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By Dale Farris,
Secretary
Golden Triangle PC Club
April 2002
Game Overview
In this second super program in TIVOLA's Quest for Knowledge series (the
first was Physicus),
players enter a strange alpine world in the far future, and have to figure
out how to produce an antibiotic to save a curious scientist that has
fallen victim to germs circulated by evil robots in
a mysterious
laboratory called Bioscopia.
Bioscopia brings together elements of a great simulation game with a
fascinating storyline. With the added challenges of learning and using
science, players experience a game that provides more than merely a chance
to reach a high score.
Trapped in Bioscopia, an abandoned biological research station, the young
researcher enters a door and awakens the laboratory's long-dormant robots
that quickly begin pumping poisonous gas throughout the lab. Time is
running out. You must find and save her! But, it won't be easy. You will
need to use principles of human biology, cell biology, genetics, botany,
and zoology to solve the puzzles that unlock the doors leading to the
trapped researcher.
Deductive ability and skill are required to meet the challenge. You must
free the girl from her hiding place, while learning many exciting facts
from the world of biology. Learn as you play, and biology becomes the
adventure.
Game Features
Myst-like adventure game that is challenging but not impossible
Beautiful graphics and design
Many science based puzzles
Science database (The Big Brain) teaches these principles
Players work through the game while learning the scientific facts
Very intriguing, unique storyline
Classic adventure game genre features
Save the game anywhere anytime
Visually stunning and a delight to play
First-person perspective
Very impressive background display
Classic point-and-click interface to work the game
Beautifully drawn backgrounds
Story Line
Set in the far future, the lab Bioscopia was used to conduct biological
research, experiments, and trials with artificial intelligence robots.
Disaster struck the lab when experiments got out of hand and the robots
turned evil. The lab was disabled, abandoned, and forgotten.
Years later, the curious and naive young scientist finds her way into
Bioscopia, but she is unaware of the dangers that await her within the
lab. Upon entering, she activates the long dormant robots and falls victim
to the germs thy circulate that are intended to infect and kill her. As
the player, it is up to you to figure out how to produce the antibiotic
that can save her, and rescue her from Bioscopia's labyrinth of rooms and
towers.
Game Play
Bioscopia succeeds in continuing the unique qualities in this Quest for
Knowledge series first established in the Physicus game. Like Physicus, Bioscopia captures the winning formula
of combining addictive entertainment with intellectual delight. (Click here for a
review of Physicus.)
As you play, you frequently run across the Big Brain. This is the
biological database that appears during strategic gameplay moments to
assist you in obtaining the scientific knowledge needed to solve the
secrets of Bioscopia. This part of the game is where the science is
marvelously integrated into gameplay. In order to overcome many game
challenges, you will need to answer questions about human biology, cell
biology, genetics, zoology, and botany. The brain provides you with well
designed animation and graphics that explain the various fields of science
that form the basis of the work that goes on in the lab.
Playing Bioscopia involves many classic adventure game genre features.
These include a typical slideshow screen layout, moving around by pointing and
clicking the mouse, picking up objects for storage, moving objects from an
inventory to their appropriate place, and of course, going all over the
many areas in the game to get objects that have to be brought back to
other areas.
The adventure game component of Bioscopia could alone have been the
targeted selling point, but the approach by this super
"infotainment" company, TIVOLA, means gamers will also learn a lot as
they struggle to complete this very impressive adventure game.
You move about totally controlled by the mouse, and its shape changes
depending on whether you are moving forward, backward, turning left or
right, or picking up objects or placing objects in their correct place.
The inventory of objects is cleverly designed to seamlessly integrate into the
game.
The layout and design of the
many screens, while not offering any panning capability, are visually
quite stunning, and evocative of what many gamers have experienced in
other well known adventure games, such as Myst, or The Longest Journey.
There is also no full-motion movement.
TIVOLA has not scrimped anywhere in the design of this game, and this is a
nice surprise, especially when you think the game might suffer
because it is primarily designed as a means of teaching about
science. However, TIVOLA accomplishes a very difficult feat, by producing
a great adventure game that happens to also be filled with educational
value.
Game Design
Bioscopia has an abundance of all sorts of areas you have to go in the game
that really are impressive. This super layout of the many places in the
game really displays the work of the developers and is an impressive part
of the game. These scenes are impressive works of art and clearly show the
commitment by the coders to producing a colorful, richly detailed
environment, all helping to enhance the game play experience.
The backgrounds are beautiful, and very impressive, conveying this
imaginary world so well that you begin to believe it actually exists. This
is a testament to the coders and the designers that obviously labored very
hard for many long hours to attend to the meticulous detail that all adds
up to a very impressive appearance.
I also think the game is a wonderful educational tool that has definite
merit in middle school science classes. While the game play and puzzle
solving can be completed with classic adventure gaming approaches, the
many files about the sciences of human biology, cell biology, genetics,
zoology, and botany all
definitely have value by themselves as teaching aides. These educational
files are also well integrated into playing the game.
As you come across the Big Brain, this is a clue that you will need this
knowledge in order to advance the game. The attention to the design of
this scientific information is very impressive, and represents the best
approach to "infotainment" you will find in any other comparable game. The genius behind this adventure game is the focus on
making sure that the scientific principles are soundly built into the
puzzle solving.
The complexity of the puzzle solving has been designed to challenge even
the most experienced adventure gamers. While there are no deviously
designed, or very short timed puzzles, there are enough difficult puzzles
that I suspect many gamers might want to seriously consider getting the
walkthrough hints from the TIVOLA web site.
Educational Value
This marvelous science education program succeeds in incorporating science
substance in the playing of a typical adventure game.
In addition, the game presents numerous informative files that provide an
interactive approach to learning all about human biology, cell biology,
genetics, zoology, and botany. These scientific files
are alone worth the investment in this super game.
Bioscopia is a super combination of interactive learning about science and
an equally super adventure game. The adventure game is as good as most now
on the market, and is not by any standard "easy" to solve. The
puzzle solving and riddle deciphering are as good as you see in most all
adventure games, and this means that savvy adventure gamers will find a
challenge in this game that they might otherwise have thought was
"easy."
Targeted Customers
Bioscopia, TIVOLA's marvelous game of science that is wrapped up in a super adventure
game, may be targeted toward children, but after playing the game, I can
attest to the fun that all adventure gamers likely will have with the game. While
it is not the most complex of all adventure games, and certainly not the
most difficult to complete, nevertheless the game is filled with enough
challenging puzzle solving that I suspect even experienced adventure
gamers will like this one.
Bioscopia is as good as any adventure game now on the
market, meaning that you will indeed run across many, many areas that
present puzzles to solve, objects to find and take back to other areas in
order to open up other areas, that then offer still more objects that
relate to other areas.
This is a classic adventure game feature, requiring the gamer to be on
their toes and to remember a lot as they have to go literally everywhere
in the game to find out what's in store in all these various screens, and
then begin to put these many pieces together to make sense.
Age Group
Although the game box states the game is relevant for ages 10 to
102, I think some 10-year olds may have some difficulty solving the
many well-designed puzzles in the game. Although the puzzles are indeed
built on solid scientific principles and are not impossible to figure out,
nevertheless the Myst-like design and approach of the game means you have
to go all over the game environment, remember what you find and take notes
about the revealed information, pick up and then use various objects that
are essential to opening other areas of the game, and be clever enough to
decipher the cryptic messages and notes you find along the way.
I also think most all adults will enjoy playing this game, and I suggest that adults strongly consider playing along with younger gamers
to help them if they get "stuck." While these puzzles are not
the most devious or most difficult I've ever run across in the many other
adventure games I've played over the years, I do think some folks might experience frustration with
not being able to solve some of the puzzles or open some of the doors.
Thankfully, TIVOLA offers at their web site (see below) a fully developed
series of hints that together make up a nice walkthrough guide that can
help overcome the more difficult spots, thus enabling you to complete the
game and fully experience all the many beautiful areas that make up this
rich game environment.
Some adults may find the game a challenge. The scenario of Bioscopia
involves having to find many items that are essential in opening up other
areas of the game. You have a neat inventory storage device, and if the
correct item is placed in the correct location, the game action will
continue. This part is where I think adults may need to help younger
players.
In other adventure games, a particular mouse shape will pop up when you
move the mouse pointer over various parts of the game. This is a clue that
you will need to do something here, find something to pick up, or place an
already found object here. In Bioscopia, with none of these cursor shapes,
you have to work a little more harder in finding the right object that may
be required in order to open doors, or use objects in other places.
Thankfully, TIVOLA provides a link (the Hotline link in the bottom of
their site) to the walkthrough that will help you complete the game.
Install and Setup
The installation and setup presented no difficulties on my machine. You
just let the auto install routine load the game onto your hard drive, from
disc 1, and you play the game with disc 2 in the CD ROM drive.
Price
$19.99 (super bargain!)
2-disk game
Minimum System Configuration Requirements
Personal Computer
P-166 processor or higher
Windows 95, 98, ME, NT, 2000, XP
64MB RAM
120 MB free hard disc space
SVGA graphics card (16-bit)
Sound card
8x CD-ROM drive
Mac Machines
PowerPC
MAC OS 8.1 or higher
64MB RAM
120 MB free hard disc space
Graphics card (32,768 colors)
Sound card
8x CD-ROM drive
At the time of this writing, no patches for this game had been released, and
very likely, none will be needed.
Not requiring a 3d graphics accelerator card, and needing a minimally
powered CPU means this game is playable on many more systems, a wise move on the part of
TIVOLA. While it is true that more
newer systems either come with or are being customized with newer, 32MB or
64MB 3dfx video boards and high-end, 3d audio boards, driven in part by the high-end requirements of
many computer games, in fact I suspect there are many more legacy systems
still working that will likely be fine for this game.
The above system configuration requirements indicate the minimum and
recommended system configuration requirements, and as any experienced gamer
knows, if at all possible, you just don't ever want to load and run any computer game on
minimally configured systems. Computer games are notorious for taking over
machines, and this is why users will need to be sure and close out all their
other open files, before playing this and any computer game. However,
in the case of this TIVOLA title, I think we have an example of a computer
program for children that will actually very likely play just fine even on
a minimally configured system.
About TIVOLA
TIVOLA Publishing creates and publishes a wide range of award-winning
multimedia products designed to open up a world of interactive fun and
learning to children and young people. The German based company has
offices in New York, London, and Berlin, and produces a wide range of
innovative interactive CD ROMs that stimulate a child's curiosity, while
encouraging smart play. In 1995, TIVOLA published its first title, and has developed six distinct categories of software.
These include Play and Learn, The World Around Us, Quest for Knowledge,
Stories and Adventures, Crimes and Clues, and Games for Fun. The company
has a commitment to producing high-quality, multilingual CD ROMs that tell
exciting, entertaining stories through beautiful graphics, witty animation
and original games. TIVOLA titles are currently in more than 49 countries
worldwide.
TIVOLA began in 1995, when founding partners, Karsten Voelker, Mil Thierig,
and Barbara Landbeck founded the Berlin office to fill the need for
original CD ROM games that are clever but also promote learning. In 2000,
TIVOLA was named "Company of the Year" by the Berlin Association
of Self-Employed Entrepreneurs, who recognized the company's fast
development into an internationally successful multimedia company with an
innovative brand building strategy.
The TIVOLA UK offices opened in 1998, and with the launch of 10 new titles
in 2001, the company continues to grow in the UK children's software
publishing market. The TIVOLA US offices opened in 1999, and the company
signed a contract with the Navarre Corporation to distribute their
products in the US and Canada.
The company develops books and story games on CD ROM, and all titles are
simultaneously produced in English so that they can be understood by
potential international licensees. The software is also produced for the
PC and the Apple platform.
TIVOLA also buys and sells license for different products. For these
purposes, the company has developed optimal localization standards. With
this new system, TIVOLA titles are obtainable in countries all over the
world.
The TIVOLA line of CD ROM programs are products parents can depend on to provide
a fun and educational computer experience for their children. Teachers can also
feel secure in integrating the educational lineup of TIVOLA products into
their curriculum, especially those teaching entry level classes. TIVOLA's
series of learning CD ROMs for children that include the many Oscar the
Balloonist titles, the many Max adventures, the super Physicus
science-based program, and of course The Little Prince, all assure a solid
worthwhile computer experience for all ages, especially young learners.
With the worldwide notoriety of TIVOLA products, the company has also
ventured into a new online interactive arena. Companies can now rent
online games from TIVOLA to make available at their Web site for their own
customers. This new portfolio of online games for rent expands still
further the success of the company.
Contact Information
TIVOLA Publishing
580 Broadway, Suite 604
New York, NY 10012
212-431-4420
FAX 212-431-4537
www.tivola.com
mail@tivola.com
You can also order from other retailers or online vendors.
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