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By Dale Farris,
Secretary
Golden Triangle PC Club
November 2003
Game Overview
Join Ariane, a determined, young journalist, who falls into the scoop
of a lifetime when she discovers an unknown world far below the Earth's
surface. Explore primitive landscapes brimming with strange beasts, and
encounter the fascinating civilizations that inhabitant this foreign land.
The choices Ariane makes will determine the future of this forgotten and
primitive world.
Will she help save these strange beings and their home - already in peril
- or launch her career by exposing their story and threatening their very
existence? Cross the threshold into the unknown for an unparalleled
adventure, and come face to face with the land at the center of the Earth.
Game Story Background
Scientific opinion was divided when, in 1864, Professor Hardwigg first
told of his adventurous journey to the center of the Earth. Should
scientists believe this far-fetched tale from a member of their community?
An envious rival succeeds in undermining Hardwigg’s credibility and
gradually the whole story is forgotten. The expedition is rumored to have
been pure fantasy.
Now, it's the year 2005, somewhere in the skies above Iceland. Ariane, a
young reporter, is out covering a story for a leading discovery magazine.
No sooner has her helicopter landed on a ledge of the Sneffels volcano
than it is destroyed in a violent rockslide. Ariane is thrown clear, but
the pilot is lost. She sets off to try and find help when suddenly the
earth opens up under her feet.
Several hundred meters below she finds herself alone on a subterranean
beach. Ariane discovers the strangest of landscapes and a host of unusual
objects. What is this weird world? Who are these people? Where do they
come from?
Join Ariane as she explores an unknown world of fascinating and
fantastical civilizations hidden beneath the surface of the Earth. For a
professional journalist it’s the chance of a lifetime, with the promise of
a scoop to really make her career take off. However, once the first rush
of excitement at the discovery is past, grim reality rushes in: the future
of this world is in jeopardy.
Almost against her better judgment, Ariane dives right into the thick of
the action. What choices will she make? Will she be able to find her way
back to the surface? Will she get her scoop of a lifetime?
Will she reveal the existence of this world at the risk of redoubling the
threat to its continued existence?
Playing Journey to the Center of the Earth involves many classic adventure game genre features.
These include a typical slideshow screen layout, moving around by pointing and
clicking the mouse, picking up objects for storage, moving objects from an
inventory to their appropriate place, and of course, going all over the
many areas in the game to get objects that have to be brought back to
other areas.
Age Group
This is a super adventure game that is relevant for players of all ages,
but the very young will probably need assistance from adults, in order to
get help figuring out the many puzzles and challenges in the game. In this
game, the classic adventure puzzles have been well integrated into the
story line, but many may stymie younger players.
Game Features
Myst-like adventure game that is challenging
Beautiful graphics and design
2 possible endings
Multiple fantasy environments to discover
Characters in real-time 3D
40+ hours of game play
Original sound track
Original atmospheric music
Meticulous exploration and gameplay
Very intriguing, unique storyline
Classic adventure game genre features
Save the game anywhere anytime
Third-person perspective
Well designed, integrated background sounds and sound effects
Classic point-and-click interface to work the game
Beautifully drawn backgrounds
Difficult, challenging puzzles
Game Play
In this neat new adventure game, you can save your game anywhere, and you
play using classic point and click to move around from scene to scene. You
just press the Escape key and click on the overhead television in the Main Menu Cabin, to access
the Save, as well as the Load game options.
In addition, the game presents options for changing the graphics and sound
settings anytime during your game. You can set the screen resolution,
color definition, LCD frequency, screen brightness, sound effect volume,
music volume, voice volume, and you can also set anti-aliasing, shadows
simple or complex, written on-screen dialog and commentaries, and the
speed of the dialog. The graphics settings automatically adjust to your
computer's video card, but you may modify these if your card allows.
There are classic adventure movement/action cursors, including the default
walk cursor, double-clicking to make Ariane run, a movement cursor, and
action cursor, an analyzer cursor, and a dialog cursor.
The game's inventory lets you collect the numerous objects that you will
find. When the action cursor appears over an object, you can take the
object by clicking on it. The object will then arrange itself in the
inventory bar. To open the inventory, right-click your mouse at any time
during the game. Roll the cursor over any object and additional
information will pop up. Click on the arrows on the left and right of the
inventory bar in order to look up your entire inventory. To take an
object, left-click on the item, and it is now attached to your cursor and
you can use it in the game. It is also possible to combine objects in the
inventory by taking one object and placing it on another object. The
appearance of a new or modified object indicates if the attempted
combination was correct or not.
Ariane can access her laptop computer at any time in the game. It includes
numerous functions that help her in her quest and allows her to receive
ness from the outside world. These include My Documents, an Encyclopedia,
Mail, Send, Inbox, and My Photos.
In this game, as in most all adventure games, you have to look everywhere
and try to pick up all objects you see. As in most all adventure games,
there are no superfluous objects. All items must be found and picked up. These objects will be used in later
points in the game, and this too follows the classic adventure game logic
of having to figure out what to do with all these objects, or a
combination of some of the objects, in order to further progress in the
game.
For example, early on in the game, you will need to pick up a helicopter
blade, in order to use it to pry open a wrecked helicopter. Once inside,
you must take the laptop computer, a bag, a knife, and a rope. Open your
inventory bar and roll the mouse cursor over the bag. A window will pop up
listing the items in the bag. Click the "Unpack" button in order to
retrieve the items. You use a screwdriver to unhook a first aid box. You
should then "Unpack" the first aid box, as you will need some of its
contents later in the game. While in the inventory, switch on Ariane's
computer and the computer places itself in the very left of the inventory
bar: it is now active.
Soon, as you explore the area around the wrecked helicopter, you have to
use the helicopter blade to move a large rock blocking your passage. When
the passage becomes too dark to see, you have to use your lighter from the
inventory to allow you to walk further.
Sound familiar? Of course, especially to fans of adventure games. In
Journey to the Center of the Earth, adventure game fans will be thrilled
by all the many times you have to really use your brain to figure out what
to do next, or how to solve a problem, in order to further progress the
game.
Game Play Concerns
In this game, the focus seems to have been more on the beautiful
background and design, rather than on interactivity. While there are
indeed many interesting objects involved in the screens, you can interact
with very few, but these are the objects of key concern to solving the
puzzles. This works like most all adventure games. You have to move around
your mouse until you find the image mapped "hot spot," that either
represents an object you can pick up, an object you can interact with, or
allows you to move the character from screen to screen. These walking hot
spots are mostly an arrow with 2 footsteps, indicating you can move to
that spot, and these are especially important in being able to move from
one screen to another. However, in many, many cases, you can move to
another screen with just a regular arrow shape. This sometimes results in
making it very difficult to even move the character into different
screens.
Finding many of the objects is also frequently very difficult. Many of the
pre rendered screens are quite large in size, and the character can move
around quite a bit before activating another screen. In some of these
larger screens, you have to be very, very diligent in moving around the
mouse pointer in order to be sure you do not miss objects necessary for
later parts of the game. This also means a walkthrough will definitely
come in handy, in order to help you know what to look for and pick up from
within some of these larger screen areas.
The game allows for an early ending, if you wish, and this will bypass 2
entire levels of the game. If you choose not to end the game early, you
will then play through 2 more levels, and these levels involve the
character in restoring the peace in the valley before she returns to the
surface.
The game also has one of those very tedious, time-consuming, multiple step
puzzles, the Hanoi Tower. In this puzzle, you have numerous film reels
stacked on a spindle, with the largest on the very bottom. You have two
empty spindles and you have to move all the reels from the left most
spindle to the right most spindle, taking care never to place a larger
reel on top of a smaller reel. This type of puzzle will be quickly
recognizable to savvy, experienced adventure gamers. However, for novice
gamers, this will likely be a major, killer choke point that will likely
result in quitting the game for good. To get through a puzzle like this
means planning a multiple step strategy that involves seemingly endless
clicking of the mouse on the reels of film.
In addition, I found many of the voice over narrations to be very
amateurish, and some sound as if the game developer enlisted some of their
back-office clerical support staff to read the lines for many of the
characters. Other of the voices sound like amateurs trying to emulate
various accents, all of which end up as silly.
Journey to the Center of the Earth is certainly lushly
designed but the background music could have been given more attention.
The game does quickly end up being a puzzle solver, and you will have to
use the classic trial-and-error approach to trying various objects in
later parts of the game in order to get a door to open, or something else
to happen, because there is little information provided about the objects
when the main character picks them up or looks at them. Plus, as in many
other adventure games, you will also need to do a lot of running back and
forth, fetching and grabbing objects you find elsewhere that are needed in
a prior location.
About Those Walkthroughs
Journey to the Center of the Earth will certainly appeal to all hard-core
adventure gamers who really enjoy spending countless hours scratching
their heads over all the many choke points in the game. This means the
puzzles in this game are not designed for simple reasoning, but instead
challenge your ability to find and place in the inventory all the objects
that are needed in later parts of the game. This also means a lot of going
back and forth with objects.
In other words, Journey to the Center to the Earth will also stimulate a
lot of interest in the official walkthrough strategy guide, or finding
online walkthroughs graciously provided by other gamers who have
successfully made it through the game and have willingly volunteered their
time to create and post a guide to help others. This all means your own
personal opinion about the level of "fun" playing a game like Journey to
the Center of the Earth all depends on how much fun you find in such a
classic, puzzle-laden adventure game as this.
Try this site, if you need such help:
www.journey-earth.com
As for me, the quicker I can find and use a walkthrough guide, the more
"fun" I perceive in any puzzle adventure game. This is just my own
personal preference, as I have just way too many other things to
do and I just do not have a lot of free time to devote to solving these types
of puzzles. Once again however, this is not a criticism of the game.
Indeed, I think Journey to the Center of the Earth will most definitely
please adventure gamers who enjoy this level of intense complexity, puzzle
difficulty, and mental challenges.
Install and Setup
The installation and setup should present no problems. Uninstall the
program using its own uninstaller, located in its own folder.
Price
$19.99 (super bargain!)
$29.99 (Canada)
System Configuration Requirements
P-III 500MHz processor (P-III 600MHz recommended)
Windows 98, ME, 2000, XP
64MB RAM (128MB RAM recommended)
700MB free hard disk space
16MB DirectX video card (32MB card recommended)
8X CD ROM Drive (24X recommended)
The above system configuration requirements indicate the minimum and
recommended system configuration requirements, and as any experienced gamer
knows, if at all possible, you just don't ever want to load and run any computer game on
minimally configured systems. Computer games are notorious for taking over
machines, and this is why users will need to be sure and close out all their
other open files, before playing this and any computer game. However,
in the case of this Viva-Media, title, I think we have an example of a computer
program for children that will actually very likely play just fine even on
most systems.
About Viva-Media
Viva Media, LLC is a privately owned New York company dedicated to
publishing a wide array of interactive content of the highest standards.
The company's collection of more than 40 multimedia titles tout more than
30 awards for excellence in publishing. Viva Media features the award
winning line of Tivola Publishing CD-ROM games and the Viva range of
titles including:
Viva Chess
Viva Astronomy
Viva Kids
Viva Adventure
Viva Music
Click here for a review
of Viva-Media's Physicus.
Click here for a review
of Viva-Media's Bioscopia.
Contact Information
Linda Weal, Media Coordinator
Viva Media
580 Broadway, Suite 604
New York, NY 10012
212-431-4420, ext. 201
212-431-4420
FAX 212-431-4537
linda@viva-media.com
mail@viva-media.com
www.viva-media.com
You can also order from other retailers or online vendors.
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