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by Dale Farris, President, Golden Triangle PC Club
November 2001
Game Overview
Jekyll & Hyde is Dreamcatcher's new action/adventure game that is
based on the famous book (Dr. Jekyll and Mr. Hyde) by Robert Louis
Stevenson. In this beautifully designed new game, Dr. Jekyll has lost his beloved
wife to death, and the pain of his loss slowly erodes his soul. If not for
Laurie, his daughter, he most surely would long ago have gone mad.
The game takes place four years after the death of his wife, and though
Dr. Jekyll's anguish has subsided, the memories of his loss remain
dormant, ready at a moment's notice to be stirred anew.
Professionally, Dr. Jekyll is at the peak of his career. He is director of
an asylum for the insane, and he is renowned for his benevolence. The
recollections of his clandestine experiments that transformed him into his
peculiar alter ego, the grotesque Mr. Hyde, continue to haunt him. He has
sworn to never again allow his basest instincts, that come to full
fruition in Mr. Hyde, rule his everyday life.
Quickly into the game, he becomes aware that his innocent daughter Laurie has been
kidnapped by a mysterious patient bent on using his daughter as a pawn in
a deadly game that will seem to last a lifetime, but will be resolved by
dawn. Now Dr. Jekyll has no choice but to revert to his husky Mr. Hyde
character in order to search Victorian London and enter many other areas
attainable only by Mr. Hyde.
What seems at first to be a task easy
to accomplish soon takes on global proportions involving ancient and
occult forces. Three pieces of a medallion must be collected, and unknown
to Dr. Jekyll, when these pieces are combined the completed medallion will
cause the release of an evil force the
world has never before seen.
Dr. Jekyll must by any and all possible means do whatever it takes to
rescue his daughter from the forces of evil, even if it means once again
descending to his secret laboratory and mixing the potion that will
resurrect the demented Mr. Hyde.
The primary character you play is Dr. Jekyll. After he drinks the
potion, he becomes his alter ego Mr. Hyde. Jekyll/Hyde eventually comes
across his daughter Laurie, along with other characters including Charles Dewitt, Burnwell, Stoke
Moran, and the evil-doer behind the whole story.
The entire game comes on 1 CD ROM that contains all the files needed to
play through the entire game.
Game Play
With this game, Dreamcatcher has branched out a bit from their vast repertoire
of highly successful adventure games to blend action with typical
adventure game features. In this game, you move around your
primary character from scene to scene, talk with other characters, and of
course find objects that have to used elsewhere.
However, in addition to these features, you also have to constantly fight
off attacking insane patients in the asylum. This represents the action
end of the game, involving the bad guys that are always trying to kill
you.
You use the keyboard throughout the game, although you can program an
analog gamepad controller. Although the game does also
support joystick movement and controls, the game's own documentation
recommends against it. I suspect this may be due to the greater likelihood
of problems with the many different types of joysticks and drivers for
these devices that are now on the market. Although I did not try the game
with my joystick, I suspect using the keyboard
controls is probably easier than using a joystick.
You play the game as Dr. Jekyll as you try to save his
daughter. As you move throughout the game, you will find yourself having
to complete many, many, jumping maneuvers, along with timed jumps, while
at the same time fighting off the "bad guys."
Sound like a typical first-person shooter to you? Of course, and this is
the surprising aspect of what we would otherwise expect from Dreamcatcher,
a company that has specialized in adventure games.
During gameplay, you will come across a cistern or bowl of
water. This means you can use the potion to transform into Dr. Jekyll's
alter ego character, Mr. Hyde. Pay attention to these moments, as this
opportunity means much more than merely a character change. In these
cases, if you do not transform, then you will not be able to move further
into the game.
The game is designed to force these transformations, in
order for the character to use the greater strength and power of the Mr. Hyde
character. For example, unless you transform into Mr. Hyde, in the ensuing
jump challenges that happen after these transform points, unless you are
Mr. Hyde, your character will absolutely not be able to overcome these physical challenges.
The bad guys are controlled by the built in artificial intelligence engine
that controls these bad guys and how fast and in what direction they move
and advance upon you. Many times these characters seem to advance upon
your character, stop, and then turn around, while in other situations they
come on at a very fast clip making it difficult to get ready with your
walking stick.
In addition, in many situations, the bad guys are located far from your
character but are throwing things, like plates, at you. Since you do not
have a firing weapon, your only chance of survival is to try and run very
fast past the bad guys, or doge the oncoming objects. Since the camera
angles many times change very slowly, in some cases you have to blindly
start your character running fast, since you cannot yet see exactly where
he will go.
You will not have a great number of objects to carry around. In most
cases, after you pick up an object you will soon use it, thus removing it
from your limited inventory. You also do not have to decide which
objects to store and which to drop, a nice feature.
The main character will turn his head if there is something to look at, or
something to pick up, or some other type of action is required.
The game is played using the keyboard or an analog gamepad. If you have a
digital gamepad, it is recommended you play with the keyboard, otherwise
the character will always be in the run mode. This may be a problem,
because in many situations walking will be necessary.
The menus are
browsed using the escape key. You can set various audio and video
settings, and save games in the Main menu. You move the character with the
arrow keys, and run is activated with the L/R Shift key. The Space Bar
used to jump, and the Enter key is used for activating objects, pick up or
use an inventory item. The L Ctrl key is used to double attack. The A key
shifts the camera lens left, the D key shifts the camera lens right, and
the S key presents the subjective view. The I key opens and closes the
Inventory, and the Space Bar is used to select objects in the Inventory.
The Enter key deselects objects and the Arrows keys change the object in
the Inventory.
However, you should be warned ahead of time about the save game feature in
this game. You really cannot save a game anywhere in time during gameplay.
The Checkpoint Icon, the pocket watch, appears at the bottom left corner
of the screen when the character passes a pre-programmed checkpoint. At
these points, the game is saved and is you select to continue playing a
game after a "game over," the game restarts at the last
checkpoint.
This classic video game console aspect is carried over into this PC
platform version. This means that you really can only save games when the game
lets you, meaning when you begin new levels or new areas. Once you do save
a game, don't be surprised when after playing forward for another while,
and your character dies, you find yourself starting over at the particular
level, versus where you thought you were saving. When you save a game, the
program indicates this location, but you have to closely look to notice
that the saved location is prior to where you thing you have advanced when
you try and save a game. This can be very frustrating, especially when you
have to start a level over and over again, as you try and get your
movements and jumps just right.
With the first-person shooter aspect dominating this game, this means you
will have to get very good with the keyboard controls and in some
situations, you will have to likely try and get the movement or the jumps
just exactly correct in order to further advance the game plot. This may
excite gamers more inclined to put up with this need to constantly try
something many times, while it may especially frustrate those more used
to the less frenetic pace of typical adventure games.
The game includes a neat diary of notes that will open up information
about the game, your progress, and hints to what to do next.
The complexities of this game are difficult, and the story is interesting
as it progresses. You will find it a fascinating tale, if you can manage
to be fast and accurate with the right timing of the right keyboard
controls to get you through the story. While the official
walkthrough guide will help you know where to go and what to do, the skill with the keyboard controls is all yours to develop.
Sadly, it seems there are NO cheat codes, nor is there any way to enter
any of the classic codes gamers revert to in order to get trough the
harder parts of games. There is apparently also no way to edit any game
.txt or .ini files, in order to implement these codes. While some
gamers will not find this a problem, I suspect many gamers may wish they
had a way to enter a "God" mode, or "Invisible" mode,
or "Infinite Health" code, or other similar codes we usually find
with most all other first person shooter games now on the market. With no way to more
quickly enter such a code for "Infinite Health," you will just
have to try over and over again to get through the hard parts.
In addition, with the classic shooter game feature of a "limited
life," this means as you are hit by the bad guys, your character's
life is drained. Unfortunately, this draining happens very, very quickly,
and this can easily get very frustrating, especially when you have very
little life left and have to somehow manage to get all the right keyboard
commands at the right time to get through the harder parts.
With the limited means to save games, this also means you can get so far in the game, and find yourself
"stuck" and not able to continue. At this point, all you can do
is start the last level over again.
Game Play Notes
While the game play does present some additional playing frustrations,
nevertheless this game is very well designed and is very impressive. The
use of the 3D video card means most all scenes have a good sense of depth.
The graphics and the general layout are really quite gorgeous. Many scenes are visually stunning, and the
accompanying sounds greatly add to the overall eerie effect of the
game.
When I first began the game, I was pleasantly surprised at the original
design of the game, and was reminded of many of Tim Burton's films and the
marvelous way he has of getting his odd imagination onto the screen. The
set up of the game is wonderfully, peculiarly skewed, with hallways and
doors slightly slanted just enough to result in a sense of being off
balance and disarranged. The lighting also is done quite well, calling to
mind the clever use of lighting in other such games as "Alone In The
Dark," "Alice," or "Clive Barker's Undying."
You are moving the character through these richly developed environments,
that convey a good sense of depth, and the attention to the layout and
design is very obvious. The camera movements are slow to change and are
controlled by the game, but this may have also been intentionally designed
to further add to the hallucinatory perception and the sense of being in
an environment surrounded by deranged minds. Although slow, these
movements are still impressive as you watch the surrounding environment
slowly envelop you.
The scenery, design and layout of the game is super, invoking an mystical,
suspenseful atmosphere that helps immerse you in the environment of the
game. The
background sound effects and voice-over narrations are very well done, and
the characterizations are all impressive.
The characters are interesting and some are quite disturbing, which was
the intent of the designers. A lot of this has to do with the voice-overs,
as well as their design. The movement through the game is also very
significantly influenced by the game's camera controls that at times can
be very confusing.
In many, many
situations, these slow camera angle changes are painful, and can even be deadly. In some situations, your character stands in one place and a bad
guy comes along and whacks you dead, but you did not even see the bad guy
coming. These very slow camera changes can add to the frustration of
playing the game, so be on the lookout for all corners and direction
changes.
The game does have a neat first-person perspective feature, activated by
the S key. This means you can stop movement and look to the left and
right, as well as up and down. This is how you are supposed to manage
these direction changes, as when you are walking down a hallway and need
to next turn right or left to proceed. At these intersections, you would
be wise to use this key to try and look around these corners before you
move.
The adventure game features are super, and without all the bother with
dying all the time, this could have been a super adventure game on its own
merits. At any location, you can look, down, and all around, and realize the fully
developed layout and design beauty of the game.
About Those Walkthrough Solution Guides
I urge anyone
interested in this neat game to also consider getting a copy of the
solutions guide. In my case, I always work with computer games with the
official walkthrough, because I just do not have time to try
and puzzle out the correct combinations of either objects or puzzle
solutions. I just have too many other things to do.
However, many gamers choose to play without a solutions
guide, as they prefer to reason out the game on their own. In these
situations I also think they probably have far more available hours to
devote to playing the game than I do.
However, the action challenges in this game are some of the most difficult I've
ever run across, so the guide will at least help you know where to go and
what to do there. You will just have to try over and over to get through
some of the more difficult areas, and this is many times made more
difficult by the changing camera angles that many times do not keep up
with you.
For example, when trying to run very quickly down a slender beam
overhead in a room, in order to get past bad guys throwing plates at you,
you need to be able to see ahead of your character before you begin to
try and operate the keyboard command to run fast while not falling off
the beam. As you stand there, awaiting the camera angle to move behind
you, so you can see where you are going, you can also be hit by the bad
guys. Since the life span runs out so very fast with so few hits, you are
going to likely have to start this over and over to finally get through
this part.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Assuming you are good with the hand-eye coordination required
in this game, then the walkthrough will surely help get your money's worth out of the game.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. Jekyll & Hyde is very reasonably priced,
and this makes buying the additional solutions guide (also very
smartly priced) a no-brainer. You end up with a total investment that
means you will be better able to get through the entire game and not end
up spending an excessive amount of time with the game. So, no, I don't
think using a walkthrough solution guide is any indication of any lack of
skill or abilities, but instead, a more appropriate way to invest minimal
time with an adventure game, that ends up much more likely to be a fun experience.
Game Features
One CD game in one package
Fantastic, mystical tale of a tormented hero in his quest for his daughter
Many very difficult action sequences
Realistic display of characters with cinema quality animation
Full-screen immersion and original orchestra score
Voice narrations greatly add to the believability of the characters
Original, twisted horror-fantasy game environment
Run, jump, climb, and attack through 40 intense levels
Unique characters and level bosses
See your way through asylums, caves, a train yard, a cemetery, and
more
One character - 2 different ways to play
Gripping, graphical action adventure that captures the imagination
Deep storyline that captivates attention
Keyboard arrow keys move and locate the main character
Totally recreated settings in authentic detail
Beautifully drawn backgrounds, objects, and characters
Aptly created sound effects and background score add impact
Some Game Concerns
With this neat new game, Dreamcatcher has kicked up a few notches the
technical sophistication and hardware requirements in this game. The
higher requirements signal the general increase in system capabilities
that have been occurring over the last few years as more computer owners
invest in PC systems with more capable video and sound boards, faster
processors and more memory.
You cannot save your game at any point, a feature that may frustrate savvy
gamers. This is a typical action, first-person shooter game, and you can indeed "die" in the
game. When this happens, you are returned to the beginning
of the level.
Hints and Notes
Keep track of diary entries
Mr. Hyde can jump further and higher than Dr. Jekyll
Hyde can also absorb more punishment and he has more powerful punches
Cisterns of water mean you soon need to transform into Hyde
The potion wears off soon
Practice makes perfect, especially in the many difficult places
Use crates and dark alleys as cover
Patterns of movement define the end-of-level bosses
Save when you can, even though you start over at the level beginning
Talk to all characters, but be sure you have saved first
Always be prepared for combat with the "bad guys"
Targeted Customers
Jekyll & Hyde will appeal most to action gamers more inclined to play
first-person shooter games that demand quick and precise action with
keyboard commands. The adventure game features are built around this
primary premise of fighting or quickly avoiding the many bad guys.
Install and Setup
The game loaded fine on my system, and it comes with the required
DirectX files.
I loaded the game on a Win 98 SE machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest drivers for each.
An HP CD RW 9200 drive
served as the CD ROM drive, and the mouse and keyboard were both USB
connections. I also had already installed the DirectX 8.0a files. My machine also had an internal Zip
250 drive, standard floppy, MPEG 2 decoder card, two 8-port USB hubs, a
Logitech Wingman Extreme joystick, standard microphone, Cambridge
Soundworks DTS 2000 speaker system, and a NIC board connected to SW Bell's
DSL modem.
Price
$19.99 3 CD ROM discs (super bargain!)
$ 9.99 the official strategy & solutions guide (a great bargain
also)
Minimum System Configuration Requirements
Windows 95/98/ME
Pentium II 400 MHz processor
64MB RAM
12x CD ROM Drive
DirectX compatible sound card
8MB VRAM
DirectX compatible 16-bit color video card
Analog gamepad compatible
At the time of this writing, no patches for this game had been released.
Unless
otherwise noted on the product pages on the DreamCatcher games website, or
on the system requirements section of the packaging, DreamCatcher games
will NOT be supported using the operating systems of Windows 2000,
Windows NT or any Windows emulators. Although some may find that the game
may install and may be played on these business operating systems,
gameplay and the overall performance of the game may be questionable. Also
note that DreamCatcher games will NOT be providing patches or
updates which will allow the games to run on Win NT or Win 2000.
This is an excellent example how the computer game industry has mainly
focused on coding their software to run mostly on home machines in the
standard retail market, running Microsoft's primarily retail market
operating systems.
At the time of this writing, DreamCatcher also sells games for
Mac machines, with more soon to be available also for the Mac. No other information was
available on the future continued support of their software for Apple
machines. I am guessing this support is very likely to continue.
Dreamcatcher will very likely soon be releasing games for Windows XP,
Microsoft's newest operating system, since it will be the OS
installed on so many newly purchased machines in the retail market.
The above system configuration requirements indicate the minimum system configuration requirements, and as any experienced gamer
knows, you just don't ever want to load and run any computer game on
minimally configured systems. Note that these minimum requirements also
represent a gradual increase in system resource requirements for this
game. Although you will not necessarily need a state-of-the-art, 64MB 3DFX
graphics accelerator video board or 3d sound board, nonetheless, these
requirements are steeper than many of Dreamcatcher's other fine games.
However, even with this increase in requirements, I think that most gamers
will likely easily have the resources necessary to support the efficient
operation of this adventure game.
Computer games are notorious for taking over
machines, and this is why users will need to be sure and close out all their
other open files, before playing this and any computer game.
About DreamCatcher
In 1996, DreamCatcher Interactive
launched their first title and since then, they have become a very
successful publisher in the computer game entertainment software industry.
In my opinion, one of this company's strongest assets is their dedication
to provide customers with high quality entertainment software at very affordable prices. Some of the best interactive computer games now on the
market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now sell the
super games in the Nancy Drew series, including
Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy
Drew: Message in a Haunted Mansion. Check this link to read a review of
these Nancy Drew
Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Arthur's Knights ($19.99) Necronomicon ($19.99) and The Legend of the Prophet and the Assassin ($19.99) are two of DreamCatcher's
newer games that should also prove to be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II, Egypt 1156 B.C.,
Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond Atlantis,
Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of the Soul
(also sold in Europe as Faust), SafeCracker, The Forgotten, The Sacred
Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important
strategy of DreamCatcher that has helped them achieve their success. When
you consider the very expensive proposition to invest in the coding and
other very expensive costs to develop and produce a computer game today, I
think it is quite remarkable that this company markets their products at such a reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of business.
What is even more remarkable, in my opinion, is that at the time of this
writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time to
invest in playing computer games. DreamCatcher Interactive is certainly a company worth watching and supporting.
Contact Information
DreamCatcher
The Adventure Company
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@dreamcatchergames.com
You can also order from other retailers or online vendors.
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