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By
Dale Farris, Reviews Coordinator
Golden Triangle PC Club
July 2007
Game Overview
The island of Dead Reefs was infamous for the wicked pirate inhabitants
that would lure passing ships into the reefs, slaughtering their crews and
looting their cargo as the ships would sink. One stormy evening, while on
a fateful mission to a neighboring island, an ancient order of monks
decided to set anchor on Dead Reefs to take refuge – only to fall victim
to the vile pirates led by the corrupt island ruler, Baron DeSantra. After
murdering the ship’s captain and searching his body, the Baron would
discover an old relic far more evil than any of them could ever imagine!
Since that fateful night, a horrifying madness has been infecting the
minds of the island residents, resulting in a murder every nine years.
Believing that the massacre of the monks had cursed their island, the
residents ended their pirating ways – but the deaths continued! Days
before the anticipated 11th death was to occur, a descendant of the wicked
Baron DeSantra mysteriously died. You are the ingenious investigator
Amadeo Finvinerro, and you have been sent by the King to discover the
source of all the evil plaguing the island of Dead Reefs!
Summary of Features
A fascinating and mysterious adventure that takes place in the 18th
century and spreads over several decades, combined with an absorbing
murder investigation
Play as a detective and defy unnatural events, solve challenging riddles
and risk your life to defeat a vicious killer
Truly non-linear gameplay in which your actions determine unique outcomes
and endings
Full 3D environments using Virtools technology
Stunning graphics, real-life characters, and gorgeous animations
Keyboard control
Game Play
You play Dead Reefs using the keyboard as controls, and the mouse is not
used at all after you click on the game's desktop icon to open the game.
At first, this may seem cumbersome or awkward, especially to those who
have become mouse-dependent, but after a while, you will get used to using
the keyboard controls. For example, to move your character, press the W
key, and when you encounter an object or another character, you press the
Up arrow key to talk with someone and the Left arrow key to learn more
about an object or a character. You use the Right arrow key to interact
with objects, doors, puzzles, and the Down arrow key to open the
inventory.
The W key moves you forward or combines objects, the A key moves left, or
scrolls left, the D key moves right, or scrolls right, and the S key turns
you 180 degrees or backs you out of an object combination. You also use
the right, left, up, and down arrow keys, as well as the Q key to look at
documents, the N key to open the notebook, the X key to search, the Shift
key to run or walk, and the Spacebar for puzzle and map interaction or to
read documents.
The game also provides various action icons in the bottom right hand
corner of the game screen. The actions are context sensitive, and include
the talk icon to engage in conversation with other characters, the combine
icon to add 2 inventory items together, the action icon to grab something,
the bag icon that brings up the inventory, and the look icon that
instructs you to inspect an item. Note that with a combine icon, this
means you will need to always be on the lookout for items that might could
be combined, because in this game, you will have to do this occasionally
in order to create an item that is required at later stages in the game.
The notes and books that you run across is the game's way of revealing the
main plot line of the game, as well as background on characters and the
back story.
Also in Dead Reefs, as in most all adventure games, when you encounter
characters you must interact with them and you will need to finish all the
conversations with all these characters. Also, there are many objects you
must find and interact with, in order for the game to open up the
remaining parts of the game.
The puzzles are well integrated into the game, with clues to solving these
puzzles made available by looking at all the objects you can and by taking
care to make notes of what you find. You must pick up all objects that can
be picked up, as in this game, these objects are required at later points
in the game.
In Dead Reefs, there is a lot of wandering around, but thankfully the game
keeps to a minimum the back-and-forth fetching that is so common in so
many other adventure games. However, the game's combine feature does mean
you will need to find the correct objects that must be combined in order
to create the next required object that will be used at a later point in
the game. This means the game uses classic adventure game logic regarding
combining these objects, and at least these combinations are not as
illogical as is the case in other adventure games.
There are a few spots in the game where you must do the correct thing
within a very limited amount of time, or else you will die. So, as is the
case in most all adventure games, save, save, save your game, especially
when you finish the main, key plot stages of the game.
Toward the end of the game, the game presents you with key options from
which to choose, one of which results in Game Over, and you also have
action options from which to choose. This means you should have been
saving your game, as the only real way to figure out which of these paths
is the correct one is just by trial and error before you find the correct
path.
The rich graphics are detailed, impressive, and help to greatly
enhance the mood and atmosphere of the game. The graphics are eye-dropping
gorgeous and the many cinematic cut-scenes are beautiful and wondrous to
watch.
Also, although the layout and design of the screens are gorgeous, these
screens are all 2D, which can result in causing you to be easily lost,
especially when you are trying to find your way through dense vegetation,
or otherwise trying to find your way around and through various of the
game's territories. The beautiful display many
times adds to the frustration of moving through these environments, but
this also keeps the hardware requirements relatively minimal, because you
are not playing in a genuinely realized 3D environment through which you can move
the character. You do not have full movement through the scenes, as in
most FPS console and computer games, which does help with the hit on
system resources. However, the game's environments and scenery are so
richly detailed and beautifully designed that you will find yourself
many times stopping and looking around after you have moved the main character.
There are many items you have to find and pick up, a classic adventure
game feature. A walkthrough strategy guide will be of
great help knowing where to look for these items, as many times these are
not that easy to find.
The sound effects are impressive and convey the sounds of opening doors,
solving puzzles, walking through different environments, and of course the
ambient sounds that set the mood of the game.
The story also is not going to jump out at you, as you play the game.
Slowly, as you play through the game, the game's complex plot and story
line is revealed, providing a richly detailed plot that adds further value
to the game.
Most of the voice-over narrations are all well done and the
dialogue is done very well, and the voice-overs are nicely in synch with
character mouth movements most of the time.
Dead Reefs is a unique adventure game, offering many of today's
classic adventure game features. I think the game will mostly appeal to
adventure game fans.
About The Walkthrough Solution Guides
I urge anyone
interested in this neat game to also consider getting a copy of the
solutions guide. In this game, the guide will really come in handy,
because of the need to be sure to know where to go and how to find all the
required objects in the game. The game guide will also help with forming a
better understanding of the background to
the story, which will help keep up with what is going on in the game. The guide
will also help in learning which objects are required in order to solve
the game's puzzles.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Without a walkthrough, I just feel I am not getting my
money's worth out of the game. Also, I always appreciate having the help
to get through the game so I can savor all the impressive screens and
animated cut-scenes, as was the intent of the game creators.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. You end up with a total investment that
means you will be better assured you can get through the game and not end
up spending an excessive amount of time with the game. So, no, I don't
think using a walkthrough solution guide is any indication of any lack of
skill or abilities, but instead, a more appropriate way to invest minimal
time with an adventure game, that ends up much more likely to be a fun experience.
Game Saves
You can save your game at any point, and with the Game Over result that
the game presents in a few situations, having recently saved your game
means you do not have to retrace a lot of prior game steps.
Targeted Customers
Dead Reefs is a super new adventure game that does a nice job of
mixing all the classic adventure game features with the added tension of
facing the dreaded "game over" scenario that may occasionally force you to
start over with a previously saved game. The puzzles are of high quality
and some are quite difficult to solve, forcing you to use the always
valuable adventure game strategy of writing down notes on everything you
find, especially the written material that provide clues to the puzzles.
The environments are beautifully designed and the characters are very
interesting. The voice overs are also nicely done, helping to further
immerse you in this always interesting, exciting game.
System Requirements
AMD 1800+ (1.5 Ghz) or Intel 1.8 Ghz processor
AMD 2200 (1.8Ghz) or Intel 2.2Ghz processor recommended
Windows 2000, XP, Vista
860MB free hard disk space
512MB RAM
1GB RAM recommended
4x CD-ROM, or PC DVD-ROM Drive
nVidia GeForce 5200fx or ATI Radeon 9200 video card
nVidia GeForce 6600fx or ATI Radeo 9800 video card recommended
16-Bit Sound Card
DirectX 9.0c
Keyboard, Mouse
Speakers - 5.1 speakers recommended
Install and Setup
The game should install and set up with no problems, and the game will
load about 1GB (860MB) of files onto a machine. The game comes on 1 CD ROM
disc, so the install process will thankfully go relatively more quickly.
The disc does not have to be in your CD ROM drive in order to play the
game.
Uninstalling the game involves the use of the games uninstall feature in
its folder on the Start, Programs menu.
If you have a higher end machine, with a better video
and sound card, more RAM, and a faster CPU, this game will definitely be
even more impressive.
Since this particular adventure game uses all pre-rendered backgrounds,
this means the data load is far less than other fully immersive, 3D games
that constantly pound the processor and RAM in order to produce the
dynamic changes in the environment and background. With the game's
emphasis on the many cut scenes, you will definitely experience a more
enjoyable experience if you play this game on a high end machine. The
developer has gone to a great deal of trouble to create these fully
immersive, dynamic cut scenes, and high end machines will produce the
amazing results the developer has in store for you.
In addition, the game's pre-rendered backgrounds are lush and very
detailed, and the characters are fully developed and the mouth movements
nicely synchronize with the dialog. These environments and characters will
also be much more fully realized on high end machines.
Price
$29.99 (Super Bargain)
$ 9.99 the official strategy & solutions guide (a great bargain
also)
About the Adventure Company
The Adventure Company, a division of
DreamCatcher, is a leading publisher and distributor of interactive
entertainment devoted exclusively to releasing titles geared towards
adventure gamers. The Adventure Company is committed to publishing games
that deliver maximum value on multiple platforms including, PC,
Playstation 2 computer entertainment system, GameCube, and Xbox.
About DreamCatcher
DreamCatcher launched its first title in
1996, with a small band of people who believed in providing customers with
quality entertainment software at affordable prices. Since that time, DreamCatcher has become one of the most successful small-sized publisher
in the entertainment software industry, and was the fastest growing
publisher in 2000, growing over 800% according to PC Data. DreamCatcher
Interactive was listed in Profitguide.com's article: Canada's Fastest
Growing Companies 2002, and ranked #5.
In 1996, DreamCatcher Interactive
launched their first title and since then, they have become a very
successful publisher in the computer game entertainment software industry.
In my opinion, one of this company's strongest assets is their dedication
to provide customers with high quality entertainment software at very affordable prices. Some of the best interactive computer games now on the
market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now sell the
super games in the Nancy Drew series, including
Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy
Drew: Message in a Haunted Mansion. Check this link to read a review of
these Nancy Drew
Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin ($19.99) are two of DreamCatcher's
newer games that should also prove to be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II, Egypt 1156 B.C.,
Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond Atlantis,
Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of the Soul
(also sold in Europe as Faust), SafeCracker, The Forgotten, The Sacred
Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important
strategy of DreamCatcher that has helped them achieve their success. When
you consider the very expensive proposition to invest in the coding and
other very expensive costs to develop and produce a computer game today, I
think it is quite remarkable that this company markets their products at such a reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of business.
What is even more remarkable, in my opinion, is that at the time of this
writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time to
invest in playing computer games. DreamCatcher Interactive is certainly a company worth watching and supporting.
Contact Information
The Adventure Company
DreamCatcher
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@adventurecompanygames.com
www.adventurecompanygames.com
You can also order from other retailers or online vendors.
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