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By Dale
Farris, Secretary
Golden Triangle PC Club
July 2002
Game Overview
The Mystery of the Nautilus is a new adventure game from the
premier computer adventure game company, DreamCatcher Games. In this neat
game, you play the game as a marine researcher, exploring a strange undersea
vessel.
Inspired by Jules Verne's
"20,000 Leagues Under the Sea," this neat adventure game places
you inside the Nautilus, Verne's wildly imagined vessel created by Captain
Nemo.
You start out deployed on the USS Shark, a military submarine fitted with
the latest advances in sonar technology. You are searching the depths of
the sea looking for submerged ruins, long forgotten shipwrecks, and any
other traces of civilization that may have been left by previous
generations. You are a specialist in marine archaeology, but you are
hindered by the USS Shark's captain, a man obsessed by safety regulations
and procedures.
When the sonar returns an echo from a large-scale metal object, you are
convinced that you have stumbled on the discovery of a lifetime.
Disobeying the captain's orders, you take a small deep sea submersible and
set out on a journey of discovery, armed with only your pocket recorder
and your courage. You berth alongside the mysterious vessel, and by
forcing open a small hatch, you enter the vessel. The hatch closes and
locks behind you, sealing you in the craft.
Upon exploring the craft, you discover that Captain Nemo (the missing
Captain) has designed a form of artificial intelligence (AI) onboard the
vessel. This AI mistakenly greets you as the Captain, and begins to
interact with what you do during the game. Once the AI discovers that you not the Captain, this spurs the AI into a high security,
Intruder Watch mode.
The race then begins as you and the vastly superior form of AI begin a deadly
game of trying to outsmart one another for control of the Nautilus.
The adventure involves trying to figure out what happened to the Nautilus
as you avoid the attempt by the AI to rid you from the ship,
and you frequently come across hologram reports from Captain Nemo that
slowly reveals the whole story. As the
story unfolds as you play the game, you learn more
about the Artificial Intelligence invented by Nemo, and you become the
target of the AI as it attempts to destroy you. Your mission is to
restore power and oxygen to the ship, eliminate the AI, and find a way off to return
to the surface.
The background and layouts are all well designed, and add to the moody,
mysterious environment of the ship. In keeping with what it would
likely be like on this dark ship, the ship's environments are also all very dark and the details
are many times difficult to discern. This can present difficulties in some
situations, as this makes it many times very hard to find the required
objects you have to pick up and later do something with. However, the
design of the ship does succeed in realistically portraying what Captain Nemo's ship must have looked like, at least in Jules Verne's imagination.
While the puzzles in the game are not the most difficult or devious I’ve ever run across,
and some are actually quite entertaining, nevertheless these are quite
complex and may force many gamers to either give up or turn to the
walkthrough guide in order to know what to do. The game adds the element
of timed sequences, which adds tension in the game. The
time allowed usually is enough, once you know where to go, what objects to
find, and what to do with these objects in later scenes.
However,
with the difficulty many times in being able to see these objects, this
can quickly eat up the time, and may result in having to try these timed
sequences again. So, remember to save, save, save your game, so you can
start these timed sequences over again at the beginning. Even with the
official walkthrough guide, I had to work through these timed sequences
more than once, because even though the guide told me which object to find
and activate, it was still difficult to actually find the mapped hot spot
that represented the objects.
The game contains no purposefully devious puzzles, such as those mind-numbing slider puzzles, or connect-the-dots puzzles that require
you to pre-plan about a gazillion moves in advance, before making even the
first move, in order to open a door or a box in order to get access to
another area in the game or an object. The puzzles have been well
integrated into the game and the environment of the Nautilus, but the
objects you need can be hard to find and it will take a few tries before
you figure what to do with these objects.
The save feature is also super, as you can save your game at any place in
the game at any time. The
Esc key is used to invoke the main menu, to let you save games or load
saved games.
The interface is totally driven by the use of the mouse, and the game uses
classic DreamCatcher Games icon shapes to indicate where you may click to
turn and move, or to pick up objects, and to place objects on other
objects. This simplifies the problem of figuring out just exactly where to
place a certain object on another object or location, thus helping to
speed up the game. However, finding these mapped hot spots, that pop up
these mouse icon shapes, can many times be quite difficult.
In the genre of adventure games, The Mystery of the Nautilus is one of the more
challenging and interesting of adventure games, but it may prove to be too
complex for some gamers. The atmosphere of the game
and the attention to the lush display, plus the many timed sequences, all add up to a
definitely difficult, but entertaining adventure game. In the case of this
particular game, I found the official walkthrough strategy guide
essential, especially in order to complete the timed sequences.
Features
Original storyline inspired by
"20,000 Leagues Under the Sea"
Exciting adventure filled with suspense
Original score
Immersive ambient sounds
Stunningly graphical detail
Engaging and challenging puzzles throughout
Adventure captures the imagination
Game of investigation, intrigue and tense, timed maneuvers
Environments and settings created in full detail
Eerie and well designed Nautilus vessel
Recreated settings realized in detail
Beautiful backgrounds and objects
Inventory interface for objects to use
Timed sequences ratchet up the tension level
Game Play
The Mystery of the Nautilus is a classic adventure game, and it works with classic
adventure game features. You move around with the mouse, by pointing and
clicking, watching the game activate the movement of the character after
you have clicked on a desired direction. You mostly play in the
first-person viewpoint, and the game frequently takes over and runs the
video files from the third-person perspective.
The use of the 3D card mainly adds depth and distance to the scenes, and
especially helps in adding realism when moving throughout the vessel. Once
you click to move, the game's video motion then takes over to move you to
the next screen. You also have full, 360 degree movement at each screen,
which greatly adds realism to the rich, fully developed backgrounds and
layout. In some situations, you must use this spherical movement in order
to find or perform action on objects above, below, or behind you.
You carry around a backpack that holds all inventory items. With the full
motion movement activated by moving around the mouse cursor, this can at
times be distracting, since when you move the mouse to point and click on
the backpack you may also be moving your perspective. You have to really
zip the mouse very quickly down to the backpack in order to keep your
present view while you open the backpack.
You also have a handy PDA device that provides storage of memory of each
stage of the game. Using the PDA, you can review the game. You click on
the PDA to access the notebook that records your notes, vocal
transcriptions to listen to the sound recordings heard in the game, book
extracts that review the book passages read in the game, and the
calculator that is necessary during a certain part of the game.
The PDA also provides access to the sketch that shows an overhead view of
the areas you visit, the programmer that is necessary in a certain part of
the game to determine a code to open a door, and the load/save game.
Note that as in most all adventure games, you really have to be diligent
in looking all around you, up and down, left and right, as you move around
in the game. You will also need to remember to look behind you, after you
click to move forward, in order to not miss objects that are necessary in
the game. There are no unnecessary objects in the game, and as is the case
in most all adventure games, without the right object you will not be able
to advance the game any further.
Thankfully, the game is designed to show you an object use type of cursor,
when you move the mouse over areas of the screen. This type of cursor
shape means you are supposed to place some type of object from your
inventory on the selected area of the screen, or perform some sort of
action here with another item. However, in many of these situations, these
cursor shapes are hard to find, and you have to be careful to move the
mouse very slowly in order to not miss these. In addition, in many
situations, you might easily miss objects that need to be picked up, as
these are hard to see and the special object cursor shape will be very
hard to see.
Further challenging gameplay, in the frequent timed sequences you will
need to find and do something with a lot of objects, but since these are
so often hard to find, you may find yourself running out of time simply
because you are taking too long to find stuff. Without the walkthrough
guide, I wonder how often other gamers will be able to successfully
complete this game, because of these numerous very small "hot spots."
You will come across different types of puzzles, including the need to
collect and often combine objects, discover ways to unlock doors, find
parts to fix broken equipment, and figure out how to turn on or control
machinery. As you solve puzzles you will gain access to more and more
areas of the Nautilus. Some challenges are logical, such as having to wear
a pair of rubber boots to pass through an electrified security system,
while others make little sense, such as having to connect a rope to a copy
of the chemical periodic table in order to open up another area. Still
others are just very tedious, such as figuring out which pieces of rubber
hose pipe to apply in which location.
The focus in The Mystery of the Nautilus is on typical adventure game design, with
an emphasis on finding all the right objects, using the right objects in
the right places, and especially doing the right things with the right
objects in the allotted amount of time.
About The Walkthrough Solution Guides
I suggest anyone interested in this neat game to also consider getting a
copy of the solutions guide that is priced right and will just help you
move through the game more quickly. With this game, because of the dark
environments and the timed sequences, I think the walkthrough guide may be
essential in helping gamers complete the game.
In my case, I always work with adventure games with the official
walkthrough, because I just do not have all the extra time to try and
puzzle out the correct combinations of either objects or puzzle solutions.
I just have too many other things to do.
However, many adventure gamers choose to play without a solutions guide,
as they prefer to reason out the game on their own. In these situations I
also think they probably have far more available hours to devote to
playing the game than I do.
In my situation, playing with a walkthrough means I can concentrate on
moving the game plot along, and most importantly, open up all the
wonderful scenes and action that the coders have worked so hard to include
in the game. Without a walkthrough, I just feel I am not getting my
money's worth out of the game. Also, I always appreciate having the help
to get through the game so I can savor all the impressive screens and
animated cut-scenes, as was the intent of the game creators.
There is a certain degree of frustration with being stuck in an adventure
game that varies from one gamer to another, and in my case, with all the
other things I have to do, I just do not have the luxury of working
endlessly for hours and hours on end to try and figure out what's not
working in order to advance to another key plot point. So, my perspective
about walkthrough guides is that these help make adventure games more fun.
Not being able to decipher a puzzle or having the right object at the
right time is not my idea of fun with an adventure game.
What makes this issue even more relevant here is that DreamCatcher seems
to realize this, as evidenced by their always wise price points for their
games and their solution guides. The Mystery of the Nautilus is so reasonably priced
that this makes buying the additional solutions guide (also very smartly
priced) a no-brainer. You end up with a total investment that means you
will be better assured you can get through the entire game and not end up
spending an excessive amount of time with the game. So, no, I don't think
using a walkthrough solution guide is any indication of any lack of skill
or abilities, but instead, a more appropriate way to invest minimal time
with an adventure game, that ends up much more likely to be a fun
experience.
Game Saves
You can save your game at any point, a feature always appreciated by
adventure gamers. In this game, you really should save often, because you
can indeed "die" in the game. So, you may want to make a point
to always save a game before you begin a new puzzle, especially the timed
sequences.
Targeted Customers
The Mystery of the Nautilus is a definite must have for any fan of computer
adventure games. For those new to computer games, The Mystery of the
Nautilus may not be the first adventure game to start out with. However,
with the walkthrough guide, novice gamers should enjoy the game's finer
points.
Install and Setup
The game should install and set up with no problems. The game comes on one
CD ROM disc and there is no disc swapping. The game will need
DirectX files, and these are included on the discs, if you do not have at
least the version needed by the game. The game is also not one of the more
complex game programs now on the market, and the system requirements are
relatively moderate. This means the game is likely to play on far more
machines than newer, state-of-the-art first-person shooter games that
demand at least the newest 64MB 3D board now on the market.
Uninstalling the game involves the use of the games uninstall feature in
its folder on the Start, Programs menu.
I loaded the game on a Win 98 SE machine (P III-850, 256MB SDRAM) that had
a Creative Labs Annihilator 2, 32MB video card (an nVidia GeForce 2 GTS
board), and a Creative Labs Live X Gamer! sound board, and the latest
drivers for each. An HP CD RW 9200 drive served as the CD ROM drive, and I
had a 12X DVD ROM drive for the DVD ROM version. The mouse and keyboard
were both USB connections. I also had already installed the DirectX 8.1
files, and did not need to install the DirectX files that came with the
game. My machine also had an internal Zip 250 drive, standard floppy, MPEG
2 decoder card, two 8-port USB hubs, a Logitech Wingman Extreme joystick,
standard microphone, Cambridge Soundworks DTS 2000 speaker system, and a
NIC board connected to SW Bell's DSL modem.
Price
$19.99 both CD ROM and DVD ROM version
$ 9.99 the official strategy & solutions guide (a great bargain
also)
Minimum System Configuration Requirements
Pentium II 300 MHz processor
Windows 98, 98 ME, XP
64MB RAM
12 x CD-ROM Drive
DirectX 8.0 Compatible Video Card
DirectX 8.0 Compatible Sound Card
At the time of this writing, no patches for this game had yet been
released.
At the time of this writing, DreamCatcher also
sells games for Mac machines, with more soon to be available also for the
Mac. No other information was available on the future continued support of
their software for Apple machines. I am guessing this support is very
likely to continue.
The above system configuration requirements indicate the minimum system
configuration requirements, and as any experienced gamer knows, you just
don't ever want to load and run any computer game on minimally configured
systems. Computer games are notorious for taking over machines, and this
is why users will need to be sure and close out all their other open
files, before playing this and any computer game.
About DreamCatcher
In 1996, DreamCatcher Interactive launched their first title and since
then, they have become a very successful publisher in the computer game
entertainment software industry. In my opinion, one of this company's
strongest assets is their dedication to provide customers with high
quality entertainment software at very affordable prices. Some of the best
interactive computer games now on the market come from DreamCatcher.
Bringing to market titles that are affordable, without jeopardizing
content quality, is another significant factor that helps distinguish this
company from the many that flood the market with countless game titles.
DreamCatcher thrives on innovative marketing strategies, solid retail and
developer partnerships, and on providing excellent customer support that
is well above industry standards.
A new partnership with Her Interactive has enabled DreamCatcher to now
sell the super games in the Nancy Drew series, including Nancy Drew:
Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, and Nancy Drew:
Message in a Haunted Mansion. Check this link to read a review of these Nancy
Drew Interactive Mystery Adventure Games.
Dracula: The Resurrection and In Cold Blood are two current games for
the PC that will soon be released for the Playstation, and DreamCatcher
also plans to release more games in the future for the Playstation 2 and
the GameBoy Color platforms.
Necronomicon ($19.99) and The Legend of the Prophet and the Assassin
($19.99) are two of DreamCatcher's newer games that should also prove to
be successful titles in their long list of super adventure games.
Other super games from DreamCatcher Interactive include Traitor's Gate,
The Messenger, Riddle of the Sphinx, Jewels of the Oracle, Jewels II,
Egypt 1156 B.C., Odyssey, TimeScape, Ancient Conquest, Beyond Time, Beyond
Atlantis, Lightbringer, Legend of Lotus Spring, Nightlong, Seven Games of
the Soul (also sold in Europe as Faust), SafeCracker, The Forgotten, The
Sacred Amulet, and Time Machine.
All these are similarly designed adventure games, and all are priced very
reasonably, the most expensive being $29.99 (In Cold Blood), with most
around $14.99, and many even priced at $9.99, which I think are super
prices for these super games. At the time of this writing, I have
purchased and played nearly all these games, and these reasonable price
points have always gotten my attention.
I think these affordable price points represent a very important strategy
of DreamCatcher that has helped them achieve their success. When you
consider the very expensive proposition to invest in the coding and other
very expensive costs to develop and produce a computer game today, I think
it is quite remarkable that this company markets their products at such a
reasonable price.
I also think it is important to remember that DreamCatcher is still very
much in the business of producing quality computer games, something many
other companies can no longer attest to since they have gone out of
business. What is even more remarkable, in my opinion, is that at the time
of this writing, DreamCatcher Interactive remains wholly owned and
self-sufficient, and has not yet been absorbed by a larger company.
So, with the easy on the pocket-book price of the game, and the also
minimal price of the solution guides, you have the makings of a winner in
the hotly contested battle for our limited disposable income and free time
to invest in playing computer games. DreamCatcher Interactive is certainly
a company worth watching and supporting.
Contact Information
DreamCatcher
The Adventure Company
5000 Dufferin Street
Toronto, Ontario
M3H 5T5
info@dreamcatchergames.com
You can also order from other retailers or online vendors.
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