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By Dale
Farris, Secretary
Golden Triangle PC Club
January 2003
Game Overview
Auryn Quest is the new action-adventure game from the Adventure Company, a
division of DreamCatcher, that
is subtitled Part 1 of The Neverending Story. Fans of The Neverending Story
will obviously be very interested in this game that is certainly different
from what we find in most of today's adventure games.
In the world of Fantasia, the
magic Auryn, or amulet has disappeared, and Fantasia threatens to be consumed
by The Nothing - a force so powerful, it levels and destroys all in it's
path. Huge landscapes have been devastated, or are facing destruction in
the neverending battle.
You play the game as Atreyu, a hero on a quest to save the world of Fantasia from
destruction. As Atreyu, the hero from the novel "The Neverending Story,"
you start your quest at the Temple of a Thousand Doors. From here, you
enter six graphically beautiful and richly detailed surrealistic
worlds with various puzzles and thrilling arcade sequences that increase
in difficulty with each task accomplished.
During the journey, you meet many of the fantasy inhabitants of the world
of Fantasia. Your goal is to find and return the mystical Auryn to the
ruler of Fantasia, the childlike empress. The Auryn is a magical amulet
which consists of two snakes, each biting each other's tail.
Only by retrieving the magical Auryn can Fantasia reflourish to its
previous magnificence. You fulfill the mission when you bring back the
Auryn to the empress. Only then will Fantasia return to his former
splendid beauty.
The game design presents beautiful, but odd worlds that you move around as
you attempt to collect yellow energy balls in each world. If you collect
less than ten energy balls in any one world, you have to return to that
world and play it again in order to get all ten, or you will not be
allowed to finish the game.
Game Play
In Auryn Quest, you remain fixed in the classic first-person viewpoint, as
if you were playing a typical first-person shooter (FPS). However, Auryn
Quest is NOT a FPS, and this fixed view many times presents difficulty in
being able to control your movements. You also have 3D panning as you move
through the game environment, up and down, left and right, as well as the
panning function as you walk or run through an environment.
The graphics of the environment are well done, presenting the 6 colorful,
richly detailed worlds in a dynamic fashion, lending strength to the
immersion in these worlds. You have an option at the beginning of the game
to control the resolution and color, as well as the texture quality, and
you can turn on and off mouse inversion. The default is to have the mouse
inverted, but you can press F12 to make the screen move up when you move
the mouse up and vice versa.
Auryn Quest plays like a console game, and the design and movement is
quite similar to so many of today's new video console games. In this case,
the game seems to have been first designed for the PC, as opposed to being
ported over from a console platform. Players of console games will
appreciate this console-like similarity, but they may miss the game
control provided by console controllers.
Controls and Game Play Concerns
In Auryn Quest, you are challenged by having to find ten yellow, brightly
glowing energy balls in each world. You must visit all the worlds and
collect all the energy balls, or you cannot complete the game. You obtain
these by simply walking up to them, but many times finding these energy
balls can be
quite difficult.
What gets in your way of succeeding in this mission is having to overcome
obstacles to finding these orbs. These obstacles all involve various types
of jumps over things in order to get to the orbs. In addition, sub quests arise
that you have to complete, in order to get some of the orbs. This means
you need to move
through all these many dynamic worlds, if you can successfully overcome the
obstacles, in order to finish the game.
The focus in Auryn Quest is on jumping - many, many jumps that will
likely require you to try many of thee jumps over and over and over again.
When gamers read that a game can be characterized as a jumping game, they
usually know exactly what this means. However, console gamers may not be
as annoyed by all the jumping, as these gamers will likely have much
experience with this type of game play.
In my opinion, this jumping design represents the most
troubling aspect of this game that has great potential, but these many tedious, annoying, horrible jump challenges may frustrate enough
gamers to stop midway into the game and give up. Auryn Quest is one those
games that looks and sounds great, and has great potential that is, again
in my opinion, somewhat thwarted by all the difficult jumping challenges.
With the fixed first person viewpoint, this further complicates your
ability to control the timing and location of these many jumps. In many
scenes, you will find yourself looking down and noticing that it appears
that you are standing in mid-air. Because you never see yourself in
third-person, and have no control in the 3rd person view. it is many,
many times extremely difficult to successfully overcome these difficult
jumps.
You do have the capability of adding speed to your movement, by holding
down the Shift key. This has been added on purpose, because in
many of these very difficult jumps, you will have to be running very fast
before your try to time a leap in order to complete the leap. Also, in
many of these difficult jumps, the location of your required landing is so
precise that without a better control over your character, you will find yourself
guessing at these precise jumps and landings over and over and over again.
If there was ever a game that cried our for a NOCLIP cheat, Auryn Quest
is it. At the time of this writing, sadly there did not appear to be any
such NOCLIP cheat code. However, If a NOCLIP cheat is supported and it
begins to show up in
the cheat code Web sites, you are going to want to make sure you find it,
or you too may not be able to finish this odd game.
The moody, surreal music adds to the odd quality of the game, and the
unique characters help establish these quirky, never before seen worlds.
The beauty of the game design, the music, and the characters work together
to keep your interest in the game, until you find yourself so totally
frustrated by the endless challenge of the very difficult jumps and the
poor character control, that you may quit the game before you
complete it.
The puzzles in the game are really not puzzles, but objects you have to
find and walk up to or through. However, the
tedious jumping gets in the way of finding these objects. Even with a
walkthrough guide that helps you know where to go to find the energy
orbs, getting there becomes such a frustrating experience that without a NOCLIP cheat I suspect many gamers will call it quits before they even get
midway into the game.
Game
Save Concerns
I was really taken aback by the puzzling approach by the game developers
to saving games. You cannot save your game anywhere, anytime, which is an
added frustration to the already mounting concerns as you struggle with
the many difficult jumps. The game provides several checkpoints within
each world level. The checkpoints are highlighted by a bright blue glowing star
at various points in the level.
You do have unlimited lives within the level, thank goodness, because you will likely be dying all the time as
you miss those jumps. When you die, you will be respawned at your last
checkpoint. Once you clear a world, meaning you get all ten of the orbs, your game is
saved and you can enter that world at any time from the original Temple of a Thousand
Doors.
If you collect less than 10 yellow energy balls in any world, you have to
return to that world and play it again in order to collect all ten balls,
or you cannot complete the game. If you collect at least 5 energy balls,
this allows you to enter the next level via the Temple of a Thousand
Doors, but you still cannot complete the game until you collect all ten
orbs in each world.
This means just what you are thinking it means. If you leave the game for
any reason, and then restart the game, unless you have collected all 10
orbs from a world, you will have to play through
all the level all over again.
Therefore, be forewarned. If you want to play Auryn Quest, be prepared to set
aside enough time to try and complete a world before you stop playing, or you will have
to go through the entire world all over again. The checkpoints are really just a means of allowing you to start again from the last checkpoint
when you die, but you cannot start at that latest checkpoint after you stop
and then restart the
game. I cannot imaging what drove the developer to design the game
save function this way, unless it had something to do with the fundamental
coding or a need to hurry up and get the game to market. I bet I am not the only
gamer that will find this lack of control over game saves a major issue of
concern.
Features
Based on the novel, "The Neverending Story," by Michael Ende
Neat, unique game environment
Well designed, odd worlds to visit
Unique, cool characters throughout the game
Moody, surreal music that helps establish the unique environment
Fixed, first-person viewpoint
Full 3D viewing
Arcade style action
Complex, carefully timed jump challenges throughout
Movement
Auryn Quest supports the classic, W A S D keyboard keys for movement, with the mouse
serving as direction and looking around. The spacebar is used for jumping, and the Shift key
for adding speed to movement, as well as to helping jump further.
About The Walkthrough Solution Guides
I suggest anyone interested in this game to also consider getting a
copy of the solutions guide that is priced right and will just help you
move through the game more quickly. In the case of Auryn Quest, the
challenge is not so much finding items, deciding which items
to use or combine, or solving puzzles. Instead, in Auryn Quest the challenge
is arcade style, repetitive jumping that usually shows up in video game
console platforms. Accomplishing success with Auryn Quest will challenge your hand-eye
coordination and patience, more than your intelligence.
The available walkthrough strategy guide will help know where to go in
order to find the yellow energy globes, and where next to go as you
attempt to move through the game. Overcoming the many very hard jumps is a
matter of getting the timing right, or finding and using a NOCLIP cheat if
it ever shows up.
Targeted Customers
Auryn Quest will appeal to any action-oriented gamer, especially those who
enjoy first-person shooter games. The attempt to combine action with
adventure will also attract adventure gamers to Auryn Quest, although I
suspect adventure gamers may be very frustrated by the game's challenge to
their motor skills capabilities. The game is really very pretty and the
background sounds and sound effects are also done very well, which will
keep many gamers going as they strive to get through the difficult jumps
to see what's in store in another world. Of course, any gamer who enjoys
trying over and over and over again to successfully complete difficult
jumps will definitely enjoy playing Auryn Quest.
Install and Setup
The game should install and set up with no problems. The game comes on one
CD ROM disc, and it needs
DirectX 8.0 files, which are included on the disc if you do not have at
least the version needed by the game.
The game is also not one of the more
complex game programs now on the market, and the system requirements are
relatively moderate. This means the game is likely to play on far more
machines than newer, state-of-the-art first-person shooter games that
demand at least the newest 64MB 3D board now on the market.
Uninstalling the game involves the use of the games uninstall feature in
its folder on the Start, Programs menu.
I loaded the game on a Win XP Pro, SP 1 machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest
drivers for each. An HP CD RW 9200 drive served as the CD ROM drive, and I
had a 12X DVD ROM drive for the DVD ROM version. The mouse and keyboard
were both PS/2 connections. I also had already installed the DirectX 8.1
files, and did not need to install the DirectX files that came with the
game. My machine also had an internal Zip 250 drive, standard floppy, two 8-port USB hubs, a Logitech Wingman Extreme joystick,
standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a
NIC board connected to SW Bell's DSL modem.
Price
$19.99
$ 9.99 the official strategy & solutions guide (a great bargain
also)
Minimum System Configuration Requirements
P 450 processor (P-III 700 recommended)
Win 98, 98 SE, ME, XP
128MB RAM (256 MB Recommended)
700MB free hard disk space (1GB recommended)
32MB DirectX 8 Compatible 3D Video Card
12x CD ROM drive
At the time of this writing, no patches for this game had yet been
released.
The above system configuration requirements indicate the minimum system
configuration requirements, and as any experienced gamer knows, you just
don't ever want to load and run any computer game on minimally configured
systems.
About the Adventure Company
The Adventure Company, a
division of DreamCatcher, is a leading publisher and distributor of
interactive entertainment devoted exclusively to releasing titles geared
towards adventure gamers. The Adventure Company is committed to publishing
games that deliver maximum value on multiple platforms, including PC,
Playstation2 computer entertainment system, GameCube, and Xbox.
The Adventure Company’s parent, DreamCatcher, launched its first title in
1996, with a small band of people who believed in providing customers with
quality entertainment software at affordable prices. Since that time,
DreamCatcher has become one of the most successful small-sized publisher
in the entertainment software industry, and was the fastest growing
publisher in 2000, growing over 800% according to PC Data.
A new partnership with Her Interactive has enabled DreamCatcher to now
sell the super games in the Nancy Drew series, including Nancy Drew:
Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy Drew:
Message in a Haunted Mansion. Check this link to read a review of these Nancy
Drew Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin
($19.99) are two of DreamCatcher's newer games that should also prove to
be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II,
Egypt 1156 B.C., Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond
Atlantis, Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of
the Soul (also sold in Europe as Faust), SafeCracker, The Forgotten, The
Sacred Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important strategy
of DreamCatcher that has helped them achieve their success. When you
consider the very expensive proposition to invest in the coding and other
very expensive costs to develop and produce a computer game today, I think
it is quite remarkable that this company markets their products at such a
reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of
business. What is even more remarkable, in my opinion, is that at the time
of this writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also
minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time
to invest in playing computer games. DreamCatcher Interactive is certainly
a company worth watching and supporting.
Contact Information
The Adventure Company
DreamCatcher
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@dreamcatchergames.com
You can also order from other retailers or online vendors.
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