe as Faust), SafeCracker, The Forgotten, The Sacred
Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important
strategy of DreamCatcher that has helped them achieve their success. When
you consider the very expensive proposition to invest in the coding and
other very expensive costs to develop and produce a computer game today, I
think it is quite remarkable that this company markets their products at such a reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of business.
What is even more remarkable, in my opinion, is that at the time of this
writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time to
invest in playing computer games. DreamCatcher Interactive is certainly a company worth watching and supporting.
Contact Information
DreamCatcher
The Adventure Company
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@dreamcatchergames.com
You can also order from other retailers or online vendors.
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