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By Dale
Farris, Secretary
Golden Triangle PC Club
September 2003
Game Overview
The year is 1936, and once again the
major powers of the world find themselves at war. An ebullient Germany, buoyed
by its victorious annexation of the Europe continent, now seeks to reach
out into the Atlantic and beyond, looking to extend its imperial mastery.
Far to the east, the exiled British government survives aboard the still
dangerous and still proud remnants of the Royal Navy in Japan's native
waters. Churchill has agreed to a pact creating an imposing if uneasy
alliance with the formidable oriental power.
The United States, having
chosen to stay out of the conflict that saw Europe fall to Kaiser
Wilhelm's forces almost 20 years earlier, enters the fray with its own
expansionist intent. Seeking to ally itself with Ireland, America enrages
its two adversaries, initiating a three-way clash over domination of the
world's oceans.
This is the fictional premise that sets the stage for this latest action
simulator from DreamCatcherGames, and the inaugural title from Eugene, Oregon-based Tesseraction
Games. Formed by erstwhile members of the fêted, although regretfully now
defunct developer Dynamix, the company set out to release a massively multiplayer incarnation of its promising naval
combat game. In the interim, with a view to providing an
opportunity for players to become proficient in virtual seamanship before
that version launches, the team made the decision to release a
fully-featured single-player edition, which is Enigma: Rising Tide.
Just What Kind of Game is Enigma?
Enigma is one of the most surprising games to ever reach market. Built on
the principles and techniques found in so many other successful simulation
games (SIMS), Enigma is not just a sim. In addition, Enigma is, according
to developer Tesseraction Games, "an alternate-history, WWII, massively multiplayer first-person vehicular naval
combat game."
The part about "massively multiplayer" isn't quite
correct, but the description does give you an idea of what Enigma is all
about. Combining an accessible simulation with some shooter and
role-playing game (RPG)
elements, and loads of exciting action, Enigma is a game for people who
might rather watch the film Das Boot than wade through a dry-as-dust volume of official
naval history. Enigma is a game that intelligently simulates the drama of World
War II tactical naval combat, instead of simulating naval minutiae.
Enigma looks like a World War II game, and the name of the game
calls to mind the famous Enigma code machines used by Germany during WWII.
Enigma is also filled with ships based on or inspired by actual American,
German, British, and Japanese designs. In reality, Enigma is an alternate-history game with a very strong WWII flavor.
Gameplay begins in 1936, with
three major factions waging war across the globe. The game designers have imagined a world
where Germany won World War I, took control of most of continental Europe,
and brought England to its knees through unrestricted submarine warfare.
The United States, with its powerful economy, is trying to expand its
influence around the world, with bases from Singapore to Morocco to
Ireland. The League of Free Nations is a union formed by Japan and the
British Royal Navy in exile. From bases in Japan, Hong Kong, Gibraltar,
and other key locales, the League fights both the Germans and the
Americans in the Atlantic and Pacific.
Playing the Game
Along with a few dozen individual training
and combat missions that you can tackle in any order, you take part
in both surface and submarine based campaigns for each of Enigma's three
factions. You start out commanding a single vessel and gradually rise
through the ranks, taking on more dangerous missions while eventually
getting to issue basic commands to fellow vessels while still directly
controlling your own ship. Enigma does a fine job of immersing you in your
role as captain and bringing this wonderfully realized world to life.
Before each mission,
you read your latest orders and your captain's log entries. The logs
give you some insight into shipboard life, how the crew is feeling about
world events, your latest assignments, and so forth. In a neat touch,
you also see simulated newspaper front pages, where the headlines flesh
out the world, letting you know, for example, that Truman is America's
president in the 1930s, instead of Roosevelt. Occasionally you will also see
brief cut-scenes of your ship moving across the ocean.
You can let the game's intelligence handle the guns for you, or do it
yourself. While some WWII history buffs might be disappointed that Enigma
does not cover real history, the fictionalized world is interesting, and combat is
still combat, even if it does not re-create actual battles.
The game
combat is something Enigma does very well. This is essentially a
tactical-scale game, where you directly control only one ship and where
you rarely have to go far to find action. You won't have to deal with
supply issues or engage in any long-distance patrols where you have to
search for virtual weeks to find the enemy. Almost as soon as you start a
mission, you'll find enemies to engage, and you'll encounter a decent
variety of them, including merchant freighters, tankers, torpedo planes, and various
combat vessels.
You can control subs, corvettes,
destroyers, and torpedo boats of various types, all with basic statistics taken
from real-world counterparts. Enigma streamlines controlling all these
different vessels. For example, when you command a sub you don't have to
worry about deciding which type of torpedo to load or enter data into
the torpedo firing computer. You simply get a target in your sights,
eyeball the deflection, and fire away. Along similar lines, when you dive,
you don't directly control the diving planes or regulate the dive or trim
tanks. You simply select the desired depth, and after your crew rigs the
boat for diving, you begin your descent. You just have to hope that you
are not
taking fire during the tense 20 seconds when you can't fire your deck guns
before submerging.
Damage doesn't take into account hit location or ship systems. Instead, you get a simple hull health bar that shows how much damage you've
sustained. Your tactical display is an amalgam of all data from
hydrophones, sonar, crew lookouts, and transmissions from allied ships.
While vessels handle differently and bear different armaments, they all
have the same basic HUD and controls. The only differences are some
necessary ones between subs and surface-restricted vessels. All these
simplifications make Enigma more easily accessible. Also, there are no options for toggling on more realistic and detailed features for
those who'd appreciate added depth and realism.
Enigma puts all the important command decisions in
your hands and also lets you man individual gun turrets from a
first-person view, so you are always in the thick of things. Even though
many things in Enigma are simplified, the game is not simplistic. You will
need to make lots of quick tactical decisions as you maneuver to bring
your guns or torpedoes to bear, decide when it's safe to surface your sub
to recharge its batteries and replenish its air supply, and so forth.
Engagements are tense. You can sneakily evade destroyers in your sub
as their depth charges explode around you, barely dodge an incoming
torpedo as you manically swing your corvette about, and get caught up in
the chaos of surface battles where planes roar overhead, guns thunder, and
smoke pours from wounded vessels.
Enigma's audio and
visuals convey all the action quite well. The rolling seas and
rocking ships are especially well done, and varied weather conditions add
visual and tactical variety to the battles, although the sun never seems to
shine particularly brightly, even in clear conditions. All the gun
turrets are animated, and you can clearly see the telltale bubble trails
from torpedoes as they streak toward their targets.
When
you are submerged in a sub, you can hear torpedoes whiz by as they barely
miss you, which is unnerving in a really entertaining way. Alarm bells and
klaxons add to the tension of combat, and the game has a powerful, dynamic
orchestral score filled with varied themes that really help set the mood.
On the other hand, antiaircraft guns tend to sound underpowered, and there
are no voice-overs, just text to represent your officers' warnings
and updates.
If you have a microphone for your sound card, you can issue
vocal commands to them, thanks to the integrated
speech-recognition software. While Enigma's overall presentation is not
necessarily cutting
edge and the graphics can get a bit choppy, the game succeeds in
immediately sucking you into the action, which is what ultimately counts.
The game captures the
exciting feel of WWII naval combat even if it ignores many of the details.
Whether you're a WWII or naval combat buff, or simply someone who loves a
smooth combination of action and tactics, Enigma: Rising Tide can offer a
lot of tense challenges and high-seas drama.
Loading and Setting Up The Game
After you install the game, the main menu screen
presents six selectable options. Those that do not want to inspect hulls and flicking compass binnacles can
steam straight into the action via the Patrols option. Alternatively,
players that wish to engage in a spot of fine-tuning prior to launch can
do so in a functional screen that allows changes to be made to
fundamental, aesthetics-affecting attributes such as resolution, gamma, and
view distance. The player may also choose a moniker on this screen, in
addition to deciding with which of the three factions he or she will align
prior to commencing either of the included surface-oriented or
submarine-based campaigns.
Ten missions comprise
the Patrols segment of the game, and these differ greatly in terms of
difficulty, allowing the player to take the helm of several different
types of vessel. The Feet Wet mission provides the backdrop for a
familiarizing inaugural voyage, putting the player to sea in one of the
three faction's comparable classes of corvettes. The player can
attempt to turn some merchant shipping into desirable residences for
seabed dwelling life forms. It's not all plain sailing to begin with, as
several persistent enemy aircraft have to be brought to task. You can
either delegate the game to attempt to shoot them down automatically, or you
can occupy an anti-aircraft position in first-person mode. While
operating in the latter, the sense of engagement rises greatly, in no
small part due to the finely rendered gun emplacements, and the slow,
swiveling motions they make as they struggle to track swift, airborne
targets.
You have to rely on trial and error in order to score
successful hits. That's not to say combat is haphazard. In the case of
antiaircraft engagements, it is possible to become proficient quite quickly at
adding lead to rounds, while for the purposes of bombarding enemy
shipping, the sight through which you peer has a series of tick marks that
aid you in finding the range of a desired target more easily. The
conditions of the watery battlefield upon which combat unfolds also has
some bearing on your aim, as a stormy sea will cause your vessel - and by
extension, any sight you are looking through - to pitch up and down,
necessitating an almost rhythmical approach to firing as your ship ploughs
through subsequent crest after trough.
When under fire from more than one enemy,
it becomes expedient to cease relying solely on your own efforts, and to
involve the friendly AI in the action. To this end, each weapon on your
vessel can be assigned to independently track and fire upon an individual
target, while it's also possible to bring every armament to bear upon a
solitary foe.
The AI of the ships and subs you are
pitched against is quite tactically savvy, causing tankers to make for the
horizon once they see a few tell tale torpedo wakes, while their escorts
move to intercept. There are also times when the enemy can become overly
aggressive, as on a few occasions its ships seemed to resort deliberately
to ramming tactics, which can bring an unexpectedly abrupt end to your
mission if you fail to stay aware of your foe's maneuvers.
The vessels that the player may command
include corvettes, submarines, destroyers and destroyer-escorts. Each
faction has at least two classes of these individual types, and if you
compare a U.S. submarine with an approximately equivalent German class
of submersible, you'll notice subtle differences in armament, maximum
speed, and appearance. Considering its vulnerability when surfaced and the
surreptitious manner in which it pursues its surface bound prey, the
submarine is arguably the most intriguing, and also the most challenging
type of vessel to command.
You need to be wary of critical factors
such as air quality and battery power - which can be monitored in the HUD
- while noting that below a fairly shallow operational depth, the
submarine ceases to be offensively effective. However, while close to the
surface, a targeting periscope can be raised for the purpose of lining up
enemy hulls for torpedo attacks. As you might expect, scoring a successful
hit with these explosive devices is a little more demanding than with a
deck gun, as the tubes are integrated into the hull, thus necessitating
that the entire submarine be turned as you track a target.
Navigation, naturally, is an integral part
of the game play, and it may be effected by any of several methods.
Keyboard presses can be used to turn the rudder incrementally, while
forward and reverse throttle settings can also be made in this manner. If
the player is occupying one of the views where the HUD is visible on
screen, the helm may be manipulated via a rudder control representation
that will set a rate of turn either to starboard or port, depending on
where you click on it.
While peering through periscopes, binoculars or gun
sights, the HUD is removed from the screen, but the player can still set
headings by clicking within the interior of a compass that occupies the
top right of the display. The simplest method of navigation though, is to
utilize the radar display located in the HUD. A composite of all
surveillance information available to the player, the radar display can be
manipulated to depict all targets within 500m, 1k, 4k and radio range,
which the player can then click on to intercept.
Game Missions
While the patrols section offers a decent challenge to the initiate
seaman, it pales in comparison to that presented by the two campaigns.
Comprising 10 missions each, the surface and submarine campaigns may tax
even the most proficient commander, with some missions requiring multiple
attempts before they can be completed. Persistence is rewarded though, as
even if you fail a mission, the game keeps a running tally of the total
tonnage of shipping you've sunk. Once you have sent enough vessels to
Davy Jones' locker you will begin to ascend the chain of command of your
chosen faction. Rank has its privileges, in the form of controllable
variants of the default vessel that you are assigned for each mission.
This usually means providing different configurations of armament more suited for
differing roles, such as anti-air or anti-shipping. These can tip
the balance when it comes to completing a particularly tasking mission.
Enigma excels at conveying a
wealth of effects that greatly enhance the sense of credibility. Idling on
the surface, you can hear the waves lapping at the hull of your chosen
vessel, while an increase in throttle setting is accompanied by an
appropriate change in engine timbre that accentuates your craft's greater
sense of urgency. Crash dives are punctuated by a suitably jarring klaxon
noise, while projectile effects are positional and distinctive to each
weapon type. The soundtrack consists of several finely composed orchestral
tracks, a few of which accompany the set up screens, others being used in
a dynamic manner, segueing from a tranquil, lulling ditty to a more
militaristic, upbeat number when a threat is encountered.
Conditions can vary
dramatically from near flat-calms to stormy squalls which have considerable impact on how any confrontation will play out.
The game's other environmental expanse, the sky, is almost photo-realistic
in quality, and is tied to a weather system that encompasses sunny,
overcast and rainy conditions.
Stylistically, the vessels would seem to
have drawn inspiration from real world counterparts of both world wars. The models are fairly well detailed, replete with
rotating or moveable features such as gun emplacements, rudders and screws
that churn up the steely grey ocean into a broiling white mass.
Successful
hits on your vessel or those of the enemy seem to do little to affect
performance, merely depleting the hull integrity bar located in the HUD.
Ship hulls aren't deformable, so don't expect to see any flying chunks of
metal, but if your craft takes enough damage it will throw up black palls
of smoke, which in first person mode can effectively hinder your gunnery
efforts. Should you sufficiently bombard an enemy vessel with enough
projectiles or set running a well aimed torpedo, you'll witness one of the
game's sublime moments, as the stricken hull of your foe momentarily rears
up before sliding gracefully into the deep.
Game Saves
The inability to save progress mid-mission is a little
disappointing, especially when you consider the game's apparent desire to
appeal to a broader range of gamers outside the domain of hardcore
simmers. Yet the overall experience is so compelling that you can't help
but forgive the title's demanding nature, and make one more attempt that
may thrust you that bit closer to naval military greatness. You will just
have to restart the missions, and practice the maneuvers and the combat
well enough to successfully accomplish the mission, and then save your
game.
Features
Join one of three dynamic factions in
an alternate universe: United States, Imperial Germany, or the League of
Free Nations
Pilot submarines, corvettes, destroyers, armed merchantmen, battleships,
cruisers and more
Real-time cinematic action
Voice-activated command and control of your vessel
Dynamically assigned missions based on strategic priorities
Dynamic ocean effects and vehicle physics that respond to weather
conditions
Evolving alternate history backstory
Targeted Customers
Enigma: Rising Tide is a super new game that combines elements of
role-playing with simulation and action in this unique twist on naval
war games. If you have the right system with enough horses to support the
voice command and control, this will make this game even more interesting
to anyone who favors simulation or action games. Enigma will most
certainly appeal to all simulation game fans and fans of board war games.
Install and Setup
I loaded the game on a Win XP Pro, SP 1 machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest
drivers for each. An HP CD RW 9200 drive served as the CD ROM drive, and I
had a 12X DVD ROM drive for the DVD ROM version. The mouse and keyboard
were both PS/2 connections. I also had already installed the DirectX 8.1
files, and did not need to install the DirectX files that came with the
game. My machine also had an internal Zip 250 drive, standard floppy, two 8-port USB hubs, a Logitech Wingman Extreme joystick,
standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a
NIC board connected to SW Bell's DSL modem.
Note that this configuration is not the best designed for this game, and I
did notice performance hits while playing the game, mostly because this
system is no longer powerful enough to handle the massive amounts of data
processing demanded by this game. I suggest folks consider loading this
game on as highly configured a system as you can afford.
Price
$39.99
Minimum System Configuration Requirements
P-III 500MHz processor (P-IV 1GHz processor recommended)
Windows 98, ME, 2000, XP (Win XP Pro recommended)
256MB RAM (512k swap space)
1.5GB free hard disk space
32MB DirectX 8.1 compatible GeForce2 Pro level video card
DirectX 9 compatible 64MB GeForce2Pro or higher video card recommended
4X CD ROM drive
Hardware audio card (SoundBlaster sound card recommended)
At the time of this writing, there was a game patch
file available at the game's web site. The problem occurs
after installing the game and being prompted
to reboot your computer. Certain driver configurations may cause your
system to freeze up. Should you experience this problem, reboot and
uninstall the game. Download the driver fix, then reinstall the game. When
prompted again to reboot, do not do so -- run the driver fix instead.
The above system configuration requirements indicate the minimum system
configuration requirements, and as any experienced gamer knows, you just
don't ever want to load and run any computer game on minimally configured
systems. With this game, we have an example of how quickly game software
design is overtaking computer hardware systems. Note that the recommended
CPU is a P-IV 1.0GHz processor, and the recommended video card is at least
a 64MB card. With the continued drop in hardware pricing, it is easy today
to get a powerful "gamer" PC for relatively less money, something this
game designer, Tesseraction Games, seems to have taken advantage of in the
design of this game.
About Tesseraction Games, Inc.
Tesseraction Games, Inc. is an Oregon corporation and a vital new member
of the Eugene high-tech community. The company develops interactive
entertainment software -video games- for the online gaming market.
Their focus is the online gaming market, a solid and rapidly expanding
segment of the video game industry. Marketing research indicates 58.2
million households in America possess at least one PC, and of these, 9.8
million (almost 17%) have players who participate in online gaming using
the Internet.
Tesseraction Games has a ten-employee team who bring over fifty years of
experience in video game and software development, including veterans of
"AAA" titles such as Tribes 2, Super Street Fighter 2, X-Men, Trophy Bass
Fishing, Dungeons and Dragons, and Darkstalkers.
They take their name from a tesseract (tes'er·act), a four-dimensional
figure bounded by 8 cubes, and having 16 vertices, 24 faces and 32 edges.
In other words, a hypercube.
About Dreamcatcher Interactive
DreamCatcher Interactive is a
fast-growing publisher and distributor of interactive entertainment for
both core gamers and the mass-market audience. DreamCatcher is committed
to publishing games that deliver maximum value on multiple platforms
including PC, Playstation2, GameCube, and Xbox.
DreamCatcher launched its first title in 1996, with a small band of people
who believed in providing customers with quality entertainment software at
affordable prices. Since that time, DreamCatcher has become one of the
most successful small-sized publisher in the entertainment software
industry, and was the fastest growing publisher in 2000, growing over
800%, according to PC Data. DreamCatcher Interactive was listed in
Profitguide.com's article: CANADA'S FASTEST GROWING COMPANIES 2002 and
ranked #5.
The Adventure Company
The Adventure Company, a
division of DreamCatcher, is a leading publisher and distributor of
interactive entertainment devoted exclusively to releasing titles geared
towards adventure gamers. The Adventure Company is committed to publishing
games that deliver maximum value on multiple platforms, including PC,
Playstation2 computer entertainment system, GameCube, and Xbox.
The Adventure Company’s parent, DreamCatcher, launched its first title in
1996, with a small band of people who believed in providing customers with
quality entertainment software at affordable prices. Since that time,
DreamCatcher has become one of the most successful small-sized publisher
in the entertainment software industry, and was the fastest growing
publisher in 2000, growing over 800% according to PC Data.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now
sell the super games in the Nancy Drew series, including Nancy Drew:
Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy Drew:
Message in a Haunted Mansion. Check this link to read a review of these Nancy
Drew Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin
($19.99) are two of DreamCatcher's newer games that should also prove to
be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II,
Egypt 1156 B.C., Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond
Atlantis, Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of
the Soul (also sold in Europe as Faust), SafeCracker, The Forgotten, The
Sacred Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important strategy
of DreamCatcher that has helped them achieve their success. When you
consider the very expensive proposition to invest in the coding and other
very expensive costs to develop and produce a computer game today, I think
it is quite remarkable that this company markets their products at such a
reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of
business. What is even more remarkable, in my opinion, is that at the time
of this writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also
minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time
to invest in playing computer games. DreamCatcher Interactive is certainly
a company worth watching and supporting.
Contact Information
DreamCatcher
The Adventure Company
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
www.dreamcatchergames.com
info@dreamcatchergames.com
You can also order from other retailers or online vendors.
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