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By Dale Farris,
Vice President
Golden Triangle PC Club
September 2004
Game Overview
British nobleman, Samuel Gordon, has just returned to his homeland after a
self-imposed twelve year absence. Reluctantly returning to his magnificent
home, Black Mirror Manor, he is desperate to prove that the untimely death
of his ancestor, William Gordon, was not just an "unfortunate incident."
Samuel reads William's private diary and quickly discovers that there have
been a number of mysterious deaths, and as he gets closer to these crimes,
he realizes that he is very much at the centre of the mystery. Samuel must
do all he can to solve the mystery and keep himself alive.
Summary of Features
A rich and interesting storyline to capture the imagination
Third-person graphical adventure
Six comprehensive chapters
Features 23 individual characters
More than 100 different locations, including: a medieval underground
temple, a mental hospital, and a cemetery
Atmospheric effects such as rain, fog and storms
Hundreds of realistic animations
Many logical, inventory, environmental and tactile puzzles
A breathtaking game that combines suspense, terror and action!
Immerse yourself in distinct environments
Immersive, fully detailed environments
You move the character through the 2D, third person game with the mouse
Super sound effects
Thrilling game play that is heightened with detailed lighting effects
Game Play
The 2D graphics in The Black Mirror are detailed, impressive, and help
to greatly enhance the mood and atmosphere of the game. Black Mirror
castle is modeled like you would think a castle looks like, and the
environments inside the castle are detailed with colorful paintings,
richly designed furniture, and other furnishings that make the castle look
real. Outside as you walk among the castle grounds, you will see a pool
with rippling water, birds and butterflies that fly around, and you see
branches of trees swaying in response to the wind. These rich details are
mostly pre-rendered, while the active motion features add to the reality
of the environments, but it does help that The Black Mirror does not require a
high-end, state-of-the-art CPU and a ton of RAM to run.
The inventory is located at the bottom of the screen, and if you pick up
and move an item around, it will start flashing once it is over an object
that it can be used on or combined with. Double-clicking on an exit will
"jump" to the next screen, which is a most welcome feature and one that
should be mandatory in all games. All the many interactive, non-playable
conversations and cut scenes can be skipped with a mouse click or the
press of the space bar. This way, you can more quickly skip through these
many dialogs, but if you do, you will miss the complex, highly interesting
plot line and story. Also, hitting the Tab key will reveal all available
exits in a location, a feature not strictly necessary but occasionally
helpful. By hitting the Tab key, these exits pop up and you can then
quickly double-click on an exit and more quickly move to another
environment.
You play The Black Mirror in 3rd person view as you move the main character through the
fully realized, 2D environments. The game's camera automatically changes as you move from room
to room, down hallways, around corners, and into large environments when
the camera
pulls far back to provide you with the larger view. When you click on a
close-up of an item, or a puzzle to solve, then the camera automatically
zooms in for you to interact with the object or puzzle.
The character moves totally with the mouse. When you click to move the
character, he walks where you click, but if you double-click an exit icon,
then you quickly move to another screen. Sometimes you will need to click
far to the right or left of a screen to see the game scroll wider, and in
some cases you must be sure to go as far wide left and right in order to
see other parts of the game you have to find in order to find
objects or other items that can be clicked on.
The mouse pointer shape will be a bright red color, indicating that you
can click on an object to find out about it, and in most cases, you can
click more than once to hear the character say something different about
the object.
Also, The Black Mirror supports the use of the right mouse click on
objects, when you see the bright red mouse arrow cursor. This means you
must always first left click more than once on all objects, as well as
right click on all objects, in order to be sure you do not mist an action
that can be performed. The right click action usually means the character
will do something, either find something, pick up something, or do
something to the right-clicked object, which adds further value to the
game. While most adventure games are dependent on regular clicking, The
Black Mirror's support of the right click on objects means you will have
more information revealed or more results will occur.
The puzzles are mostly about finding the correct objects that
are required in order to open doors, find other objects, or that need to
be combined in order to result in a required object. All items you find
that can be picked up must be picked up. The game has no "red herring"
objects. Once placed in the inventory,
many of these items will reveal other objects when you right click on the
inventory object. This opens the object to reveal other items that will be
required for use in later parts of the game.
The puzzles to solve are typical of most relatively difficult adventure
games. For example, the game has one of those classic slider puzzles that
require you to move fifteen (15) small tiles in a puzzle tray that has
slots for sixteen (16) tiles, and of course, you must figure out which
tiles go where in the tray. Once you get some tiles in the "right" place, the
slider puzzle means you will have to plan your moves way in advance, in
order to get all the tiles in the right place while using only one (1)
free space.
There is a chess piece puzzle that involves the classic
knight chess piece moves. You have 2 black knights and 2 white knights
placed on a tray on the top of a puzzle box. The knight pieces can only
move in the typical L-shape path, and you have to switch the places of the
pieces, which again means you must plan all your
moves in advance. Experienced adventure game fans will likely not have
much difficulty with these puzzles, but novice gamers may find themselves
looking for a walkthrough guide to help them through these more tedious,
annoying types of puzzles.
The graphics in this game are nicely detailed, and environments have been
well designed. The game's lighting effects also change to reflect the
different environments, and the game's sound effects add to the suspense
of the game. The game has pre-rendered backgrounds that are richly
detailed, and you move the character in front of these 2D environments.
The sound effects are impressive and convey the sounds of opening doors,
solving puzzles, walking through different environments, and of course the
ambient sound that set the mood of the game.
The story also is not going to jump out at you, as you play the game.
Slowly, as you play through the game, the game's complex plot and story
line is revealed, providing a richly detailed plot that adds further value
to the game.
The voice-over narrations are all well done, and the
dialogue is done very well.
The game has a ton of items you must find and use, and in many cases
combine in order to create still other objects that must be used. The game
also will require the character to move to and from various locations in
the game, and these are opened up when you find the map and when you find
certain objects or talk with the various non-playable characters.
The dialog with the many characters is essential if you are to open up
all the many locations you must find in order to progress through the
game. In this game, these dialog options open up as icons in the inventory
bar when you proceed to talk with these characters. You will also need to
go back many times to again talk with these characters, after you have
progressed through the game, as these later dialog sessions will open up
still other items to discuss, but more importantly other locations in the
game you have to visit.
In addition, the game many times will offer 2 options for your response to these
characters, either a positive or a negative response. I always chose the
positive option, which apparently is required in ordered to make sure all
the later locations or objects will open up in the game. This means this
game uses the classic adventure game feature of "triggering" other
locations you can visit, or objects you can find, and if you do not
correctly "trigger" these then you may find yourself stuck with nowhere
else to go or no other object to find, or no one else to talk with. This
may also drive gamers to the walkthrough guide, to help be sure you do not
end up in a dead end.
The Black Mirror is an excellent adventure game that provides the best of
adventure game puzzle solving and environment mapping, while very reasonably priced. Compared with the price point on most all
other action games, The Black Mirror is a real bargain.
About The Walkthrough Solution Guides
I urge anyone
interested in this neat game to also consider getting a copy of the
solutions guide. In this game, the guide will really come in handy,
because of the need to be sure to know where to go and how to find all the
required objects in the game. The game guide will also help with forming a
better understanding of the background to
the story, which will help keep up with what is going on in the game. The guide
will also help in learning which objects are required in order to solve
the game's puzzles. In addition, because of the
many positive/negative response options, and the need to find all items
and open all items to reveal hidden items, the guide will help prevent
frustration with these aspects of the game.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Without a walkthrough, I just feel I am not getting my
money's worth out of the game. Also, I always appreciate having the help
to get through the game so I can savor all the impressive screens and
animated cut-scenes, as was the intent of the game creators.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. You end up with a total investment that
means you will be better assured you can get through the game and not end
up spending an excessive amount of time with the game. So, no, I don't
think using a walkthrough solution guide is any indication of any lack of
skill or abilities, but instead, a more appropriate way to invest minimal
time with an adventure game, that ends up much more likely to be a fun experience.
You can find a couple of walkthroughs at
www.justadventure.com
Game Saves
You can save your game at any point.
Inventory Procedure
The Black Mirror includes a typical inventory scheme and the inventory
shows up at the bottom of the screen. You click on the object to pick it
up, and if you place this object over the correct place on the screen, the
object will glow.
The use of the walkthrough guide will help you better control which
objects you need in your inventory and which objects you will need to open
to find other hidden objects.
Targeted Customers
The Black Mirror is a definite must for all fans of adventure games. This
game provides all the classic adventure game features, including pointing
and clicking to move the character, numerous dialog options with numerous
interactive characters, a complete inventory system, and numerous complex
puzzles to solve. While novice gamers may find The Black Mirror a steep
challenge, experienced adventure gamers will delight in the typical
adventure game features.
System Requirements
P-II 400MHz processor (P-II 600MHz processor recommended)
Windows 98, ME, 2000, XP
64MB RAM (128MB RAM recommended)
2GB free hard disk space
12x CD-ROM (or PC DVD) Drive (16x CD-Rom Recommended)
8MB DirectX 7.1 Compatible Video Card
DirectX Compatible Sound Card
DirectX 7.1 or Higher
Mouse/Keyboard/Speakers
Install and Setup
The game should install and set up with no problems, and the game will
load about 2GB of data onto a machine. The game comes on 2 CD ROM
discs, and the game disc does need to
be placed in the CD ROM drive in order to play the game. The game will
also you to enter an identification code (required for installation) that
is included with the game, or the game will not load. This game also
features the disc copy protection system, which means the program will
check for the correct ID code each time you re-start the game.
Uninstalling the game involves the use of the games uninstall feature in
its folder on the Start, Programs menu.
I loaded the game on a Win XP Pro machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest drivers for each.
An HP CD RW 9200 drive
served as the CD ROM drive. The mouse and keyboard were both PS/2
connections. I also had already installed the DirectX 9 files. My machine also had an internal Zip
250 drive, standard floppy, one 8-port USB hub, a
Logitech Wingman Extreme joystick, standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a NIC board connected to SW Bell's
DSL modem.
Note that this system is certainly not a high-end, state-of-the-art
configured system. If you have a higher end machine, with a better video
and sound card, more RAM, and a faster CPU, this game will definitely be
even more impressive. On my system, although the game did play, I think
game play will be far more impressive on higher end systems.
Since this particular adventure game uses all pre-rendered backgrounds,
this means the data load is far less than other fully immersive, 3D games
that constantly pound the processor and RAM in order to produce the
dynamic changes in the environment and background. This also means this
game will run on relatively older, less sophisticated machines, which
should help open up more of the gamer market for this game.
Price
$29.99 (Super Bargain)
$ 9.99 the official strategy & solutions guide (a great bargain
also)
About the Adventure Company
The Adventure Company, a division of
DreamCatcher, is a leading publisher and distributor of interactive
entertainment devoted exclusively to releasing titles geared towards
adventure gamers. The Adventure Company is committed to publishing games
that deliver maximum value on multiple platforms including, PC,
Playstation 2 computer entertainment system, GameCube, and Xbox.
About DreamCatcher
DreamCatcher launched its first title in
1996, with a small band of people who believed in providing customers with
quality entertainment software at affordable prices. Since that time, DreamCatcher has become one of the most successful small-sized publisher
in the entertainment software industry, and was the fastest growing
publisher in 2000, growing over 800% according to PC Data. DreamCatcher
Interactive was listed in Profitguide.com's article: Canada's Fastest
Growing Companies 2002, and ranked #5.
In 1996, DreamCatcher Interactive
launched their first title and since then, they have become a very
successful publisher in the computer game entertainment software industry.
In my opinion, one of this company's strongest assets is their dedication
to provide customers with high quality entertainment software at very affordable prices. Some of the best interactive computer games now on the
market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now sell the
super games in the Nancy Drew series, including
Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy
Drew: Message in a Haunted Mansion. Check this link to read a review of
these Nancy Drew
Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin ($19.99) are two of DreamCatcher's
newer games that should also prove to be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II, Egypt 1156 B.C.,
Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond Atlantis,
Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of the Soul
(also sold in Europe as Faust), SafeCracker, The Forgotten, The Sacred
Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important
strategy of DreamCatcher that has helped them achieve their success. When
you consider the very expensive proposition to invest in the coding and
other very expensive costs to develop and produce a computer game today, I
think it is quite remarkable that this company markets their products at such a reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of business.
What is even more remarkable, in my opinion, is that at the time of this
writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time to
invest in playing computer games. DreamCatcher Interactive is certainly a company worth watching and supporting.
Contact Information
The Adventure Company
DreamCatcher
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@adventurecompanygames.com
www.adventurecompanygames.com
You can also order from other retailers or online vendors.
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