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By Dale
Farris, Secretary
Golden Triangle PC Club
August
2003
Game Overview
Fans of adventure games will delight in knowing that once again The
Adventure Company, a subsidiary of DreamCatcher Games, Inc., has released another super adventure game to keep this always intriguing
style of computer game play alive.
This time, we have one of the most eerie and mysterious of
all adventure games. You are in for a treat when you play Dark Fall. While
it has all the markings of and plays like classic adventure games, the
attention to sounds, sound effects, and lighting all help set up a creepy,
fun game. I think Dark Fall represents one of the best examples of
superior attention to sounds in any existing adventure game.
Returning from work you listen
to a frightened and cryptic voice message from your brother, a talented
architect redeveloping the old Dowerton station in Dorset, England.
Boarding a train to meet him, you travel to Dowerton alone, wondering on
what type of adventure you may be embarking.
When you arrive, the train is empty and the station is deserted. You begin
to explore - the train tunnels, the station, the adjoining hotel, and the
grounds - and discover that although no one is there, you are not alone.
Finding artifacts, ancient documents, and a valuable journal, you realize
that the area holds a history of disappearances and ghostly hauntings
dating back centuries.
Somewhere in the heart of rural Dorset, a darkness is growing in strength.
A force that exists at the very beginning of time and the very end of
time, waiting to break into our world.
It is always waiting.
It has been triggered, a particular action or disturbance is all it
needed. Those that disturbed its slumber have paid the price.
You will stand against it, rather reluctantly. It is hiding in an
abandoned railway station gathering strength. This is Dark Fall.
'Dowerton' station has a history of disappearances, don’t join that
history.
"There is something here, a power, in here with us." Returning from work
you are met by a frantic and cryptic message from your brother, a talented
architect developing the old station at Dowerton, in Dorset. April Fool's
Day had been and gone, so you decide that something is up. Boarding a
train at London's Paddington Station you travel to the old station alone,
wondering what adventure may greet you.
Why do you fall asleep on the train and find yourself in the train tunnel?
Exploring the station, and adjoining hotel, you discover you are not
alone. Time appears to repeating itself, but what is your role in
all this?
Were you chosen for this task? What is the “Dark Fall”?
Armed with ghost hunting gadgets and your wits, you set out to uncover
this puzzle, a little involuntarily.
Features
A perfect blend of
adventure and suspense set in beautiful, grippingly eerie environments
that capture the imagination
Superb sounds and sound effects make the game very mysterious, and ratchet
up the tension
Immersive haunting ambient background sounds and music
Challenging puzzles to complete
Beautiful 90-degree
views (No full panning)
Cryptic messages, puzzles
Solve challenging riddles
A strikingly visual adventure
Original, clever, and complex storyline
Compelling and richly detailed scenario
Classic, 3rd person perspective
Adventure captures the imagination
Environments and settings created in amazing, full detail
Beautiful backgrounds and objects
Inventory interface for objects to use
Game Play
Dark Fall plays by using only mouse. You point your mouse and click
where you want to go, and then the scene changes. These pre-rendered
scenes keep the system requirements down, as this does not challenge a
machine as much as a game that allows for full movement through
environments.
You do not have full 360 degree panning, after you click on a
direction. This means when you click to move your character, after the
move is completed you cannot look all around you. You must move the mouse
cursor to the edge of the screen to click again if you wish to move. You
also must always remember to move the mouse cursor toward all four edges,
in order to enable you to click up, down, left, right, or to turn around,
in order to see something at your feet or above
your head that you need to see and possibly click on, activate, or pick
up. These scenes also help create the mysterious, moody environment that
surround
you as you move through the game.
The graphics in Dark Fall are
somewhat less detailed than in other similar adventure games, but the
images remain interesting and relatively easy to discern. The settings and
background provide the "dark" feel to the game, and the gritty images add
to the realism of the game. The puzzles are well detailed, and the limited
animations are seamlessly integrated into the interface.
Dark Fall excels in sound effects that help create a somber, suspenseful
mood without being too apparent. There is constant audio information
throughout the game, and some of it is vital to solving the puzzles. In
one scene, with the various wind effects and moody feel, a telephone
starts ringing. When you pick it up, you are treated to unintelligible
whispering layered with some other sound effects. This means you will need
to listen carefully all the time while you play the game. In fact, Dark
Fall is one of the best examples of a "moody" adventure game that
genuinely lives up to the suggestion that you turn down all the other
audio in your room, turn off the ambient room lighting, and really immerse
yourself in this mysterious game.
These effects are not overbearing, and not hard to localize in
the sound stage created by the game. Ask yourself when playing the game you hear what
sounds like the deep-throated barking of a dog, during a night scene in the
game, if the dog is in the game, or outside your own room.
The game's voice-overs provide many hints and clues, and the play back is
clear and well done. All the speakers have an English accent, and provide
guidance throughout the game.
Subtitles are available by pressing F1 for those people who may be hearing
impaired. However, the subtitles obviously cannot match the effects or the
noises that are so vital to the playing experience.
The interface is classic adventure game design. There are no complicated
controls, and all movement is strictly point and click. The icon changes
when you can move
somewhere, activate some object, or you are supposed to use an object. When zoomed in on something, there is some manipulation allowed.
For example, at one point in the game you can rearrange a torn note to be able to read a message.
If you open a drawer or something that is in a zoomed-in screen, you have
to close it before the game will let you zoom out. This also can be seen
in the state of the objects. The game has no memory how something was
left. For example, if you rearrange the torn note, zoom out and back in
again, the note will be back to the original pile of scraps.
One feature missing from the game is any journaling or mapping ability. Be
prepared with pen and paper, because the information comes fast and
furious. Dark Fall throws a ton of information at you, much of it provided
only after you figure out how to open various puzzles that reveal further
details about the deep background to the story. As in most all adventure
games, keeping notes is a must, and in Dark Fall you will need to write
down a ton of stuff. Folks interested in spending a lot of time with
adventure games keeping up with the clues and information will certainly
enjoy the volume of material offered up in Dark Fall.
The puzzles are cleverly integrated into the game, although they may be a
bit difficult for novice gamers. In addition, you will frequently find yourself roaming around a lot trying
to find things. Of course, in an adventure game players expect this sort of
thing, which just means you will want to be sure to set aside plenty of
time to roam around and get acquainted with the many locations and rooms, as you will have to eventually figure out the "magical
path" that takes you where you need to go in order to find the right
objects or use the correct objects.
The puzzles are also well designed, and relatively difficult. Again,
savvy adventure gamers should not be perplexed, but novice gamers may find
the intricately designed meanderings and roaming around, in order to gather all the requisite objects, a bit
overwhelming. In Dark Fall, all the information you run across helps
either in firming up the story line, or more importantly, provides the
clues to solving the many puzzles in the game. When you encounter various
objects that only open by correctly solving the puzzle, the clues to how
to open these objects are part of the material you must learn in other
parts of the game.
Game Play Concerns
The developers have provided the ability to save
your game anywhere in the game, which will greatly help if you get lost.
With saved games, you can just give up and start over, trying again to
figure out where to go.
Basically, the game challenges your ability to find your way through many rooms, chambers, hidden rooms, caves, and other types of
difficult to find locations. Then, once you get where you need to go, you
run into the complex puzzles that require you to use information found in
other locations. With the different locations you investigate, this also
means you need information from one location in order to help solve
puzzles in other locations. Again, savvy adventure gamers should be
thoroughly challenged and satisfied by this high level of game complexity
in Dark Fall.
About The Walkthrough Solution Guides
Of course, you could also help further streamline and
speed up your game play experience by following along with the official
walkthrough strategy guide for the game that The Adventure Company also
sells. For those new to adventure games, I strongly advise using the
guide, as I suspect only the more experienced adventure gamers will likely
be able to complete the game unaided.
The guide will help streamline this frustrating aspect of the game, while
also helping with solving the puzzles in the game.
Also, if you were interested, here is a link to the
UHS hints
for Dark Fall.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Without a walkthrough, I just feel I am not getting my
money's worth out of the game. Also, I always appreciate having the help
to get through the game so I can savor all the impressive screens and
animated cut-scenes, as was the intent of the game creators.
There is a certain degree of frustration with being stuck in an adventure
game that varies from one gamer to another, and in my case, with all the
other things I have to do, I just do not have the luxury of working
endlessly for hours and hours on end to try and figure out what's not
working in order to advance to another key plot point. So, my perspective
about walkthrough guides is that these help make adventure games more fun.
Not being able to decipher a puzzle or having the right object at the
right time is not my idea of fun with an adventure game.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. Dark Fall is so reasonably priced
that this makes buying the additional solutions guide (also very smartly
priced) a no-brainer. You end up with a total investment that means you
will be better assured you can get through the entire game and not end up
spending an excessive amount of time with the game. So, no, I don't think
using a walkthrough solution guide is any indication of any lack of skill
or abilities, but instead, a more appropriate way to invest minimal time
with an adventure game, that ends up much more likely to be a fun
experience.
Game Saves
You can save your game at any point, a feature always appreciated by
adventure gamers.
Targeted Customers
Dark Fall is a definite must have for all adventure gamers, and I suspect
even fans of first-person shooters, role playing games, and strategy games
will also enjoy this very fun, very intriguing adventure game.
Install and Setup
The game should install and set up with no problems. The game comes on one
(1)
CD ROM disc. You will complete a full install, and then you do not
need the CD ROM disc in your drive in order to play the game. The install
will load about 500MB of data onto your hard disk. During the
install process, you will encounter at about 40% of the install process
the loading of a very large game file to your hard disk. This may seem to
indicate a stall in the install process, but it is not. The game is just
loading a very large file to your hard disk.
I loaded the game on a Win XP Pro, SP 1 machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest
drivers for each. An HP CD RW 9200 drive served as the CD ROM drive, and I
had a DVD ROM drive. The optical mouse and keyboard
were both PS/2 connections. I also had already installed the DirectX 9.0b
files, and my machine also had an internal Zip 250 drive, standard floppy, one
7-port USB hub, a Microsoft SideWinder ForceFeedback 2 joystick,
standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a
NIC board connected to SW Bell's DSL modem.
You use the standard Windows Add/Remove process to uninstall the game.
Price
$19.99
Note this price. This is one of the most reasonably priced computer games
now on the market, and with the tremendous amount of fun you are going to
have playing Dark Fall, at this price all gamers will want to play the
game.
Minimum System Configuration Requirements
Pentium 233MHz processor
Windows 95, 98, 98 SE, ME, 2000, XP
32MB Ram (64MB Recommended)
502MB free hard disk space
24x CD ROM Drive (or PC DVD Drive)
SVGA Graphics Card with 32 Bit Color
32 Bit Color at 640 x 480
The above system configuration requirements indicate the minimum system
configuration requirements, and as any experienced gamer knows, you just
don't ever want to load and run any computer game on minimally configured
systems. Computer games are notorious for taking over machines, and this
is why users will need to be sure and close out all their other open
files, before playing this and any computer game.
The more powerful the video and sound card, the more beautiful will the
game play, and the more mysterious it will sound with high end sound
systems.
About The Adventure Company
The Adventure Company is the new subsidiary of the well known adventure
game company, DreamCatcher Games. In 1996, DreamCatcher Interactive launched their first title and since
then, they have become a very successful publisher in the computer game
entertainment software industry. In my opinion, one of this company's
strongest assets is their dedication to provide customers with high
quality entertainment software at very affordable prices. Some of the best
interactive computer games now on the market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now
sell the super games in the Nancy Drew series, including Nancy Drew:
Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy Drew:
Message in a Haunted Mansion. Check this link to read a review of these Nancy
Drew Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin
($19.99) are two of DreamCatcher's newer games that should also prove to
be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II,
Egypt 1156 B.C., Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond
Atlantis, Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of
the Soul (also sold in Europe as Faust), SafeCracker, The Forgotten, The
Sacred Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important strategy
of DreamCatcher that has helped them achieve their success. When you
consider the very expensive proposition to invest in the coding and other
very expensive costs to develop and produce a computer game today, I think
it is quite remarkable that this company markets their products at such a
reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of
business. What is even more remarkable, in my opinion, is that at the time
of this writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also
minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time
to invest in playing computer games. DreamCatcher Interactive is certainly
a company worth watching and supporting.
About XXv Productions
The Dark Fall games are produced by Jonathan Boakes, for XXv Productions,
London. The first Dark Fall title was released in June, 2002, and Dark
Fall II is currently in production, and will be released in Q2 '03.
The game contains voice contributions by Kate Williams, Christine Smith,
Jonathan Boakes, and Lorraine Marsh, with research by Philip Philippou.
The imagery for the game was produced using Strata Studio. Objects are
copies from original designs featured in publications such as “The
Victorian Household Catalogue."
XXv Productions is lost in Lynch Fox Wood, Dowerton. The woods here are
lovely, deep and dark.
Contact Information
The Adventure Company
DreamCatcher
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@dreamcatchergames.com
www.adventurecompanygames.com
You can also order from other retailers or online vendors.
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