Icon Broken Sword: The Sleeping Dragon Icon

By Dale Farris, Vice President
Golden Triangle PC Club
May 2004

Game Overview

The murder of an underground hacker in Paris is just the beginning of this extraordinary adventure for George Stobbart and Nico Collard in the highly anticipated Broken Sword III. Powerful seismic events are shaking the world. An Ancient Conspiracy, the Secrets of the Templars, and a fiendish source of pure Evil are responsible.

From the jungles of the Congo to the deceptive calm of the English West Country and gothic castles – time is running out for the Earth and only George and Nico can save it. Also available for Xbox.

Game Background

Broken Sword: The Sleeping Dragon is the third in a long successful adventure game series that began in 1996 with Broken Sword: Shadow of the Templars. The first, Templars game was a beautiful, animated 2D mystery-adventure, and its storytelling, entertaining puzzles, good humor and great good looks made it a legendary game. This first Broken Sword game set a precedent in the saturated adventure game genre, with its clearly superior design, plot, character development, dialogue, and game play.

The second game in the series, Broken Sword: The Smoking Mirror, was perhaps not quite the classic game the first one was, but it was nevertheless well-received. This third game in this clever adventure game series, Broken Sword: The Sleeping Dragon, upholds this long established Broken Sword tradition and will be a welcomed by all Broken Sword series fans, as well as all adventure game fans.

Summary of Features

An epic narrative from Europe's master interactive storytellers - Revolution Software

Stunning graphics delivered by a radical new graphic engine

Wholly intuitive direct control interface - fresh gameplay with keyboard and mouse navigation for full control of the character

Movie quality script and voice acting, with facial animation choreographed by Revolution's proprietary Virtual Actor Engine

A thrilling experience with realistic and unforgettable characters and a compelling storyline

A mass appeal theme based on true historical events

Suspenseful storyline

Numerous puzzles of varying complexity - environmental, tactile, auditory

Gripping, graphical adventure that captures the imagination

Full-screen immersion in breathtaking graphics

Totally recreated settings in detail

Beautifully drawn backgrounds, objects, and characters

Interesting plot

Minimal inventory interface for objects to use

Aptly created sound effects and background score add impact

Game Play

The two heroes of the prior 2 Broken Sword games, George Stobbart and Nico Collard, return in this 3rd game. Nico is still a Parisian newspaper journalist, and George has been working as a patent attorney in Idaho. The story begins as George is flying to a remote location in the Congo to meet with a scientist about some patent work. The woefully inadequate plane he’s in crashes, and the adventure begins.

The change this time around is that the game takes place in a 3D environment. You move the characters using the 4 arrow keys, and there are a cluster of four "action" keys mapped to the WASDX keyboard buttons. These are also fully customizable. If you have an analog gamepad or a joystick, the game will likely recognize these additional controllers, and the game will provide you an option to control the characters with these other input devices.

The use of the keyboard commands, along with the 4 arrow keys will definitely require a bit of time to become accustomed to how the game actually responds to these commands. I found the 4 arrow movement commands quite awkward, and when the game ratchets up the tension requiring you to very quickly hit the right keyboard key, this makes these cumbersome controls even more tedious. When you press an arrow direction key, the character moves accordingly, but not always in a straight line. You always have to modify the movement a bit with another arrow key, in order to keep your character moving where you want.

The game has many situations when you must enter the correct keyboard command in literally a split second, or the character will "die." Thankfully, the game takes your right back to the very point when these timed keyboard commands begin, preventing you from having to back-track through a lot of prior gameplay to get back to the tedious point. These split-second commands can be overcome, but you may have to try these a few times to finally get the right keyboard key pressed at the right time, in order to further advance the game. The use of the joystick or an analog gamepad should help eliminate these awkward keyboard problems.

The inventory and conversation systems are also similar to the first two games. The inventory is brought up at the tap of the spacebar button, and inventory items can easily be used on the environment or combined with each other. Conversation topics are noted by colorful icons. Also note that in some of the game's many timed sequences, you will also have to quickly open the inventory and quickly use the correct object, in order to prevent your character from dying.

The game also uses "hot spots," or mapped areas of the screen, that open up activity or interaction. As George or Nico move through the environment, a bright little spark appears at any possible point of interaction. The character's head will turn toward that object, and you can use the PageUp or PageDown key to move the character's desired interaction with various of these objects that may be "highlighted."

The game maintains your perspective in 3rd person, and you move the characters all around and through the well designed 3D environments. As the characters move, many times the game moves the backgrounds past you, giving you a good sense of being immersed in the game's environments. Many of the game's puzzles require you to use and manipulate objects to gain access. There is also a lot of rock climbing, rail hanging, ledge crawling, along with a lot of stealth movement using the Ctrl key.

You move the character until you see a "climb up" or "climb down" action icon, although you cannot make the characters run and jump, as you can in so many other 3rd person first person shooters. The camera is fixed at all times and usually works very well. In fact, the camera placement and movement often gives the game a wonderfully cinematic feel. This also does prevent you from having to try these jumps over and over again, as the game automatically makes the character successfully complete the jump when you see this jump action icon.

Nico and George begin the game separately, and the story dovetails their separate investigations as they move toward each other. Once they connect, some sections of the game are played with them together and cooperating in the puzzle solving, while other sections are played with each separate character. Again, the game's awkward keyboard command scheme means you have to figure out the correct sequence of the correct keyboard keys in order to get the 2 characters to work together to solve a few of the puzzles.

The story moves all over the world, from the Congo to England to Paris to Prague, and even to Egypt.

Broken Sword: The Sleeping Dragon is a game with a lot of danger involved for the characters, and you will likely often die. Thankfully, the game restarts right before where you made your fatal error, and does not force you to reload a saved game. The game will also let you save at most any place in the game, except of course for the cinematics and the pre-programmed action sequences.

There’s also a lot of stealth involved in the game, and it’s very nice to see this element used well in an adventure game. Both George and Nico have the ability to “creep” and hide in the shadows, which is often necessary to avoid the nasty guards.

The graphics in the game are beautiful and reminds us of the detail found in the first two games. The storytelling is easily on par with the first two games, and the story is dramatic, funny, scary, intriguing, and full of entertaining non-playable characters. The musical score is by Ben McCullough, and it adds drama, mood, and atmosphere to the game.

The voice acting is superb, and does a good job of conveying the now famous Broken Sword series characters. Rolf Saxon returns as George Stobbart, and his performance is totally in-synch with the characters slightly more grown-up persona. Sarah Crooke (an intern at Revolution who convinced Cecil to let her audition) is terrific making her “Nico” debut.

The camera work is alternatively fascinating and frustrating. There are brilliant moments, such as when you are edging George across a building ledge and the camera slowly pans and zooms out in order to show us just how perilous his situation is, and then gently zooms back in as George reaches the other end without ever hampering your ability to maneuver across. There are also an excessive amount of hard camera cuts that, for a camera-relative control system, prove disorienting far too often, and in more than one situation it is possible to get shot by a guard who you have absolutely no way of seeing, because you can’t quite maneuver your character in the right spot to trigger the hard cut that will show you the guard. There’s also plenty of instances where you’re running northwest, and just as you try to turn left—hard cut!, and suddenly your character is running southeast and you’ve completely turned the wrong direction.

The game's beautiful design and attention to detail in the layouts are even more impressive in this 3rd chapter of this series because you can now move the characters through these environments. The game at times is really dazzling, while the challenges include both puzzles to solve along with key timed keyboard commands. The story line is quite complex and is fully developed over time as you advance through the game.

The Puzzles

Broken Sword contains some refreshingly new puzzles, although most of the puzzles involve finding ways into or out of certain places. The game also has numerous puzzles that require you to move around crates in order to allow the character to continue to move through the game. These crate moving puzzles have been designed to not allow you to get hopelessly stuck, forcing you to restart a saved game, but these do also get quite tedious. Your character can only pull or push these crates, and you have to plan in advance your sequence of crates to be moved in the correct order, as the puzzles do not let you just pick up the crate and place it where you want it. These require a lot of trial-and-error, and get more complex toward the end of the game. In fact, at the nearly completed end of the game, you find the most complex of all these crate moving puzzles, which I found annoying.

The game also has one of those old chicken-and-fox transport puzzles, where you have to figure out how to get 3 different types of characters across a river, and you cannot allow the wrong combination of 2 of them to be together at one time. You must make sure you have the correct 3rd person with one of the other 2 in the boat at the same time. This puzzle forces you to make the right sequence of 7 moves in order to move through the game. In other situations, the game has necessary objects you have to find that are occasionally very hard to locate.

About The Walkthrough Solution Guides

I urge anyone interested in this neat game to also consider getting a copy of the solutions guide. In this game, the guide will really come in handy, because of the need to be sure to find all the NPCs and open up all the dialogue, in order to open up other playable spots to advance the game. In addition, the guide will also help with solving the game's more difficult puzzles.

In my case, I always work with adventure games with the official walkthrough, because I just do not have all the extra time to try and puzzle out the correct combinations of either objects or puzzle solutions. I just have too many other things to do.

In my situation, playing with a walkthrough means I can concentrate on moving the game plot along, and most importantly, open up all the wonderful scenes and action that the coders have worked so hard to include in the game. Without a walkthrough, I just feel I am not getting my money's worth out of the game. Also, I always appreciate having the help to get through the game so I can savor all the impressive screens and animated cut-scenes, as was the intent of the game creators.

What makes this issue even more relevant here is that DreamCatcher seems to realize this, as evidenced by their always wise price points for their games and their solution guides. You end up with a total investment that means you will be better assured you can get through the game and not end up spending an excessive amount of time with the game. So, no, I don't think using a walkthrough solution guide is any indication of any lack of skill or abilities, but instead, a more appropriate way to invest minimal time with an adventure game, that ends up much more likely to be a fun experience.

Game Saves

You can save your game at any point, a feature always appreciated by adventure gamers. In this game, you really should save often, because you can indeed "die" in a few spots in the game.

Targeted Customers

With Broken Sword: The Sleeping Dragon, the Adventure Company has produced an adventure game with a unique storyline that will appeal to all fans of the prior 2 titles in the Broken Sword series, as well as all adventure gamers.

Install and Setup

The game should install and set up with no problems, and the game will load about 1GB of data onto a machine. Also, the game disc does need to be placed in the CD ROM drive in order to play the game. In addition, you will be forced to enter the key data that comes with the game, or the game will not load. Each time you start the game, you will have to wait for the game's disk protection system to scan to find this keyed collection of alpha-numeric characters. This took anywhere from 1 minute to over 5 minutes on my machine, and this delay may annoy some gamers.

Uninstalling the game involves the use of the games uninstall feature in its folder on the Start, Programs menu.

I loaded the game on a Win XP Pro machine (P III-850, 256MB SDRAM) that had a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS board), and a Creative Labs Live X Gamer! sound board, and the latest drivers for each. An HP CD RW 9200 drive served as the CD ROM drive. The mouse and keyboard were both PS/2 connections. I also had already installed the DirectX 9 files. My machine also had an internal Zip 250 drive, standard floppy, one 8-port USB hub, a Logitech Wingman Extreme joystick, standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a NIC board connected to SW Bell's DSL modem.

Note that this system is certainly not a high-end, state-of-the-art configured system. If you have a higher end machine, with a better video and sound card, more RAM, and a faster CPU, this game will definitely be even more impressive. On my system, although the game did play, there was noticeable blocking of the characters and the environments, as my video card was not powerful enough to display the very rich, detailed environments and character faces that high end systems will display.

Price

$39.99 (Super Bargain)
$  9.99 the official strategy & solutions guide (a great bargain also)

Minimum System Configuration Requirements

P-III 750MHz processor (P-III 1.2GHz recommended)
Windows 98, 2000, ME, XP
128MB RAM
1GB free hard disk space
DirectX 8.1 GeForce2 64MB video card
(GeForce4 Ti 4200 or equivalent recommended)
DirectX 8.1 compatible sound card and speakers
8x CD-ROM Drive
Keyboard controls
Supports analog gamepads and joysticks

If you run the game on a higher end system, you should not experience any performance problems. In addition, the game will just be even more impressive with a higher end video card and more RAM.

Note that this game is also available on the Xbox, and the controls will likely be easier to command.

About The Adventure Company

The Adventure Company, a division of DreamCatcher, is a leading publisher and distributor of interactive entertainment devoted exclusively to releasing titles geared towards adventure gamers. The Adventure Company is committed to publishing games that deliver maximum value on multiple platforms including, PC, Playstation2 computer entertainment system, GameCube, and Xbox.

About Dreamcatcher

The Adventure Company’s parent, Dreamcatcher, launched its first title in 1996, with a small band of people who believed in providing customers with quality entertainment software at affordable prices. Since that time, DreamCatcher has become one of the most successful small-sized publisher in the entertainment software industry, and was the fastest growing publisher in 2000, growing over 800% according to PC Data. DreamCatcher Interactive was listed in Profitguide.com's article: Canada's Fastest Growing Companies 2002, and ranked #5.

In 1996, DreamCatcher Interactive launched their first title and since then, they have become a very successful publisher in the computer game entertainment software industry. In my opinion, one of this company's strongest assets is their dedication to provide customers with high quality entertainment software at very affordable prices. Some of the best interactive computer games now on the market come from DreamCatcher.

Bringing to market titles that are affordable, without jeopardizing content quality, is another significant factor that helps distinguish this company from the many that flood the market with countless game titles. DreamCatcher thrives on innovative marketing strategies, solid retail and developer partnerships, and on providing excellent customer support that is well above industry standards.

A new partnership with Her Interactive has enabled DreamCatcher to now sell the super games in the Nancy Drew series, including Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy Drew: Message in a Haunted Mansion. Check this link to read a review of these Nancy Drew Interactive Mystery Adventure Games.

Dracula: The Resurrection and In Cold Blood are two current games for the PC that will soon be released for the Playstation, and DreamCatcher also plans to release more games in the future for the Playstation 2 and the GameBoy Color platforms.

Necronomicon ($19.99) and The Legend of the Prophet and the Assassin ($19.99) are two of DreamCatcher's newer games that should also prove to be successful titles in their long list of super adventure games.

Other super games from DreamCatcher Interactive include Traitor's Gate, The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II, Egypt 1156 B.C., Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond Atlantis, Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of the Soul (also sold in Europe as Faust), SafeCracker, The Forgotten, The Sacred Amulet, and Time Machine.

All these are similarly designed adventure games, and all are priced very reasonably, the most expensive being $29.99 (In Cold Blood), with most around $14.99, and many even priced at $9.99, which I think are super prices for these super games. At the time of this writing, I have purchased and played nearly all these games, and these reasonable price points have always gotten my attention.

I think these affordable price points represent a very important strategy of DreamCatcher that has helped them achieve their success. When you consider the very expensive proposition to invest in the coding and other very expensive costs to develop and produce a computer game today, I think it is quite remarkable that this company markets their products at such a reasonable price.

I also think it is important to remember that DreamCatcher is still very much in the business of producing quality computer games, something many other companies can no longer attest to since they have gone out of business. What is even more remarkable, in my opinion, is that at the time of this writing, DreamCatcher Interactive remains wholly owned and self-sufficient, and has not yet been absorbed by a larger company.

So, with the easy on the pocket-book price of the game, and the also minimal price of the solution guides, you have the makings of a winner in the hotly contested battle for our limited disposable income and free time to invest in playing computer games. DreamCatcher Interactive is certainly a company worth watching and supporting.

Contact Information

DreamCatcher
The Adventure Company
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@dreamcatchergames.com

You can also order from other retailers or online vendors.