Icon URU: Ages Beyond Myst Icon

By Dale Farris, Secretary
Golden Triangle PC Club
February
2004

The Myst computer game has become something of a legend since its original release in 1993, followed by the nearly as successful sequels, Riven and Myst III: Exile. The original Myst game created a frenzy with fans across the world, and introduced a never-before heard of universe that is as significant to computer interactive entertainment, as the Star Wars saga is to film and Tolkien's Middle Earth novels are to literature. What other computer game do you know can claim as much meaning and impact?

Ten years ago, graphical adventure games were turned on their ear by Myst. Designers Robyn and Rand Miller produced a distinctive game in which you explored a colorful, fascinating world from a first-person perspective. For many, many people, Myst's intuitive, transparent interface and the highly realistic-looking yet fantastical environments were instantly captivating.

Millions of sold copies and countless knockoff games later, Myst remains one of the most popular computer games of all time. Aside from being the first to popularize a first-person perspective in adventure games, Myst was also one of the first games to drive players to get CD-ROM drives. The original game is responsible for the now common term, a "Myst wannabe."

What strikes players most in these unique computer games is the sense of intrigue as they discover more and more about the story that is played out in an eerie calmness. The wonder of the imagined environment, the awe-inspiring design, the free and open-ended approach to exploration and discovery, and the mood-setting, new-age styled musical score all are magically continued in Uru: Ages Beyond Myst, the fourth chapter in this phenomenally successful computer game that is primarily responsible for the beginning of the adventure computer game concept.

I think the Myst game will always be included in computer histories, not only for its genre birthing of adventure gaming, but also for its significant influence on the rise of computers. I am not the only adventure gamer that included in my reasons for buying my first computer the ability to finally play the Myst game. Way back in the "old" days of Windows 3.1, when Myst was first released, you could immerse yourself in a computer game that demonstrated the untapped potential of the computer in a most enjoyable way.

From a garage in the Northwest, to the best-selling computer game of all time, the Myst game has been described by The New York Times as "a landmark in the game industry." With Myst, gamers found something totally new and different from anything they had ever seen before.

Myst's eerie, moody atmosphere, the serene settings, and the immersion in a completely new world that allowed players to relax and enjoy the game, combined with an emphasis on leisure exploration of the worlds, all quickly resulted in a sales phenomenon that most all other game developers dream of replicating.

The phenomenon did not stop with the first Myst title. This was soon followed by the sequel, Riven, a classic in its own right, realMYST in 2000, the three-dimensional recreation of the original game, Myst III: Exile, and the Myst novels. Now, adventure gamers finally have what they have long been awaiting, another new Myst game, Uru: Ages Beyond Myst.

Once again, Ubisoft gets the honor of releasing this newest Myst game, a game that is certain to sell well. Not only do Myst and adventure game fans get yet another chapter in this moody adventure game, but now you can also play Uru online and interact with other gamers while you further explore even more ages (worlds) that are not included in the single-player game that comes on the CD ROM. This online capability is the best of the many new aspects in this newest Myst chapter, as in Uru Live you can play online literally forever.

In addition, another neat new feature is that you can now play the game in the third-person perspective. For the first time in any Myst game, you can now create a character that you control in this perspective. The handy F1 key is used to switch back and forth from third-person to first-person view, and Myst fans will no doubt find the first-person view very familiar. In all past Myst games, you were forced to always play the game completely in the first-person view, but now in Uru you can control your character and watch as your character moves around and interacts with the game's environments.

In the beginning of the game, you can model your character's features, as well as outfit your avatar with the game's built-in closet of clothing. If you successfully complete the game, when you come back to the closet, you can outfit your character with a newly added t-shirt that has a picture of one of those journey signs you have to find and activate throughout the game. Then you can save the game, providing proof positive to your friends that you did indeed finish the game.

Uru's BackStory

Uru's story focuses on the mysterious D'ni (pronounced dinee, with the accent on the first syllable) civilization, an ancient race that traveled to Earth 10,000 years ago and created a vast underground empire. The D'ni possessed the ability to create mystical linking books that would let them travel freely between different worlds. At some point in time, the underground citizens of D'ni came in contact with a single human, forever creating a link between the D'ni world and the one we know. Sometime soon after the meeting of the two worlds, the underground civilization of the D'ni mysteriously collapsed, leaving vast subterranean cities completely uninhabited.

As you go through the game, you'll learn more about the mysterious civilization as you meet up with the DRC (D'ni Reconstruction Council), a group that is attempting to rebuild the underground cities. As you explore these areas and the different ages, you'll also find some recorded messages from Yeesha, the daughter of Atrus, one of the principal characters of the earlier Myst games.

PC Gamer Game of the Year

As expected, Uru: Ages Beyond Myst was selected by PC Gamer magazine as the Adventure Game of the Year (2003). Just about all Myst game series fans could have easily bet that this would happen.

Gamespot Sound Effects of the Year

Uru: Ages Beyond Myst was also selected by Gamespot with the award for Best Sound Effects in a Game."

About the Online Game

The full-fledged online version is now available, but note that this extra value to Uru will cost you extra. The original $49.99 purchase price provides you a nice single-player adventure game that carries on the great tradition of the prior Myst games, as well as the opportunity to sign up to further play the game online. Of course, this means an extra month-by-month subscription fee, and while this monthly fee is similar to the many other online game fees, I chose not to subscribe, so I could not experience online game play. However, from what I have read Uru Live involves not only the opportunity to interact with many, many other players who are playing online at the same time as you, but the chance to further many, many more worlds that present puzzles and challenges similar to what is offered in the single-player game. At the time of this writing, Uru Live had just recently gone live, and it is supposed to continue to grow over time to include a vast expansion of new ages to explore available only to those who have subscribed to the online game.

Fortunately, the single-player version of Uru is a very good game in its own right, despite being shorter than the prior Myst games. Maybe the online gameplay was always in mind when the game was being developed, in order to provide further game time online after first whetting the appetite of customers as they played the single-player version? I noticed that the entire game did seem to me to involve far less time to completely explore all the CD ROM game's features, but I also think players still receive a marvelous gaming experience even if they choose to solely limit their game play to the single-player experience.

Bob Colayco, with Gamespot, says about the Uru online experience, "The details about Uru's online component have, until recently, seemed unclear. It may seem odd that Cyan would even bring multiplayer play to the Myst series. Yet Cyan noted that user research indicated that the Myst games do lend themselves to multiplayer play. Specifically, many Myst players often played the games with a friend or two watching over their shoulder, or they discussed the game's puzzles with other players while not playing the game. By including multiplayer, friends can share the game experience in a more-direct way."

"Uru is not, however, a massively multiplayer game in the traditional sense. While it will be possible to get online and meet up with strangers to take on certain adventures, the online spaces will be broken up into neighborhoods, which are small sub-domains of a larger online space. From time to time, you will run into game moderators and listen to announcements about the reconstruction of D'ni from game officials. So, in this way, Uru will resemble other massively multiplayer games. However, you will be able to create your own neighborhoods and even protect them with passwords so that the meeting areas are restricted to friends. From there, you can take your friends back to your own island in the clouds and jump into different ages together. In that sense, Uru will be a more-private multiplayer experience."

"The purpose of the game's subscription model is actually to allow Cyan to continue producing new downloadable content in the form of new ages, puzzles, and adventures for players to solve together. Other content in the form of features may also be introduced. For example, we were shown a special item for the online component called the ki. Completing an early puzzle will give you access to the ki, which is a tool carried by your avatar that lets you keep buddy lists and contact friends who may be online but in a separate neighborhood or age (normally your dialogue can be heard only in the immediate vicinity). The ki will also allow you to take screenshots, which can be shown to other players in-game by loading them into special projector units scattered around the neighborhoods."

GamePlay

Uru is another fully 3D Myst game that lets you play as an explorer drawn to an excavation site at which the ruins of the lost D'ni (pronounced "dinee," with the accent on the first syllable) civilization have been discovered. Using various linking books that you find in your travels, you move through four different worlds, or "ages," in order to collect seven different parts of a magical symbol (journey signs). All seven journey signs must be compiled by clicking on them in order to complete your adventure in each age. To this end, Uru takes an unusual approach with its control scheme and presentation.

The ages you visit are Teledahn, Gahreesen, Kadish Tolesa, and Eder Kemo and Eder Gira ages. First, however, you must figure out how to start out on the journey, and of course find out what is going on. Myst fans will recognize the same high degree of cryptic, confusing state you are in when you first begin the game. With the first surprising twist of being able to now control and watch your character move around, Uru also provides other new surprises along the way, including the ability to interact with other characters in the game. While there are indeed few of these characters, in this latest Myst chapter having even any other characters with whom to interact with is a first.

The first character you run across is a guy called Jeff Zandi. Zandi is seated under a shade awning in front of a trailer in what appears to be a vast desert. When you first begin the game, you are standing in this desert, with no clue what is going on or what you are supposed to do. The Zandi character is probably designed to look like someone in either the game design or even maybe one of the Miller brothers, but I did not recognize him. Zandi gives you very cryptic clues to what you are supposed to do, and as in all prior Myst games in Uru you find yourself quickly wandering around looking for something that may present interactivity.

So, from the beginning you have to find the 7 journey signs, which look like a spiral with vertical lines on the top. You also have to always remember to look all around you. For example, in the very beginning you should first turn completely around and then move toward a sign hanging on the fence surrounding the desert, in order to find on the back side of the fence one of the requisite journey signs. Once you click on these journey signs, you hear the ominous, pounding sound that signifies that you have found and activated the sign.

There are 7 journey signs in each age you must find, in order to further progress the game. In the very beginning of the game, you have to find these 7 signs, in order to even get to the first "age," or world, which is called Relto. Relto is not actually a real Age, like the other 4 ages you must travel through. Relto is kind of like a subway or bus stop, or home base. From Relto, you can travel to the other ages by using the linking books to the age. You carry around with you at all times the linking book to Relto. This means you go back to Relto at any time you wish. During the travels, you also find other pages to the Relto world. By finding and clicking on these Relto pages, the Relto world slightly changes appearance. Over time, as you find these Relto pages, and when you link back to Relto, you might find bits of color in the shrubbery that were not there when you first arrived, or tree limbs, or even a newly flowing pond.

Uru is the first game in the Myst series that lets you actually see your character from a third-person view, a character you generate at the start of the game by choosing your appearance and gender. This doesn't have much relevance in the single-player game, though having a unique-looking character may prove more significant in the multiplayer portion.

Uru also has absolutely no inventory system. Your character does not carry any items and therefore you will not run into any inventory-based puzzles. However, later in the game, you will have to find a swarm of glittering fireflies that you will have to carefully walk through in order to "stick" these fireflies to your character's body. This is because at another point in the game, you will need these fireflies in order to provide light in a later, totally dark area of the game that contains a light mechanism that you cannot find to turn on unless you have the fireflies "stuck" on you. Of course, the game throws a puzzle into figuring out how to get these fireflies to stay "stuck" on you as you carefully maneuver through water areas that force you to figure out how to use existing "buoys" to traverse water and not have jump your character until the last, one-jump-allowed place in the game that does not cause the fireflies to fly away, thus enabling you to find the light mechanism. More importantly, this also lets you light up the room that contains one of the journey signs.

This means in Uru you can now not only interact with other characters, but you can also maneuver objects you find on the ground as you move through the worlds. This neat new aspect of a Myst game is interesting, at first, although you never have to actually pick up and then use any object at any other location. You just use the move key, W for walk, toward these active objects, and the objects will be shuffled along as you walk toward and beyond the items. This neat aspect then becomes essential in order to move the "buoys" into correct position in order for you to later be able to just walk across the water using these moved "buoys" and not jump across, because if you do jump, the fireflies will fly away when you encounter the short area that forces you to jump. However, if you figure out this puzzle, jumping only once, then you can successfully carry the fireflies to light up the dark cave that contains one of the requisite journey signs.

The game also has hardly any interface elements. You carry the mystical Relto tome to return to your own personal hub area between the different ages, and you can pull up some game menu options. These appear at the bottom of the screen as small icons and disappear by default so that your view of your surroundings is completely uncluttered.

Saving The Game

The requisite 7 journey signs that you have to find in each age not only must all be found in order to progress the game, these also serve as save points in the game. Whenever you find a journey sign and click on it, the game will highlight the sign with glowing animation and slowly fill in the entire sign with glowing color as you find other of the signs in the age. Once you find and activate all of the required 7 signs, then you can find and activate the last journey sign that will take you out of one age and provide an opportunity to enter another age.

Since these journey signs work as the save points in the game, this means that you cannot save your game anywhere in the game, as you could in past Myst games. This requisite save point system means that if you activate a journey sign and then further progress in the game, but unfortunately if at some later point in your travels the game crashes, then when you restart the game you find yourself at the last journey sign you activated. Personally, I prefer to be able to save adventure games at any point in the game, and found this requisite journey sign save point mechanism a bit frustrating.

The game is rich in background detail and sound detail, so I suggest you seriously consider playing the game on higher end machines, in order to prevent game crashing. Since you cannot save the game anywhere in your progress, this means you might find playing the game on lower end machines (like I did) a bit more frustrating if the game over-taxes your system and forces you to frequently restart the game back at the journey sign you last clicked on instead of your latest progress.

About The Puzzles

As mentioned, your basic goal in each area is to find the seven parts of a hand-shaped symbol ( the journey signs) to complete your adventure in each area. These symbols are often hidden behind corners or obscured by environmental objects that must be moved (or moved to) by solving puzzles.

Uru's puzzles are definitely challenging, and in Uru we now have a Myst game that supports the "jump" function. Pressing the Space Bar causes your character to jump into the air. In addition, you can have your character run, by pressing the L Shift key along with the W walk key, a feature you will likely find yourself doing many times, especially if you have to again travel an area already covered.

Uru does have some jumping puzzles, though you cannot "die." If you fall into a pit, for instance, you will simply get whisked back to Relto, your hub area. When back in Relto, you again open the book of the age your were in, and you click on the journey sign in the book to take you to the last clicked on journey sign in that age. If you want, you can also click on an image in the age's book, and this will take you back to the start of that age.

Compared with other first-person shooters (FPS), jumping in Uru is far less precise than in most all FPS games. However, it is enjoyable to be able in a Myst type game to control a character that you can also cause to jump. Some jumps require running first, one jump requires just a step-plus-jump command, while another jump is actually more of a falling off from a higher ledge onto a lower platform or pipe.

To the game's credit, the puzzles at least start off simple, then become increasingly difficult. However, toward the end, several of the game's logic-based puzzles require careful analysis and lots of trial and error, and you may find yourself clamoring for a walkthrough as these more difficult puzzles can be quite tiresome and frustrating.

In addition, in my opinion, the puzzles in Uru are not as difficult as what I found in both prior Schizm games. While both Schizm games do a good job of emulating the awesome beauty and dazzling display first established in the Myst series, I think the Schizm puzzles are way more complex than the puzzles found in Uru. This is not to say the Uru puzzles are simple, as indeed Uru's puzzles will most definitely challenge most all gamers.

This is especially true of the D'ni math-based or physics-based puzzles that Uru has to offer. Since you do not have an inventory in which to carry things, you are sometimes required to nudge nearby items (such as rocks, bones, and chairs) into certain positions. The game uses a control scheme reminiscent of a first-person shooter (you move by walking forward, walking backward, turning, and sidestepping), but I found the game's control not quite precise enough to support better nudging of the objects effectively. While solving these puzzles, you may spend an undue amount of time coaxing objects into place while along wishing your character could just reach down, pick up that rock or buoy, and put it on a pressure plate or into the small water passage yourself.

While the puzzles in Uru may seem especially challenging to new players, those familiar with the mostly silent world of Myst games will likely cherish the opportunity to once again use alien logic and alien numbering systems to decipher these puzzles. Since you're exploring the ruins of an ancient culture, you are also completely alone for most of your adventures. That means there are no helpful characters to provide tips, and the game has no in-game hint system either.

So, this means you typically walk into a room filled with strange symbols and you are expected to figure out what to do next. You will also find out about the game's story only through scattered journals and other writings that you recover in different areas, though much of it deals with long-forgotten characters of the D'ni race. As in the past Myst games, these many, many books are many times very lengthy, providing much background information about the D'ni and what is going on.

Also, these characters have intricate and storied lives, but may be meaningless if you are not already familiar with the series. The basic routine is to try and enter an age, figure out the surroundings, find the requisite 7 journey signs, and then find your way out. Uru makes all these fundamental steps more challenging as the signs are not easily found. The puzzles involve finding ways to get into other parts of the age, in order to then find the hidden journey sign, and then how to get out.

Display and Sounds

I suspect all Myst game fans, as well as those new to this series will definitely be impressed with Uru's exceptionally high production values. Uru provides jaw-dropping scenes of stunningly realized 3d worlds that you can now immerse yourself even more in because you can actually move through these environments. In past Myst games, while the scenes were also stunning, the game design revolved around the point-and-click, slideshow approach. You can now actively move your character through these environments, carrying into this Uru game some of the more common first-person shooter (FPS) game features.

You can move the character with the keyboard keys, or with the mouse. You point the mouse and then click and hold down the mouse button to move your character to where you have pointed. You use the right mouse button to look all around you, up and down, left and right, front and back. While you hold down the W walk key, you can also hold down the right mouse button to look all around you as you walk through the worlds.

The F1 key is used to move from third-person to first-person view, and with the dramatic, awesome design of these worlds, you will definitely want to use the first-person view to look more closely at the worlds. Also, in the more tedious puzzle solving, or the careful jumping, you will want to use the first-person view to get a better idea where your character is and where you want to next move.

The game allows settings at very high resolutions with 32-bit color, but you will want to be sure you set the settings that best suit your hardware. If you have a newer, state-of-the-art, high end gamer machine, then you will more likely be able to smoothly play through the game at its most lavish settings. Uru is the game that will provide for you what these high settings offer.

The game also contains hundreds of built-in sound effects that further enrich this already richly detailed game. This of course assumes you have a high-end sound card. If you do, then you will be amazed at the marvelous attention directed at finding these amazing sound effects. From heavy machinery, to rippling water, to thunderstorms, to gently flowing winds, Uru has some of the most intriguing sound effects in any game. This attention to sounds means gamers with better sound cards, as well as splitting speakers, will most definitely realize these fully developed detail sounds.

Though the game's ages are devoid of human life, and most of them are not set to music, they are accompanied by completely appropriate, highly believable 3D sound. Winds blow across the flat desert at the beginning of the game, then take on a realistic howl as you descend into a rock formation. In a later area, the muted sounds of ambient wildlife perfectly complement the drifting leaves and soft light in a gigantic forest. Solving puzzles causes huge, rusted machines to grind convincingly into action, and waterfalls roar as you pass them, only to fade to a murmur as you leave them behind. Of course you will hear these sound effects only if your system includes surround sound, split type speakers that are connected to the requisite sound card that can output these awesome sound effects to your array of speakers.

Uru's beautiful environments aren't just showpieces, and several practically seem like living, breathing places that you explore firsthand. Uru is also accompanied by a music track from pop musician Peter Gabriel, which plays during the very beginning, as well as the ending credits, though this does not add much to the game. Then again, Uru sounds superb without any additional help. Gabriel's music cut is "Burn You Up, Burn You Down," a previously unreleased track from his album HIT.

Uru is all about colorful and imaginative environments, which are uncluttered by any interface elements and adorned with incredibly clean textures and extremely well-done lighting effects that help bring these fantastic areas to life. Most of the game areas are huge, though some are deceptively big. You will encounter sprawling mountain valleys and huge lakes filled with mechanized equipment, but you won't be able to actually explore some of these, since you are instead be restricted to a few narrow paths. Still, while Uru's general gameplay structure requires you to complete puzzles to progress, you probably won't be in that much of a hurry, especially when you first come up over a hill or down through a yawning cavern mouth to see yet another of the game's magnificent vistas.

So, in Uru, as in all past Myst games, you can sit back, relax, and prepare to thoroughly enjoy an adventure game that continues the unique Myst style of gaming that never beats you over the head, while always challenging your analytical skills.

Note that in order to maximize these stunning visual and aural effects, the game requires the latest DirectX 9 drivers for both the video card and the sound card. If you have not yet upgraded your sound and/or video drivers to the DirectX 9, the game will do this for you. If you do not have DirectX 9 drivers, the game will not play on your system.

About The Official Strategy Guide

With Uru, although I certainly do not hesitate recommending this important adventure game for all gamers, especially those more inclined to adventure games than first-person shooter (FPS), real-time strategy (RTS), or role-playing game (RPG) games, I also certainly do not hesitate in strongly urging you to ALSO get a strategy guide.

Note that at this writing, apparently neither Bradygames, not Primagames is releasing an "official" walkthrough strategy guide. So, you will need to look online for strategy guides posted by other Uru gamers.

I found a couple at the following Web sites:

www.the-spoiler.com

www.gamefaqs.com

At each site, click through their index links to take you to the actual guides that may help you actually finish Uru.

At least the level of complexity and deviousness in the Uru puzzles seems to have been toned down a bit in this latest Myst game. However, these puzzles are not for those new to adventure games, nor those new to these Myst types of puzzles. The puzzle complexity means you can easily get lost in the storyline and the rich, complex plot, as you set yourself to solving the puzzles. It is very easy to forget what all the puzzle solving is all about, as these complex designs begin to dominate your mental concentration.

For many folks that do not work with the strategy guide to this game, I think Uru might end up back on a bookshelf, unsolved, the result of too much frustration and not enough time to patiently await the "a-hah" moments of discovery that, drearily, may not happen until after hours and hours of gameplay have passed.

To me, playing with a walkthrough guide means I can concentrate on moving the game plot along, and most importantly, open up all the wonderful scenes and action that the coders have worked so hard to include in the game. Without a walkthrough, I just feel I am not getting my money's worth out of the game. Also, I always appreciate having the help to get through the game so I can savor all the impressive screens and animated cut-scenes, as was the intent of the game creators.

With all the other things I have to do, I just do not have the luxury of working endlessly for hours and hours on end to try and figure out what's not working in order to advance to another key plot point. So, my perspective about walkthrough guides is that these help make computer games more fun, because in the more difficult situations, the only way to get through these is to just try the controls over and over until you get it right.

However, the overall impact of the obviously heavy attention to the display and design of Uru is so wondrous, that even though the puzzle solving is almost impossible (without the strategy guide), I still urge gamers, especially adventure gamers, to invest in this marvelous game. Then, with the strategy guide, you are assured you can complete this latest new title in this very important adventure game series.

Game Features

Latest Myst game that now offers online gameplay
Beautiful graphics in another unique adventure game
Totally recreated settings in authentic detail
Storyline continues the rich, deep tale begun with the 1993 Myst game
Beautifully drawn backgrounds, objects, and characters
Full 360 degree panning all around filled with attention to detail in all scenes
Unique musical score adds to the mystery and adventure
Original background sound effects add impact to the original graphics
Totally unique puzzle solving is complex and challenging
Background environments are lavishly developed
Imagined worlds are stunning in design and creation
Supports 3d hardware
Mouse and keyboard supported
Stunning, jaw-dropping scenes are richly detailed and a joy to view
Emphasis on exploration and discovery, instead of "twitch" action

Targeted Customers

Clearly, Uru is primarily a product for the millions and millions of already existing fans of the Myst universe, but it will likely also appeal to any adventure gamer, folks that like solving compelling mysteries, and families looking for a game everyone can play. The drama involved in the storyline revolves around issues of isolation and separation from home, which adds appeal to the story.

At this point in the computer gaming industry, we have come a long way very fast since the hugely successful Myst game first hit the market in 1993. We have witnessed a phenomenal increase in motherboard speed, RAM speed and availability, and especially in video and sound board technology.

These important leaps in computer game technology since the original Myst game have also stimulated an onslaught of many very exciting computer games that continue to amaze us with their never ending technological advances. In this very dynamic history of computer games, I think the original Myst game will likely stand the test of time since it represents one of the most important steps in computer gaming. The tremendous number of units of Myst that continue to be sold are enough witness to this fact.

While there are now certainly plenty of adventure and action games for consumers to choose from, there is only one Myst game, and it has established a legacy that is hard to match in computer gaming. What other computer game do you know can boast sales of over 10 million copies across the world?

With this solid success, the Myst lineup of adventure games has established such a successful reputation with gamers that this means a new sequel will likely sell itself with little marketing efforts. There is such a large consumer base already established with the prior releases, that I think the main issue involved in considering the development of another game in this series was not whether the game would sell, but how many copies and how fast. Once released, I suspect Uru was guaranteed sales of at least a few million quite quickly.

Adventure gamers should know in advance that Uru is NOT an easy game to solve. While you do not need nanosecond-capable hand-eye coordination of keyboard controls to complete the game, in Uru, you will need to think hard and be capable of putting many pieces of information together in order to figure out the many challenging problems that when solved will advance the game and open up still more of the story.

While the feedback is immediate in Uru, in my opinion the challenges are still very steep for most gamers. Therefore, I strongly advise gamers to also invest in the strategy guide in order to get through the puzzles. The game does do a better job of trying to present you with WHY puzzles have to be solved, but like in the prior two games, HOW you go about this is up to you.

I suspect a majority of fans of the earlier two titles will likely rush to get their copy of Uru, and begin anew this mysterious adventure game that will absorb them for hours.

Windows System Requirements

P-III 800MHz or AMD Athlon processor (1.4GHz P-IV recommended)
Windows 98 SE, ME, 2000, XP
256MB RAM (512MB RAM recommended)
2GB free hard disk space
4x CD ROM drive or faster
32MB nVidia GeForce 1,2,3,4, FX, or ATI Radeon 7000-9800 video card
nVidia GeForce 3 or ATI Radeon 8500 or higher video card recommended
DirectX 9.0 compatible audio card (Sound Blaster Audigy 2 recommended)
800 X 600, 16-bit display (1024 X 768, 32-bit recommended)
DirectX 9.0 Drivers for both video and sound card required
Mouse and keyboard

At the time of this writing, a 19.5MB patch was available at this link:
 
http://ubisoft.custhelp.com/cgi-bin/ubisoft.cfg/php/enduser/std_adp.php?p_faqid=8803


The patch is designed primarily to address performance issues with the ATI Radeon Graphics cards, along with other bugs fixed.

Also note that the system requirements on the game box indicates "not recommended for use with CD RWs." This has to do with some older CD RW drives, and the Ubisoft support folks also post some good suggestions and responses to gamers who are experiencing these difficulties with their particular CD RW drive. I loaded the game on my now very old HP CD Writer Plus 9200 series, and I had no technical problems with this older CD RW drive.

The above system configuration requirements indicate the minimum and recommended system configuration requirements, and as any experienced gamer knows, you just don't ever want to load and run any computer game on minimally configured systems. Computer games are notorious for taking over machines, and this is why users will need to be also sure and close out all their other open files, before playing this and any computer game.

I wish I could one day later experience Uru on one of today's high end gamer rigs. Uru is a beautiful game and the higher your video card and sound card, and the more RAM and the faster your CPU, the more rewarding will be the experience of playing Uru. If you have such a high end game, you will be amazed at what Uru displays and sounds like.

Install and Setup

The game will need nearly 2GB of free hard disk space, so be sure you have enough space for these files, as well as the always necessary additional left-over space. You never want to maximize a hard drive with files. The game comes on one CD ROM disc, and after you install the game, the game's opening startup screen gives you the option to play the single-player game, or to go online to play Uru Live.

Also, note that the DirectX 9 drivers for both the video and the sound card are required, in order to play the game.

I loaded the game (all files) on a Win XP Pro, SP1 machine (P III-850, 256MB SDRAM) that had a Creative Labs Annihilator 2 video card (an nVidia GeForce 2 GTS, 32MB RAM board), 30GB IBM 7200 hard drive, internal Zip 250 drive, standard floppy drive, a Creative Labs Live X Gamer! sound board, older CD RW drive, standard MS Intellimouse and keyboard, Logitech joystick, one 8-port USB hub, and Cambridge Soundworks DTS 2000 speaker system, and the game worked fine with these boards and the latest drivers for each.

I suspect the game played fine even on this now legacy machine mostly due to having already installed the latest DirectX 9 drivers for both my older video card and older sound card.

Price

$49.99

Be sure to check around, as the price of Uru does vary from one vendor to another. Also, check www.gamespot.com for links to different prices for the game.

About Ubisoft

Ubisoft Entertainment is a global developer, publisher and international distributor of interactive entertainment products. Their lineup of games has grown considerably over the years, and they have moved into developing original properties. The company has recently acquired several high-profile game companies and has offices in 18 countries and sells their products in 52 countries.

http://www.ubisoft.com

Contact

Michael Beadle
Public Relations Manager
UbiSoft
625 Third Street
San Francisco, California 94107
415-547-4006
FAX 415-543-7045
http://www.ubisoft.com
http://urulive.ubi.com/Landing_US.htm

You can also order from other retailers or online vendors.